Monica Valentinelli's Blog: booksofm.com, page 37

January 28, 2016

Janus Goes Both Ways

Janus Small


No, I have not been blogging much lately and I apologize for that. I’ve been taking advantage of the holidays and the wintry weather to revel in the silence of the season by getting caught up on Netflix and playing Dragon Age: Inquisition while dropping the F-bomb vigorously. I had every intention of posting a wrap-up from last year, but as I started to review my project updates I realized that I had already done a pretty good job of sharing what was going on work-wise already. Or, at least, what I could share due to non-disclosure agreements, professional concerns, and the threat of another deadline whizzing by(1). The biggest change, last year, was a shift in scheduling from a long-term gig based on a number of books to a regular day-to-day freelancing. I thought I was prepared for it, because I had a number of gigs lined up, but sometimes even worst case scenarios fall through. And, in my experience, that’s usually when Life, the Universe, and EverythingTM sends a stunning reminder that yes, mortality is a “thing” and bodies do have an expiration date (2).


To cope, I traveled a lot. Whined and bitched. Read a lot. Whined and bitched some more. Drank. Felt bad about the whining and the bitching, then played TetrisTM with the projects that slowly ramped up again. Did not feel bad about the drinking, though, as I did keep THAT in moderation. But, all things considered, I did wind up sliding back-and-forth, teetering over the abyss. It happens to everybody. It, going through a depression, happened to me. And yet? Over the holidays, I realized how very normal last year was, and how upset I was because of it. Normal, for all intents and purposes, didn’t feel like progress because it wasn’t extraordinary in any way shape or form. So over 2015!


Anyway, I hinted that work was variable last year for a variety of reasons in my progress updates. Part of this, I feel, was due to the fact that some potential employers would look at my slate of releases and assume that always applies to what I am doing right now, right this minute, with no flexibility or room for discussion. Mistaken impressions do seem to be a constant battle for me, because I’ve benefited from posting my progress updates in many ways. For example, they show I don’t just work on games(3) and, as another, they also help explain gaps in a release schedule. Ironically, my slate of projects is typically filled with releases that will be coming out in six months to a year or more. If there’s a huge rush of books, comics, and games announced here, it’s a reflection of work I’ve already done–with the exception of short-term projects or my own stuff. The moral to my story is this: if you read something posted online and come to a conclusion, try not to make decisions based on what you read. Ask! While I am a WYSIWYG kind of a person, I (like every other author with a micro-public profile out there) post different kinds of blogs for various reasons. Posting a progress update to avoid getting hired on a project is pretty much the exact opposite of what I’m hoping for.


Moving on. As the title of this blog post suggests, Janus (e.g. the Roman god January was named after) does look both ways: forward and back. Looking ahead, I’ve plotted out my annual goals based on what I want to do as opposed to what milestones I didn’t achieve last year. I feel this approach is giving me a better, more optimistic outlook and, to be perfectly honest, it switches up my strategy a bit to include That Which Is Uncomfortable in order to grow(4). I’m also thinking more holistically in terms of travel, health, etc. and started a fresh routine to balance sitting on my butt (e.g. writing) with hoofing it. It’s been a challenge so far, but it’s also giving me a new perspective to kick off the year and–super bonus points–I can achieve smaller milestones that keep me motivated.


Speaking of motivated… Apologies for cutting this off now, but I’ve got a manuscript that begs my attention. ‘Til next time!


(1) Without fail, every time I talk about deadlines somebody quotes Douglas Adams to me. That quote is so old and tired, Hrotsvitha herself is rolling her eyes.

(2) Deep Thoughts, by a writer who is decidedly not Jack Handey.

(3) Yes, believe it or not, I can/have/do write more than just games. Grammar be cursed.

(4) Go ahead. Say it. “You’re such a blah-de-blah INTJ blah-de-blah nerd.” YES I AM. If I don’t take my writing seriously, how can I expect anyone else to?


Mood: Strangely zen.

Caffeinated Beverages Consumed: My ass is dragging today. Doesn’t matter how much I drink.

Work-Out Minutes Logged Yesterday: 42

In My Ears: Pew! Pew!

Game Last Played: Plants vs. Zombies II

Book Last Read: Raising Steam by Terry Pratchett

Movie/TV Show Last Viewed: Empire Strikes Back.

Latest Artistic Project: Um… Let me get right on that.

Latest Fiction/Comic Release: Gods, Memes, and Monsters

Latest Game Release:
Current State of Projects: Read my latest project update and My Departure from the Conan RPG.




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Published on January 28, 2016 14:03

January 14, 2016

[New Release] Battle for the Undercity for D&D 5E

Battle for the Undercity


Today, I am pleased to announce the release of Battle for the Undercity, a D&D 5th Edition adventure I designed and wrote for a DM’s use in any Forgotten Realms™ campaign. Rules and editing were provided by Scarred Lands developer Scott Holden. This adventure, which is available on the new www.dmsguild.com website, would not have been possible without Wizards of the Coast’s recent announcement.


Despite wearing multiple hats in the gaming industry for over a decade, this adventure is my first foray into writing for Dungeons and Dragons, and I had a lot of fun designing it and the monster variants. The adventure is right in line with my design philosophy as a writer and gamer myself: providing value, which is what (I hope!) is reflected in the final result. So, for my first adventure I wanted to write something that could be run in any city found in the Forgotten RealmsTM with an underlying theme with a variable mood that can be amplified or downplayed according to the locations and characters the party encounters. Designing locations, characters, monster variants, plots… These sorts of things come very easily to me, which means my writing output is all that much faster, when the structure is established. (GAH! As I’m writing this, I’m getting all excited designing a new, experimental hybrid structure… DOWN BRAIN BUNNIES, DOWN!)


Regardless, I feel every writer (aspiring or established) benefits from the quality and structure of the existing D&D 5E material–and that is a no b.s. comment. I wouldn’t have written an adventure that has no guarantee of benefiting me creatively or professionally if I wasn’t impressed with it, and I feel it’s easier to manage expectations based on pre-existing material. My decisions to do future adventures and material will depend upon sales, because I do need to make up costs in order for this to be viable since I’m writing full-time. ‘Course, writing this wouldn’t have been possible without playing 5E myself, since this is a different style of game than what I normally work on.


Battle for the Undercity takes place underground in a section of a major city. The party will navigate sewers, worked tunnels, forgotten crypts, and freshly dug passageways to fend off adversaries in order to rescue hostages and return them safely to the surface unharmed. Can your party emerge victorious and save the day?


In this adventure you will find:



Adventure background and hooks
Map to the Undercity
Detailed location guide
Suggestions to increase and decrease the Challenge Rating
Advice to customize the adventure to your party
New! Crimson Coins thieves’ faction and characters
New! Ten Legs tribe, Goblin Beast-Master, and Beast-Rider monster variants
New! Corrupted Shield-Guardian monster variant
New! Ancient Revenant monster variant

This adventure includes three, separate three-to-four hour long missions that can be run in any order, depending upon the needs and composition of your party members. While this was designed as an adventure module for 7th- to 9th-level characters to be run in the recommended timeframe, you will find notes to adjust the missions to increase or decrease their difficulty and length.


If you’re interested in supporting my work, buy a copy of Battle for the Undercity.




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Published on January 14, 2016 07:30

January 5, 2016

Codex Entry: A Letter from an Up and Coming Inquisitor

To the esteemed design team at Bioware and the publishing team at Electronic Arts:


I wish that time had permitted me to acquire Dragon Age: Inquisition when it was first released, but I was away on travel in lands currently unknown to natives of Ferelden, Tevinter, and Orlais. Sadly, as circumstances would have it, my schedule did not permit me to devote the required resources to play it. And, as the year went on, a series of misfortunes had further, negative effects on my ability to venture into the lands of archdemons and the Fade, magisters and the Imperium, mages and templars.


This has since been rectified, thanks to the gift I received from my partner in life and love during our Christmas (which is your Feast Day). I had just finished traveling through Ferelden for the first time as a mage, in Dragon Age: Origins and Awakening, and the events that occurred were fresh in my mind. While I did not revisit Kirkwall (I have been the Champion, but never the political leader as apparently the choices I made have never led to a full takeover of that fine city), I had played it before and had certain expectations for Dragon Age: Inquisition.


I am happy to report that Dragon Age: Inquisition has exceeded all of my expectations. I am a storyteller and designer of amusements by trade, and I was greatly surprised by the complexity and various levels of interaction with the characters–not to mention the love letters to the fans scattered throughout Ferelden and beyond. The reappearance of minor personages such as Dagda was a welcome sight, and the ability to immerse myself into stories littered behind every soldier, rock, cabin, and cave has allowed me to set aside my gloomy outlook in these dark days of winter and revel in my own curiosity as I travel throughout Thedas collecting shards, bottles, and (of course), herbs such as spindleweed and rashvine.


Though the darkspawn are a familiar, if not bleak, sight–the tales of the Black City, the stories the citizens of Ferelden, Antiva, Orlais, and Tevinterand are the beating of the Inquisition and I cannot go enough of them. Sadly, other stories and amusements require my time, for gold speaks louder than love, but had I the opportunity I would gladly negotiate the possibility of spinning yarns in this epic era. Truly, while it may seem I am a traveling merchant seeking to trade–there is no higher compliment I can give. For, any story I play, read, or watch that draws me in to tell stories of my own? To me, such an occurrence is the mark of a masterful storytelling team. And, while no work of art is without its flaws, I wish to thank you for your artistry, your willingness to listen to feedback, and your attention to detail. This is, by far, one of the best and most noteworthy experiences I have had in a long time.


May your futures be filled with new stories of your own, and your blades be sharp.


Yours,


The Lady Inquisitor




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Published on January 05, 2016 15:26

On Hunter the Vigil 2nd Edition Open Development

Following my announcement from last year that I am the developer for Hunter the Vigil 2nd Edition which features the Slasher Chronicle, I uploaded my first OpenDevelopment post titled: Hunter 2E OpenDev and Ashwood Abbey and the second one which is Tier Two Compacts and Globalization.


There are a lot of approaches to development, and managing this line will be very, very different from the Firefly RPG for the simple reason that the licensing and setting restrictions aren’t based on a TV show. Hunter: the Vigil was (and is) a widely popular game where you play a human hunter–for all the good, bad, and ugly that entails–fighting the supernatural. The line, which has had continued support since the corebook’s debut eight or nine years ago, will be getting a new edition and this is why I’m on board. In a way, I’m very lucky because I’m focused on enhancements as opposed to creating something from scratch. Since other second edition books for the Chronicles of Darkness have already been released, I have a lot of pre-existing material and systems to draw from to create a new edition–which is great. However, there’s a lot of tweaks I want to make, but to help me make better decisions I am using Open Development as a way to get feedback prior to writing the outline for the corebook.


This, too, is a huge departure from Firefly, as setting restrictions for Hunter aren’t overly specific, nor are they related to the show so I have more flexibility to start with within the conceit of hunting monsters. Here, I’m building a new edition off a hugely strong foundation, and I get the opportunity to have fan feedback because of the relationship between Onyx Path Publishing and Paradox Entertainment. This is a pretty big deal to me, because though as a developer I have to weigh decisions for all kinds of players (meaning I need to avoid one-true-way-isms and focus more on the toolkit approach that Hunter originated with), I can hear from fans what their reasoning is behind what they like about the game. And, most importantly, how certain decisions impact play at their tables as opposed to what they’re gleaning from reading the text itself.


It’ll be interesting to see how OpenDev shakes out, once I get to the rules portion of the conversation, but for now I’m tightly focused on clarifying what those enhancements might be (e.g. tiered play, slashers, etc.) to set some bones down before proceeding. This will also enable me to see where the holes are before proceeding with an open call for writers, especially since I’m keen on lifting the game to a truly global level.


If you’re interested in reading OpenDev, I’ll link to them in my project updates or you can follow along by visiting the Onyx Path website at www.theonyxpath.com.




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Published on January 05, 2016 14:32

December 21, 2015

New Releases: Gaming Cookbook and Mistborn Supplement

Dinner and Dice


Now available! Dinner and Dice: a Gaming Cookbook is a collection of recipes and first person game anecdotes from game industry professionals. Originally produced as a stretch goal for the Carolina Game Tables Kickstarter, you will find appetizers, entrees, and desserts from the people who make the games you love!


Each author includes a look at how they think about games and food with a first hand game anecdote. Learn what Jason Buhlman served for one memorable Halloween, and what Emily Care Boss prepared for “Matrimonicon.” Hear about the famous ratatouille Marsha White ate and why Steve Kenson’s character sheets are always spotted with cheese.


I wrote a poem in iambic pentameter, “The Seven Levels of a Roleplaying Group”, and Ivan Van Norman talks about traffic in L.A. Get a peek inside the minds of the people who make games and a tasty, time-tested recipe to boot!


Just in time for the holidays, too. Enjoy Dinner and Dice: a Gaming Cookbook!


Cover Mistborn Tin and Ash


From the ashes, hope rises


The Final Empire was built on the backs of the skaa — the downtrodden descendants of those who opposed the Lord Ruler’s ascension a thousand years ago. They are the faceless masses of Scadrial, tasked with plowing the barren fields, sweeping the ash-covered streets, tending the opulent nobility, and serving at the whims of their “betters.” But a few skaa cast off the chains of their destiny to be something more. They are thieves, Allomancers, firebrands, and rebels. They fight the system of oppression and brutality to give their people something they lost long ago — hope.


Skaa: Tin & Ash is an essential supplement for the Mistborn Adventure Game, designed for players, Narrators, and fans of the Mistborn novels. Developed in cooperation with Brandon Sanderson, this guide expands the canon of the novels, providing new insights into skaa throughout the Final Empire. Inside you’ll find detailed information on the history and beliefs of the skaa; the lives of city, canal, and plantation skaa; the skaa criminal and political underground; and famous skaa such as the Citizen, Mare, and the Survivor of the Flames. I was one of the contributors to this supplement.


For players of the Mistborn Adventure Game, there’s a bounty of new rules for creating and playing your own skaa Hero, including new Stunts, equipment, Networks, and locations to explore and liberate.




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Published on December 21, 2015 07:55

December 10, 2015

Progress Report #9: A Storm Has Passed

Last time in Project #8, I updated you with news about the Firefly RPG, including several awards the line won, and mentioned several balls in the air following a Twitter/FB sabbatical in September. As of today, I’m caught up on everything (e-mails, included), and am heavy on the pitch phase, but I’ve got some updates for you that follow after some words about the intersection between research and reality.


This year, I wrote a lot of alternative history and that required loads of research, ranging from the Inquisition to Western colonization and Mussolini-era’s Italy. The key refrain, over and over, that kept coming up was the difference in motivations and values between oppressor and the oppressed, colonists and natives, religious and less devout. This translates, of course, into the way that history is written, but also in the way that it’s perceived. There’s a lot of knowledge that has been obscured for many reasons, in part because the past is not always reexamined to incorporate a different perspective, especially if that alternate view represents a people (or in this case, several peoples) that were hurt, murdered, victimized.


Why go this deeply into the past? Roleplaying games, in particular, provide players with the unique opportunity to examine the past in the context of a game. In my experience, gamers are excellent, fantastic readers who will devour anything you put in front of them, and take that a step further by reading more on the subject. By addressing these topics within the confinement of the space provided, I know that other players and designers, such as myself, will dive into the past and learn more about it. And, while a lot of players might not make a correlation between past and present, especially since this research is put through the lens of alternate history, the material and the game can be both challenging and compelling because it makes villains, heroes, and the people caught in between all that more real.


In addition to roleplaying games, I find historical research is a fantastic way to dig deeper into worldbuilding. Though problematic tropes can be avoided, I feel that the only way to do that is to read multiple perspectives. For example, you might have seen the heated discussions about the Washington Redskins. The word “redskin”, however, has deep historical, cultural, significance that you can read about here. Reading how the past has led to the present, gives writers a deeper sense of the semantic and literal significance of words, and I feel this is why it’s so important. Writing stories and designing games can be entertaining, sure, but I feel the future of media isn’t to repeat the past for the sake of repeating it, especially since we have faster access to more materials to do deeper research than ever before.


Games

Speaking of gaming, I have some fantastic updates for you. As of today, all of my current gaming commitments are complete, but there are more in my future.



World of Darkness: Dark Eras – Wrote the Hunter: the Vigil supplement for this book for 1690s Colonial America. My role in this project is now done, and it’s off in the ether of post-editing and development.
Vampire the Masquerade: Ghouls – My role on this, too, is now complete, and is in post-editing and development.
Conan RPG – I finished my contribution to the corebook, and stepped down as the project manager. Jason Durall has taken my place.
Codex Infernus – The Kickstarter was successful, and my role is now done.
World of Darkness: Dark Eras II – Contributed to the Geist: the Sin-Eaters supplement for the 1580s-90s Roanoke Colony. The chapter has since been sent off to editing. Of all the things I wrote this past year, this was the most challenging for me.


Comics

I have been talking about how challenging comics is. So I’m going to continue mentioning what I’m doing to make this a reality.



Starry Alpha – Last time, I was working on outlines for an established property. Unfortunately, the line has been canceled so this fell through.
Pinefresh Theta – Pitch, full script, and sample sketches sent off to an anthology. I was rejected in favor of a different author, who wrote a similar story.
Sparkle Mega – Full pitch is still in the works for a short-term series. The pitch window hasn’t re-opened yet, so this got put on hold.
Red Sigma – In addition to pitching, I am going the small press publishing route for a collection. Still in planning stage.


Fiction

Phew! So many updates here… I got through half of NaNoWriMo (e.g. 25K) before I had to stop in favor of zombie projects and proofing that ate up a lot of time. The writing sprints greatly impacted my creativity, and the story got out of control so I had to rein it back in. There’s other stuff not listed here, too, but as 2016 progresses it’ll make more sense.


Upside Down: Inverted Tropes in Storytelling – Core of the anthology is done, and we’re working through open submissions.
Red Byte – Revisions put on hold.
Pratchett on Acid – 25K into the new novel, and it is…creative? Inventive? Heh, heh


Non-Fiction

No new movement, here, but I wanted to remind you what I’m working on and what’s coming out.



Worldbuilding Book – I’m working with my agent to hone my pitches for interested publishers. Pretty excited about this!
For Exposure: The Life and Times of a Small Press Publisher – A book of essays written by Jason Sizemore, the publisher for Apex Book Company as part of the company’s 10 year celebration. I have written a satirical essay which is titled “The Case of the Mysterious Splatter.” It has footnotes. Many, many footnotes. It’s now available.
The Gorramn Shiniest Dictionary in the ‘Verse – This language guide for the Firefly TV show will be out this Spring from Titan Books. You can pre-order it now. Awesome!

Thus endeth the latest update!




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Published on December 10, 2015 09:15

November 16, 2015

Update on Upside Down: Inverted Tropes in Storytelling

Hello dear readers!


Today, I’d like to update you on the collection I’m editing with Jaym Gates. Our anthology, which is titled Upside Down: Inverted Tropes in Storytelling, is now open for submissions. The guidelines are listed on the Apex Book Company blog, and the deadline for submissions is December 31, 2015.


If you’d like to read more about this anthology, here are some links for you to read:



Upside Down: Inverted Tropes in Storytelling Announcement – This is the initial announcement for our collection. We plan on launching our Kickstarter early 2016.
Conceptualizing the Upside Down Anthology – I talk about the idea behind this collection, and give you more context for what this book will be like.
Making of an Anthology Submissions Phase – My co-editor, Jaym Gates, discusses the submissions phase of our project.
Anthology Preview in Apex Magazine – In the October issue of Apex Magazine, one of the collection’s stories was featured as a sneak peek of what’s to come. You can read “Super Duper Fly” by Maurice Broaddus online.

At the moment, we are working on wrapping up the details for the core of this collection ahead of the Kickstarter. We want to make sure that all of the details are taken care of before launch, and we’re super-excited! Until next time…




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Published on November 16, 2015 11:15

November 2, 2015

Regarding NaNoWriMo

NaNoWriMo Avatar


Every year, NaNoWriMo comes and goes, and for the past several years I haven’t been able to make it work. Part of this is due to the ever-fluctuating changes in my freelancing schedule, part of it is due to the fact that I wasn’t ready to dive into plotting a novel for submission on spec, and the last bit (of course) is any number of excuses.


This year, I’m doing it because I’m ready. I know it might sound anti-climatic or even lame, but I had a lot to work through, personally, to get to this point. Now, it’s finally time. I’m participating this year, with gusto, and have the main story and its twists plotted out. It’s been unpacking, very slowly, in my brain through dreams and other mind pops. I can hear the narrator whispering, and I can see the characters; both of these things usually precedes a deluge of words for me. I’m excited about all my novels, but this story in particular is important because it’s a new step in a longer journey.


I’m off to a slow start, due to work, but as a full-time writer I feel it’s definitely time to get novels done and out the door to my agent. Yesterday, I tracked my word count and I wrote 5K and revised 8K for non-NaNo projects, but I know I can do the 50K this year, because I’ve produced that much word count before in less time. Just not in November.


Special thanks to my research crew (Eryn H.) and new friends (Jacqueline B., Crystal W.) for last minute help. I hope to do them proud.


If you’re so inclined, please feel free to friend me on NaNoWriMo. Let’s do this together!


Mood: LET’S DO THIS THANG

Caffeinated Beverages Consumed: Starbucks DoubleShot Energy

Work-Out Minutes Logged Yesterday: I… Wow. Yeah, nothing.

In My Ears: Tron soundtrack

Game Last Played: Kingdom Rush: Frontiers

Book Last Read: Howl’s Moving Castle. Starting on the sequel!

Movie/TV Show Last Viewed: Once Upon a Time. OH, DARK SWAN!

Latest Artistic Project: STILL EDITING.

Latest Fiction/Comic Release: Gods, Memes, and Monsters

Latest Game Release:
Current State of Projects: Read my latest project update and My Departure from the Conan RPG.




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Published on November 02, 2015 11:27

October 26, 2015

NaNoWriMo Prep from a Pragmatist. Yep, that’d be me.

Madagascar Penguin Avatar


NaNoWriMo starts on Sunday, and I’m using this week to prepare for it. The 50,000 word count for a singular work will be on top of my writing, which includes some editing and spec work this month as well. Knowing that my plate is going to be full (and then some) means that I have to plan in advance for an insanely busy next couple of weeks. I’ve been through this kind of writing crunch before, which means I know I can do it again.


Here’s some of the steps I take to plan for an insane month. Your mileage will vary, as your living arrangements and family life might be different than mine.


1.) Remove or reduce day-to-day decisions. What I wear, what I’m going to eat, when I need to pay bills, chores…these are some of the examples of day-to-day decisions that take up headspace. When I’m slammed, I do a lot of meal planning/crock pot recipes and set out my clothes the night before. Yes, this means I am wearing pants(1) this month. Though I work from home, these types of decisions can impact both my health and productivity, so planning these things ahead of time means I don’t have to think about it. Mind you, this includes household maintenance tasks like chores and laundry as well, which means I have to communicate and sort out responsibilities with my partner. I might use my Sunrise app as reminders, or program my alarm at the same time every day, too.


2.) Eliminate distractions(2). You’ll probably notice that I’ll either be on social media a lot less, or at certain times. I’ve got a dual monitor along with my phone, and I’ve been playing around with how and when I post. For this month, I haven’t decided yet what I’m going to do, because maintaining it isn’t a huge priority for me for promotional purposes. However, there are other distractions that might occur. E-mails, phone calls, doorbells ringing… One of the digital solutions I use, is to schedule times when I respond and send out e-mails. I’ll sometimes be clear about when I expect to respond if a decision is required, too, because there is a tendency to expect one right away even when it’s not pressing. Of course, in some cases it is, but managing expectations for communication can go a long way to save time. I cannot stress the importance of sending clear e-mails enough, and I feel it is an art form. In addition to these tips, I’m shutting off my phone, wifi, as well as my second monitor.


3.) Plan downtime. This often gets missed, but it is hugely important. Often, I see people scheduling what they’re doing on the calendar. It is equally as important to schedule when you’re not doing anything, or when you need to take a break. This might include coffee and drinks with friends, or it might be to watch a movie or make dinner. I am also not going to sit for hours and hours at a time, because this isn’t healthy. Instead, I’m going to set up a schedule for the first week and then adjust from there. It also means, however, that I am planning for some flexibility and additional options for downtime than I might normally. Examples of mini-breaks range from origami to playing Tetris to taking a walk outside or stretching.


4.) Manage noise and song selections. Okay, so I’ve often mentioned how focused I am on sound. I have a pair of noise-canceling headphones, but I also have instrumental playlists set up on Pandora and my iTunes account. The other thing I do, when I’m in a heavy production month, is eliminate the amount of media that has words in them or, alternately, new words. I’ve listened to Hitchhiker’s Guide to the Galaxy radioplay a thousand times, for example, and it fades into the background for me. One app and browser that replicates coffee shop noise is Coffitivity, but honestly? Video game soundtracks are fantastic to listen to, because the compositions are interesting and I don’t visualize a scene


5.) Say No to Research. The story that I’m writing for this doesn’t require any research, other than a few questions that I’m clearing up ahead of time. Even if I did need to do some research… That rabbit hole can wait. It is a time sink to click on links and read more information, and while a normal (e.g. non-insane) work day might allow for a certain percentage of reading, a high word count month does not for me. Mind you, a high word count month is not sustainable all the time for obvious reasons, including the physical strain it can take on your hands and wrists, but cutting down on the time I’d normally spend reading means I’ll be a lot more focused on my manuscripts.


6.) Devise a Two-Month Business Plan. This is basic business planning 101 for me. By putting together a two month business plan, instead of a 30 day writing plan, I’m thinking above and beyond NaNoWriMo. Now, for me this is completely necessary. My plans incorporate smaller projects and larger initiatives that I am writing for other people and pursuing on spec. However, I am not just thinking about November, because if I focus solely on this month, then I’ll be completely unprepared for December. This technique circles back to eliminating distractions, and it means that I’ve got a foundation to work from the following month. I don’t expect to be married to next month’s business plan, mind you, but it removes any overlap so I don’t miss anything.


7.) Factor in Flexibility. Things are going to go wrong. I might run out of mac and cheese. I might get suckered into a doorstop novel. Brain might revolt and ooze out of my head. It could snow. Anyway, my point is that there a lot of things that might go wrong, and factoring in a disaster recovery plan for me helps keeps words flowing. However, there’s always that chance that I have to stop, and I need to know that’s okay. I got really sick one year, and that pretty much ended my ability to keep writing because I had medicine head for two weeks. I can still write, mind you, just not as much nor as good. I picked it back up after NaNoWriMo was over, so I still finished my initial goals, even if it took me a little longer.


8.) Outline, List, and Plot. When I know what I’m writing, I tend to write faster. Even if I don’t adhere to every aspect of an outline, coming up with a bucket of potential “up the stakes” possibilities, motivations, etc. and having that handy ahead of time is hugely useful for writing. Thus, I’ve explored possible options for this particular story by capturing them in a list of words I can leverage while I’m writing, or to further brainstorm and use those as a jumping off point. It’s a little bit like plotting, but it’s less tied to the specific story structure and more focused on aspects of a character or a scene. If I got REALLY crazy, I might put together word lists, but that sort of thing usually happens after for me, during the revision process as I refine.


…and that’s it! Those are some of the things I am doing to prepare for NaNoWriMo. To the word mines! With a large, bloody axe!


(1) Not wearing pants is so overrated. I keep this regulated to casual Fridays or slothy Sundays.

(2) My agency will be doing a month long series of posts, including an article from me about your writing workspace. I’ll be sharing more information as we proceed.


Mood: La la la!

Caffeinated Beverages Consumed: Thar be coffee

Work-Out Minutes Logged Yesterday: Um. Sorry, yo.

In My Ears: Beats for Studying playlist on Pandora

Game Last Played: Diablo III

Book Last Read: Um… Well, I’m starting Howl’s Moving Castle.

Movie/TV Show Last Viewed: Once Upon a Time

Latest Artistic Project: STILL EDITING.

Latest Fiction/Comic Release: Gods, Memes, and Monsters

Latest Game Release:
Current State of Projects: Read my latest project update and My Departure from the Conan RPG.




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Published on October 26, 2015 15:16

October 22, 2015

On the Dreaded Topic of Self-Promotion

Firefly Avatar


I am in the process of taking a much needed mental break in the midst of lots and lots of editing. Having a fantastic time, really, but because I don’t have anything “big” that’ll be released until next year, I thought it was a good time to revisit my goals and topics related to my career. One of them is about marketing and promoting both myself and my work.


So here’s the part where I get all real and gritty with you. I hate telling you all the reasons why I’m awesome and why you should invest in any project I’ve been a part out, simply because “I” did it. I would much, much, much rather show you why you might be interested, than command you to buy my books. This, I feel, is an important distinction because it really comes down to a matter of trust for me. You are the reader, and you are the reason why I’m writing. (Doubly so if you’re a fan of a license I’m working on!) Thus, I feel it’s my job to pour every ounce of passion that I have, that excitement I don’t know how to shut off, into everything I do because I feel I need to earn your dollars and your support. I’m guessing this partly comes from the way I buy books. I’m not someone who has ever bought a book because it’s popular. I might get a book from the library, mind you, but when it comes to dollar signs I feel that every one of them is a vote. I feel that every time you star a book or review it or talk about it or recommend it — that’s another way to vote.


The lessons I learned this year, however, forced me to rethink this philosophy. (Or, I should say… This is what I’m currently going with.) I cannot ensure that every person who comments actually reads the entire contents of the books I work on, nor will I make every fan happy. I found that obsessing about the comments and reviews is a path to madness and procrastination. That way is shut. It was also not easy for me to realize that often, fandom isn’t related to the specific details of things like which character wore what and when. It’s about the emotional connection to the story, the characters, and who you/me were at the time. Sometimes, fans are reacting to an actor who was in the movie, or the angst toward what a director did, and that’s got nothing to do with the nuts and bolts of how a project is put together. Often, however, authors don’t have control over every step in the process for the production of a book, comic, or game. I do my part, and then I watch it fly away into the ether, until it becomes a real live book–and fans don’t necessarily care about logistics, because reminding people that the production of any show, book, game, etc. has business mechanisms in place robs those beautiful things of their glamour. This did break my heart a little bit, because I’ve always been a DIY’er to varying degrees. Yes, now I know that there are fans who may have loved something I did, but will never get around to connecting with me or writing reviews. Now I do!


I would love/kill/sacrifice my mac-and-cheese addiction for the illusion of control over what happens after a book is released. The brutal honest truth is that I have none. Yes, marketing can help boost visibility and get people interested in a book. Certainly, self-promotion can help this, too. That? That I can control. How then, do I talk about me being “me” without wandering around dazed and confused even though there are no substances in my system? Or, to put it another way, how do I talk about me being “me” other than what I’ve already been doing to encourage you to check out my work?


Oh, I’ve heard the mantras. Fortune favors the bold. Fake it until you become it. I’m going to let you in on a not-so-big secret. I suck at being fake, and I have my own way of doing things. You took the stickers off your Rubik’s Cube? I had a screwdriver. The need to “pretend” has gone the way of the stegosaurus, unless I am specifically tying an appearance to a performance on stage or at a con. It is boring, uninteresting, and a waste of my time (and yours) to pretend to be one person in this one instance and another somewhere else. I can be polite and professional, but the vast majority of the time? I’m just me with all my quirks and oddities.


Okay, applying this to Firefly… I am scared to death of being funny when talking about The Gorramn Shiniest Language Guide and Phrasebook in the ‘Verse. My normal state is sarcastic, mind you, and this setting is a breeze to write for because of that. Why, if someone were to invite me to write for the comic, I’d… Yeah, okay. Not going there. Anyway! Sometimes My Big Fat MouthTM likes to crack a joke before my brain has the opportunity to catch up. I’m not even kidding. Offensive? Um… There’s been a few instances where I may have potentially said the wrong thing at the worst possible time…


You get the picture.


Here, though, I feel that being funny about the language used in the show is both inappropriate and disrespectful to Joss Whedon and his team, Fox, and my publisher. My contribution as a language analyst is after the completion of the work, and I felt that this role meant I had a responsibility to look as deep as I could into the subject matter. I feel that if I’m being a smart ass, I’m sending a message to you that I didn’t take this project seriously — and I can assure you that is most definitely not the case. It’s the exact opposite, in fact, and I can guarantee that my editor feels the same way. This, too, is me being me. It’s just a serious flavor of that. Even though I am thrilled to be a part of this setting again, I don’t want to F-bomb it up. I love Firefly. Always have. I am proud to be a part of the ‘Verse, and it is my wish that you’ll take a chance on this book when it was released because of that, too.


I better end this post today before I wax even more philosophical. I really don’t know if I’ll ever figure out this self-promotion thing, and I have no clue how to even go about asking you to help me boost the signal. I’ve been doing that, it just hasn’t been consistent and pushy, ’cause that’s annoying. Still, I often feel like my time is better spent writing All The ThingsTM than talking about writing them, but I know that’s not always a good approach. I guess only time will tell.


Mood: I’m having a bad hair day. Ergo, crabby.

Caffeinated Beverages Consumed: Um… Yeah, well ixnay on the okecay erozay?

Work-Out Minutes Logged Yesterday: HAH HAH HAH

In My Ears: That would be Pandora, of the Nightmare Before Christmas variety.

Game Last Played: Diablo III

Book Last Read: SON OF A… I forgot the title. Again.

Movie/TV Show Last Viewed: Once Upon a Time

Latest Artistic Project: Can’t think. Editing.

Latest Fiction/Comic Release: Gods, Memes, and Monsters

Latest Game Release:
Current State of Projects: Read my latest project update and My Departure from the Conan RPG.




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Published on October 22, 2015 13:03

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Monica Valentinelli
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