Monica Valentinelli's Blog: booksofm.com, page 27
January 9, 2017
My 2016 Year-End Publications Post
I’m pleased to share with you my 2016 releases in gaming, fiction, and non-fiction. This year, my specific goal was to shore up my non-fiction to (hopefully) get more opportunities in that area. I also wanted to write some media/tie-in stories, to dip my toes back in before submitting my original work. Plus, I’ve been very happy to edit anthologies as well and enjoy doing that work.
There’s a possibility there will be one or two more releases by the end of this year as well, but that will be in games as opposed to fiction or non-fiction.
A note about awards eligibility: I’d really appreciate it if you considered my work when you’re thinking about awards next year. It does mean a lot that you’re taking the time to think deeply about my art, and I do appreciate it. Thank you!
Fiction
I published three short stories this year, and all of them were for established settings.
“Redder Than Red”, ENDLESS AGES for Vampire: The Masquerade, 2016, Onyx Path Publishing
“Suffering of the Unchosen”, TALES OF THE DARK ERAS, 2016, Onyx Path Publishing
“My Enemy, Mi Amici”, DRAWING DESTINY: A Sixth World Tarot Anthology, 2016, Catalyst Game Labs
I also edited two anthologies as well. The first is a media/tie-in collection, and the second is an anthology I conceptualized that examines tropes through a literary lens.
THE CAINITE CONSPIRACIES, Vampire: The Masquerade Dark Ages 20th Anniversary Edition, 2016, Onyx Path Publishing
UPSIDE DOWN: Inverted Tropes in Storytelling, 2016, Apex Publications
Non-Fiction
The big release this year, was a reference book I wrote and helped design for the Firefly TV show. Jenny Lynn, the show’s translator, also lent her talents to answer questions in an interview, and to offer a definitive and thorough look at the Mandarin Chinese used in the show. Additionally, I also started a column for the SFWA about writing for games as well, and that column kicked off in November.
THE GORRAMN SHINIEST LANGUAGE GUIDE AND PHRASEBOOK IN THE ‘VERSE, 2016, Titan Publishing
“We Have Always Been Here, Motherfucker”, Uncanny Magazine, November 2016
Games
I’ve been very happy and so pleased to add the legendary Dungeons & Dragons to my list of published games this year. So awesome!
IN VOLO’S WAKE, Dungeons & Dragons 5th Edition, 2016, Wizards of the Coast
COURT OF SHADOWS, 2016, Catalyst Game Labs
GHOULS & REVENANTS, Vampire: the Masquerade, 2016, Onyx Path/White Wolf Publishing
DARK ERAS, Hunter: the Vigil “Doubting Souls”, 2016, Onyx Path/White Wolf Publishing
CODEX INFERNUS, 2016, Gun Metal Games
BATTLE FOR THE UNDERCITY for Dungeons & Dragons 5th Edition, 2016, DMsguild.com (Self)
On Not Making Art
After talking to some artists who haven’t started producing anything yet, I wanted to write this post for those of you who are stuck. I’m going to tell you a secret. You already know why you’re not writing or drawing or painting or making music or whatever your flavor of art is. You really, really do. Discipline is required, but to sit down and actually make art? There’s a reason why you’re not doing it, and you know what that is. If you don’t, you’re having a hard time admitting that horrifying and terrible truth to yourself.
Often, the reason why you’re not making art is grounded in what you’re feeling. Most of the time, it’s because you’re afraid. I’m not talking fire-and-brimstone fear, I’m talking about the kind of skepticism, anxiety, and existential dread that evolves out of knowing what you want to do, picturing it clear in your mind, and not being able to draw/paint/write like you do in your head. Consider these types of artists:
SCENARIO A: THIS SHOULD BE EASIER THAN IT ACTUALLY IS – Some artists feel inept, broken, disconnected. So, they run to the bookstore or visit websites where they’re promised “the secret of…” and a hundred tips to hone and perfect their art–all things they are grateful to learn, of course–and they sit back down apply tips here and there expecting their unformed work will match their imagined masterpiece. They bought the secret, after all. Only, their finished work doesn’t match their vision no matter how hard they try. They feel defeated, they set their art aside, and rinse/repeat at a later date.
SCENARIO B: I SUCK, BECAUSE I KNOW WHAT I CAN’T DO – Other artists are so painfully aware of what they don’t know, and they constantly berate themselves for it. They might even know a bunch of artists, and hang with them hoping some of their talent will rub off. They try as time allows, but have so little confidence in the process of learning how to make the art they want they never finish what they’re working on. Unfocused and lost, they flip to many different mediums or constantly change what it is they want to do.
SCENARIO C: EVERYTHING I DO IS FINISHED AND READY TO SELL – Some artists either don’t care about what they don’t know or doesn’t care about what they can’t/shouldn’t do. As soon as their work is finished, they offer it for sale or for public review. Friends, family, reviewers, and folks within a community of artists like this could be encouraging them to publish or share the art before its ready, because they think they’re helping and it feels good. But, because nothing is held back these artists are not protecting the work they do, and their ability to improve is hampered. It’s exactly the opposite: they’re sharing it at every stage and use other people’s opinions as a guide instead of trusting that learning is a process we all go through.
There are many, many different scenarios of artists like these who are trying to connect what they want to do, with what they think they’re doing, and what they actually know how to do. Most of us make up our careers as we go along, because there are many things outside of our control. A career happens, however, after artists have the ability to continually produce art to sell. When you’re just starting out, you’re not there quite yet–and that’s okay. That’s normal. The vehicle of commercialism, social media, and other means of sharing, selling, and getting feedback on your art exacerbates feelings and adds an extra layer of fuckery and/or angst as well. Only, selling and promoting your art is a process, and it’s not the same process required to make it.
Again, I want to reinforce that you know why you’re not making art, and that reason is usually connected to your emotions. Do your circumstances affect your ability to make art? Absolutely, and I’m not writing this post to diminish your situation because only you know what that is. Discipline is what has helped me to work past my own issues, and it’s part of making art. That discipline came from the years I practiced and performed as a musician, and it’s something I applied to writing and jewelry making. It’s not the same process as selling your art, revising it, reviewing it, promoting it, etc. but it’s the most crucial–because there is no secret to becoming an artist. First, you have to get in the habit of making art before you can do anything else.
If you don’t know how to make art you want to make, be kind to yourself. Give yourself the time and the ability to learn. Make mistakes. Study. Ask questions. By all means, take risks and screw up–but do it on your terms. Without that piece, without the crucial processes and methods you internalize by making art and finishing what you’ve started, then all you’re left with is hopes and dreams which, if you’re not careful, can leave you bitter. You’re also not alone, however, and I hope that this post encourages you to face up to your feelings, push past them, and start making art because it’s what you really want to do.
Mood: It’s Monday.
Caffeinated Beverages Consumed: Yeah, it’s bad.
Work-Out Minutes Logged Yesterday: I walked. Outside even!
In My Ears: Hercules for some brain candy.
Game Last Played: Dragon Age: Inquisition
Book Last Read: Research materials for work.
Movie/TV Show Last Viewed: Hercules
Latest Artistic Project: Make Art Not War 2017 Challenge and Rules
Latest Releases: Read my end-of-the-year list of releases for an overview of what I’ve put out for 2016. Check out Upside Down: Inverted Tropes in Storytelling and, if you like it, consider leaving a review.
Current State of Projects: Read my latest project update.
January 7, 2017
Writing the Other Sans Fail Registration Now Available
I am pleased to tell you that the Writing the Other Sans Fail Class registration is now live!
When: Saturdays, 2 – 4PM Eastern Standard Time, February 11 – March 4, 2017
Where: ONLINE via Zoom Video Conference
Price: $360
Register Here
The goal of many game designers is to attract and retain players who want to see themselves as the hero in their own story. To do that, game writers lend their talents to portray characters whose gender, sexual orientation, religion, racial heritage, or other aspect of identity might differ from their own. Many game writers work within a team-based environment or with a developer, and are optimistic but fearful of what good representation means. Worried they’ll present a character wrong, offend players for their effort, get harassed or be fired for speaking up, some game writers opt to take the safe route instead.
It is possible to design characters and game material from a position of mutual respect in a sensitive and convincing way. This workshop can start you on the path to doing just that.
January 6, 2017
My Dragon Talk Appearance and a D&D-inspired Creative Prompt
“Heeeeeeeeyyyyyy yoooooooouuuuuuu guuuuuuuuyyyyyyssssss!” to quote Goonies. Greg Tito and Shelly Mazzanoble, two fine and upstanding individuals over at Dungeons & Dragons, invited me to speak on Dragon Talk, the official D&D podcast.
“Shelly Mazzanoble and Greg Tito speak to Monica Valentinelli, a prolific creative writer with heavy involvement in all forms of D&D from adventure writing to running and playing games with new players. In Lore You Should Know – Matt Sernett and Chris Perkins jump into the Yawning Portal.” — SOURCE: Monica Valentinelli on D&D
The article has three different ways you can listen to me babble on excitedly. I hope you find my talk valuable!
D&D-Inspired Creative Prompt
One of the things we talked about in the podcast, was that character motivations help to make adventures stronger. Sure, your players might want a MacGuffin. Why do they want that loot beyond re-selling it or using it to have more power?
Often, a MacGuffin in a D&D adventure translates into a kick-ass piece of loot the party earns after slaying monsters, that is then used by the characters to increase their effectiveness. The conversation about MacGuffins, however, evolves when applied to fiction. “In fiction, a MacGuffin (sometimes McGuffin or maguffin) is a plot device in the form of some goal, desired object, or other motivator that the protagonist pursues, often with little or no narrative explanation. The specific nature of a MacGuffin is typically unimportant to the overall plot,” as defined by Wikipedia.
TVTropes.org has a slightly different (and a little more blunt) definition for MacGuffin: “A plot device which nobody actually uses, and whose nature and identity are basically irrelevant.”
Creative Prompt: Why Would You Use a MacGuffin?
With this in mind, my creative prompt today is a step-by-step process to examine the MacGuffin and put it to good use in an adventure or a story. *rim crash*.
(1) In 300 words or less, create a unique MacGuffin that has an interesting history.
(2) Figure out ten reasons why someone (or some thing) would want to use that MacGuffin. Don’t be afraid to think creatively about this; avoid the obvious!
(3) Identify the location of the MacGuffin and decide if that loot is protected.
For Dungeon Masters:
(4) Tie each reason from Step 2 to a character in the adventuring party or an NPC. Consider using NPCs from factions as well, to flesh out monsters, townsfolk, and other types of antagonists.
(5) Determine who (or what) could be affected by using the MacGuffin. This can be a list tying back to your NPC motivations, but it can also be towns filled with innocents, etc. This serves to ground you, as the DM, to understand the cost of using the MacGuffin for better or for ill.
(6) Write a one-paragraph summary of an adventure based on using that MacGuffin. Think “big picture”. This is what your adventure will be about; it also means that finding the MacGuffin should happen early on, and using the MacGuffin causes interesting problems the party will have to resolve.
(7) Now, break up that adventure into an outline of sessions and scenes–as many as it takes. This’ll give you the foundation for a campaign, but will also tie motivations together for your party, their allies, and their rivals to give it a little oomph.
(8) Play!
For authors:
(4) Assign motivations to use the MacGuffin for three characters: a hero, a sidekick/love interest, and a villain. Use the goals that are the most at odds with each other, to increase conflict.
(5) Steps 5-8 are all about brainstorming! Write down a list of obstacles preventing your characters from using the MacGuffin, and ways they might overcome them or fail. For example, say the MacGuffin is a magical item, but your hero doesn’t/can’t perform magic. As another, the MacGuffin could only be used by the descendant of its original owner; that character is either the villain or they’ve already passed on. What creative solutions can you figure out to resolve those issues and get your characters using the MacGuffin in your story?
(6) What happens when the MacGuffin is used? Who stands to be helped by it? Hurt?
(7) What needs to happen in order to “turn off” the MacGuffin’s power?
(8) What do the characters involved stand to lose/gain by the loss of the MacGuffin? (Like Step 6, this is another way of helping you determine the stakes for your story.)
(9) Write a one-to-two paragraph summary of your plot. Don’t forget to figure out a few possible endings ahead of time! These will probably come out of brainstorming for Step 7.
(10) Cue… Writing to form! (e.g. short story or flash fiction)
If using a MacGuffin doesn’t sound interesting to you as a plot device, you can always figure out what else you’d want to do with it. You could destroy or create a powerful object that has evolved from its MacGuffin-esque roots, instead. Keep in mind that destroying, creating, designing, and piecing together objects also run the risk of turning them into MacGuffins if your characters either don’t use them, or you don’t have a reason for doing so for your plot. In other words: it shouldn’t simply be an object everybody’s after. Even in Lord of the Rings, Frodo’s goal might be to destroy the One Ring to save the world, but he does use it for different reasons and that creates problems for him. Though your opinions might vary on this, to me the One Ring is a fantastic example of a MacGuffin-turned-plot device because it a) is unique, b) is used by Sauron (past), Isildur (past), Frodo, Bilbo, and Gollum, and c) matters to the overall story. Arguably, I could take that a step further and say that the One Ring is its own character, too, since it represents the will of Sauron–but that’s a nerdtastic discussion for another day.
Happy writing!
Mood: Critical hit! Heh, heh.
Caffeinated Beverages Consumed: Four… Five? Cups of coffee. Hey, it’s cold.
Work-Out Minutes Logged Yesterday: Vacuuming counts. Right?
In My Ears: The heater, because it is freakishly cold.
Game Last Played: Dragon Age: Inquisition
Book Last Read: Research materials for work.
Movie/TV Show Last Viewed: Star Wars: Return of the Jedi
Latest Artistic Project: Make Art Not War 2017 Challenge and Rules
Latest Releases: Read my end-of-the-year list of releases for an overview of what I’ve put out for 2016. Check out Upside Down: Inverted Tropes in Storytelling and, if you like it, consider leaving a review.
Current State of Projects: Read my latest project update.
January 4, 2017
MANW Check-In, Making Art as an Act of Protest, and Two Prompts
Welcome! Today’s the first weekly check-in for my Make Art Not War 2017 Challenge. Many of my fellow challengers are using the hashtags on Twitter and Facebook (#makeartnotwar2017 #manw2017) and posting works in progress or art they’ve made. As the visibility for this challenge continues to grow, I want to remind you that you can join at any time. There’s no sign up, and the rules are designed to help you stick with it and keep making art.
How are you doing? I don’t know about you, but my creativity is exploding. I feel the enthusiasm and creative energy you all have, and I’m feeding off of it to experiment and channel it into every aspect of my life to focus on doing, doing, doing. I’ve made three pies so far (Ahem. I LOVE pie!), I’ve designed, torn apart, and am restitching a MANW bracelet, I’m neck deep in character creation, and I feel little pops of “Oooo… I could do…” all over the damn place. In other words, I am embracing this month’s theme–PLAY–fully and in every sense of the word.
The last tatters of whatever filter I had are burning away, and what I’m left with is (my Italian/musical friends will understand this) a feeling of “il più forte”. I am loud, and I am getting louder. It is reflected in my prose, it’s mirrored in this blog, and it’s definitely impacting the way I feel. The passion that burns within me wants to come out, and that’s definitely resonating.
I’d love to hear from you, so feel free to post your thoughts in the comments below.
Tracking and Adjusting for Missed Days
To keep track of my challenge efforts, right now I’m using a super simple system to ensure I’m sticking (Hah! Hah!) with this. I picked up some gold star stickers, and for every day I fulfill the challenge I add one to that date on my calendar. The cost is less than $5 for stickers like these, and you can find them at Michael’s, Amazon.com, Staples, Oriental Trading Company, etc. If you can’t pick up stickers (or don’t want to use them), drawing stars or smiley faces in a bright (e.g. non-black) color works just as well. The result? You’ll keep adding stars, hearts, etc. and have a visual, clear picture of the days you’ve made art so far. Awesome, right? So far, so good for me!
Please remember: what you get out of this challenge will be what you put into it. There is NO judgement happening on my end, because for many of you it’s difficult to make art every day. The challenge is here to help you be your best! If you miss a day, try writing down the reason why you missed it. To get back up to speed, take your allotted time and split it in half. Then, figure out what you are giving up: maybe it’s a half an hour of TV or gaming, maybe it’s chatting on Twitter, maybe it’s reading the news. It’s amazing where that time goes, and figuring that out will help you long-term.
Making Art as an Act of Protest
Following the election, I’ve seen a lot of discussions about what it means to make art when the pendulum swings toward extremism or fascist regimes. Regardless of your thoughts on the subject of our current political climate, the idea that there is “one way” to be is incredibly dangerous for many, many reasons. If “man” and “woman” wind up putting a single image in people’s heads, it sets an impossible standard for hundreds of millions of people who don’t live up to that. When impossible standards fall down, that’s when people get hurt because bullies become emboldened. Victims say: “You’re hurting me. I’m me, I can’t be that perfect image. Please don’t do (or say) that again.” A bully says: “I don’t believe you. It’s your fault if you don’t measure up. You’re imagining the pain I caused. You’re weak. You’re making it up for attention. Trust me, I know what’s best for you.” And so on, and so forth. It becomes “us vs. them” because the “us” doesn’t accept that the “them” will step into line and follow their lead no matter what. Unfortunately, there is no such thing as “us”, because there’s no such thing as the ideal or perfect human being.
Because the truth of who we are as individuals is far more complex than an idyllic image, I feel that making art is one way to attest to our true selves and our identities. Your art, whether you intend it to be or not, is a statement. Being present in who you are and sharing your art with the world–even in the face of rejection and hatred or through the vehicle of commercialism–that is an act of defiance. That is you saying: “Here I am. This is the art I made. I hope it makes you laugh, cry, dream, hope, wonder, think differently about me, recognize my humanity, empathize, etc.” How far you draw out that innermost part of yourself in your art, either consciously or unconsciously, is always up to you. Regardless, at the bare minimum, anything you make–from knitted socks to a painting of the statue of liberty crying–shows that you were here.
Lastly, I want to mention that fighting for the right to exist is not a privilege and it’s not exciting to me. It’s necessary. This struggle is not new, and unfortunately artists don’t have the power to stop wars on the battlefield. We do, however, have the ability to affect hearts and minds of survivors and victims, and that is what we’re often called to do in times of spiritual, moral, and physical conflict. Now that a fresh round of conversations about worker’s rights, health care rights, refugee rights, LGBTQA+ rights, and women’s rights are in the public eye again along with talks about ethnocentrism and patriotism, it suddenly feels as if the apathetic masses (a.k.a. the proverbial zombies) are waking up to fight. The reality, however, is that some people have been fighting all along, and this is especially true for people who hail from traditionally marginalized or underrepresented groups.
Creative Prompts: Personify Your Rage & Envision a Futuristic Habitat
What we’re experiencing as artists is a hot mess of feelings stemming from a cultural zeitgeist that many of us cannot ignore. This spirit of the times will influence our art to varying degrees; it could result in characters yelling, a sub-plot about oppression, a bleak landscape or photograph, etc. It could, if we’re not careful, also result in inaction and an unwillingness to make art. Why bother? What power does an artist have? How can we, the small and the unknown, make a difference? For all these reasons and more, this is why I mentioned how important it is to protect the work–especially if you cannot allow anger and fear to seep its way in. By protecting the work, you wind up doing something else: you protect your heart, too.
In light of this, I have two creative prompts for you today that tackle both ends of the emotional spectrum. The first helps those of you who are angry to embrace that feeling, to get it out of your system, and to attest and affirm your emotions.
Creative Prompt: Personify Your Anger
Anger is often viewed as a negative feeling, especially if we allow it to go too far (e.g. Pyrrhic victory), but it is also transformative. Often, anger and rage are attributed to the masculine and the strong; if you’re not the Hulk, for example, you cannot be angry. Anger, however, is a human emotion that every last one of us has the capacity to feel. Our personification of this emotion, is what informs our comfort level with it. It is the fire elemental that dances on a field of flowers turning beauty into ash; it is the phoenix that destroys itself in an endless cycle of destruction and renewal. When we douse the flames, we feel empty, hollow, and full of guilt. And yet, our anger pushed something out of the way so a seed can sprout in its place. That seed, fragile and precious and full of life, could not exist if it weren’t for our anger.
For this prompt, personify your rage and turn it into a character. You could:
Draw fan art of Phoenix, Ghost Rider, the Human Torch. Don’t be afraid to gender-bend or play with costumes!
Sketch a political cartoon
Cross-stitch a phoenix
Knit or crochet a dragon
Write-up a new character
Paint yourself in the heart of a volcano
Write a heavy metal/industrial song
What does your rage look like? For me, that personification turned into a modern version of the Greek Furies. I developed internet furies who survive off of ‘net rage for Gods, Memes, and Monsters to channel my feelings into monsters. Yours could be completely different. It could be a terrifying beast, a mutant, or a force of nature. By personifying it, you’ll identify what your anger looks like and have a visual of this personal aspect of yourself.
For those of you who aren’t feeling angry right now, my second creative prompt is to create art that taps into your hope and forces you to imagine a better future.
Creative Prompt: Envision an Ideal Habitat
Post-apocalyptic and dystopian futures are all too common when the cultural zeitgeist carries doom and gloom, and that can influence the stories we tell. I suspect that the creation and demand for horror, dark science fiction, post-apoc, etc. will begin to swell again, because dark futures are a means of exploring our deepest fears to show us how we can survive. For others, especially myself, the exact opposite is true: we need messages of hope to understand that a brighter, better future is possible.
This prompt explores your vision, and draws upon your hope. Even if you have just a tiny bit of it, as long as you have the desire to tap into that positive emotion, this prompt could be a lot of fun for you.
To envision a futuristic habitat, think about what an ideal home might look like in five hundred years. Then, use your talent to bring that vision forth. Here’s some suggestions! You might:
Design a Rube-Goldberg house
Use LegosTM to build a futuristic space habitat
Be inspired by NASA’s work and create a deep space habitat
Pick your favorite flower or vegetable and use that as the inspiration for a totally green, non-synthetic home.
Choose your favorite animal. Instead of a habitat for humans, what would a futuristic home look like for them?
Challenge yourself by writing a few restrictions down before you start. For example, you might note that your habitat has to be completely self-sustaining, made only of synthetic, recycled, or organic materials, or has a low manufacturing cost.
Whether you use whimsy or utility, designing a futuristic habitat forces you to reach outside of yourself and place your faith in a better tomorrow. It still utilizes your emotions, but in a different way to problem solve and create a pie-in-the-sky scenario.
That’s it for today, dear readers. Don’t forget to check in if you’re taking this challenge!
Mood: Out of f*cks
Caffeinated Beverages Consumed: Four cups of coffee.
Work-Out Minutes Logged Yesterday: Pissed I haven’t gotten to the gym.
In My Ears: “Let It Go” by Idina Menzel for Frozen
Game Last Played: Dragon Age: Inquisition
Book Last Read: Research materials for work.
Movie/TV Show Last Viewed: Star Wars: Return of the Jedi
Latest Artistic Project: Make Art Not War 2017 Challenge and Rules
Latest Releases: Read my end-of-the-year list of releases for an overview of what I’ve put out for 2016. Check out Upside Down: Inverted Tropes in Storytelling and, if you like it, consider leaving a review.
Current State of Projects: Read my latest project update.
January 3, 2017
An Interview with Mike Mearls about Game Writing
In December, as part of my column about game writing for the SFWA, I interviewed Mike Mearls, the Senior Manager of the Dungeons & Dragons creative team at Wizards of the Coast. If you are not familiar with Mike’s work, he is a game designer and writer who co-designed 5th edition Dungeons & Dragons.
Here’s a sneak peek at the interview with Mike Mearls!
What was the first roleplaying game you worked on? Can you describe your assignment?
The first game I worked on was Unknown Armies, an RPG of modern occult magic released in 1999. I wrote a few small pieces for a supplement called Postmodern Magick. The book was a grab bag of characters, locations, magic items, and so on. I wrote three small pieces, a new ritual, a new variety of spirit prone to possess people, and a pair of characters that GMs could insert into their campaigns.
That project was an ideal starting point, as none of the three assignments were more than a few hundred words. Each assignment was also very focused. I needed to create one thing, rather than take on something more sprawling. The assignment felt easy to manage, and having that first success under my belt helped build my confidence.
For more, please visit Mike Mearls of Dungeons & Dragons: Documenting Imaginary Worlds on SFWA.org.
January 2, 2017
Creative Prompt: Make Your Own Survival Guide!
I discovered artist Colin Matthes after reading an article about his work. He’s a community-based artist whose survivalist-based pieces have been featured in the Wisconsin Triennial at the Madison Museum of Contemporary Art. Colin is obsessed with survivalism, and his illustrations answer a question about how to survive in extreme conditions like urban warfare. He also runs a workshop that invites participants to channel their essential knowledge, to illustrate what they know in a survival guide.
I love Matthes’ awesome idea! As a creative prompt, creating a survival guide is easy enough to apply across most mediums. Take the expert knowledge you have learned and record that information for posterity’s sake! You might know how to operate an espresso machine (which is clearly needed in times of duress), or you might know how to knit a hat when you don’t have any needles, or survive if you’re stranded in the cold, rain, or hot conditions.
Your knowledge could be relayed by:
Drawing a comic
Embroidering panels
Creating a storyboard
Writing a catchy tune
Filming a how-to commercial
For writers, this prompt can also help you learn word conservation(1) to help tidy up your prose. To do that, pick an area of expertise you have and write down each step. Then, put that first draft away for a couple of days. When you revisit it, read it out loud. Did you get everything? Then, pare down any unnecessary or overly complicated words and phrases. Set it aside, then revise again.
This exercise is, as Colin intended, also great for groups and community organizations, because there’s a lot of value in critiquing and getting feedback in this environment. If you are thinking of a group activity, I encourage you to reach out to Colin Matthes, the artist who inspired this creative prompt.
(1) Apparently, this is a phrase I’ve concocted per Google, so let me define it. Word conservation is a technique used to write prose using as few words as possible while retaining the meaning. Often, but not always, this means the vocabulary is at the high school reading level, too.
Mood: Energetic
Caffeinated Beverages Consumed: Yeah, definitely not managed.
Work-Out Minutes Logged Yesterday: I felt a great disturbance in my wobbily bits.
In My Ears: A snoring cat.
Game Last Played: Dragon Age: Inquisition
Book Last Read: Research materials for work.
Movie/TV Show Last Viewed: Star Wars: Return of the Jedi
Latest Artistic Project: Make Art Not War 2017 Challenge and Rules
Latest Releases: Read my end-of-the-year list of releases for an overview of what I’ve put out for 2016. Check out Upside Down: Inverted Tropes in Storytelling and, if you like it, consider leaving a review.
Current State of Projects: Read my latest project update.
January 1, 2017
Make Art Not War 2017 Challenge Kick-Off and January’s Theme
Welcome Challengers! Are you ready to make some art? Today is the first day of my Make Art Not War 2017 Challenge, and I couldn’t be more excited. I feel its energy, its power, and the impact its already having on my frame of mind. My focus is narrowing, my to-do list filled with my own worlds is no longer optional, and I’m retreating to a safe, emotional space for at least an hour a day–if not more.
I’ve had a few conversations about the challenge and realized that it’s resonating louder than I expected. Artists are fired up, because we can’t run from who we are–even in times of war or strife. We need a safe space to create where we can channel that important, necessary piece of ourselves; art isn’t something we do, it’s who we are. I can’t imagine not making art or writing or designing games; strip away my ability to create and I’m a gaping void, a hole that can never be filled.
For me, this hour is a promise: no matter how bad it gets, I get one hour a day to be true to myself. For you, the challenge might be something as simple as “I finally get the chance to set aside time for my own art.” Or, it could be as complex as “I’m avoiding the exploration of this story, because it’s painful for me to write. This will help.” One size definitely does not fit all.
A friend of mine also pointed out that this challenge may attract brand new artists who have never done anything like this before. We talked about pointing out various resources, and I’m going to think about that because so many references make promises that don’t match reality. The secret to becoming a writer, is that there is no secret. You write. That’s the secret. But, a lot of people must believe there is a secret, because so many books sell you on the idea that becoming who you want to be is easily accomplished in ten specific steps. It’s not, and in a way I feel that punishes would-be creatives from understanding that the path to success is a long, winding journey of self-discovery that can only be accomplished by doing.
Lastly, I want to remind you that this 2017 challenge isn’t a competition, it’s a journey we will take together. Make Art Not War is also a path you will shape and own as the year progresses, and there’s no telling where you’ll end up–but it’s all up to you. I’m not here to force you to make art or to make great or subversive art. I won’t claim or suggest that this challenge could ever replace the real world problems we’re all facing right now. This tiny increment of time dedicated to making art is in spite of everything else you’ve got going on, and I trust you’ll use it to your own ends.
Weekly Updates and Creative Prompts
I hope you’re pumped and ready to jump right in. To help you succeed, I’m going to provide creative prompts and address different topics in making art for the weekly check-in. Right now my newsletter goes out every Thursday, and that will send all site updates including my convention appearances, new releases, and MANW Challenge updates straight to your In Box. You can sign up for that service on this link, or you’re welcome to drop by at any time. Weekly check-ins will be posted every Wednesday, in part because I need to do them even when I’m at a convention; newsletter subscribers will see them the following day.
Lastly, don’t forget: your fellow MANW 2017 challengers are out there. Use the hashtag #manw2017 or the longer version #makeartnotwar2017 to find them on Twitter and Facebook. Good luck!
Play: January 2017 Challenge Theme
Every month, I’m going to post a theme you’re free to cue off of if you need it. This month’s theme is inspired by the start of the year. After all, you’ve probably got a resolution or two. And, just like last year, you’ve also heard folks say you won’t keep your pledge or you’ll abandon your goals by the end of the month.
The first step, of course, is to have the desire for change. That’s all a resolution is: a promise you make to yourself, borne from desire. Carving out an hour of time a day is–absolutely–change that you’ll need to make. I can’t tell you how to facilitate change in your life; all I can do is inspire you to make it happen. Of course, making art is easier if you know what you want to do. Confused? Frustrated? Not sure where to start? This month’s theme takes your uneasiness and bewilderment into account in order to ensure you’ll stick with the challenge and not get discouraged as the weeks roll by.
January 2017’s Theme is PLAY
Have you ever watched to cross-stitch? Have you thought about trying your hand at origami, calligraphy, or drawing dragons? Instead of learning techniques and putting pressure on yourself to get it right the first or even second time, spend your challenge time playing and having fun with paint, paper, ink, pixels, etc. It doesn’t matter what medium you play around with, either, or how often you switch things up. Experiment, experiment, laugh at yourself, and then play some more.
Here are some places to start:
Libraries, Museums, Craft Stores(2) – Check your local community newspaper for events and classes in your area. Cost will range from free to $15 on up, not including materials, but they’re there for you if you need a teacher. Sometimes, that’s a great way of connecting to other people in your community, too.
Barnes & Noble Clearance – In B&N, they have a Clearance section that often has kits you can try. Cost is usually around $10 to $20.
Pinterest – I love Pinterest, because I’ve found a wealth of DIY resources for upcycling and using materials I have in the house. Plus, patterns galore! Use some keyword searches and have at it.
YouTube! – The amount of tutorial videos are mind-bogglingly awesome. There is everything from watercolors to origami to bead stitching to makeup to costuming to… Seriously, YouTube! should seriously think about turning these tutorials into a university or some other compendium. Whatever you want to make, just type your keywords into YouTube! and the site will do the rest.
Manufacturer websites – If you’re familiar with a particular brand of material (yarn, markers, styluses, etc.) visit the manufacturer’s website. Often, they’ll have tutorials attached to help you get a better feel for using their products.
Online Magazines and Communities – Google is your friend! Most mediums have websites, community sites, or online ‘zines dedicated to them. Usually takes a good fifteen, twenty minutes to narrow down results and find a few sources. You’ll want to refine your search by adding the word “beginner” once you find a magazine that speaks to you. Sometimes, they’ll have projects geared for multiple difficulty levels, so you can grow with the site as your talent does.
Play(1) is a concept that’s often overlooked and even condemned. When we’re adults we’re not supposed to play, we’re supposed to work and often guilt sets in when we’re having fun. That’s for kids, right? Unfortunately, making art is often thought of as child’s play to begin with, and those stereotypes tend to devalue the art we make. Being a professional artist means we make art for a living, and once money is attached to making art the conversation evolves and changes even further. Exploring and expanding our boundaries, however, requires play to have fun, keep our inner artist motivated, and also allow us to discover what kinds of art we enjoy making.
This month, toss Puritanical mindsets out the window and embrace the concept of play to give your brain a rest and help you find your internal compass. You cannot constantly produce or always focus on the anxiety of producing–your brain needs a rest. So play! Have fun! And make messy, glorious art!
(1) Games channel our ability to play, but doing so isn’t always an act of creation. Unless we’re designing campaigns in a story-based game or building characters, we’re still consuming what someone else has made.
(2) I’d add conventions to this list, but those can be cost-prohibitive. Many do have creative tracks, but you have to sign up ahead of time.
Mood: So focused I shoot laser beams out of my eyeballs.
Caffeinated Beverages Consumed: How much is too much?
Work-Out Minutes Logged Yesterday: I mentally exerted the effort to think about it.
In My Ears: Star Wars
Game Last Played: Dragon Age: Inquisition
Book Last Read: References for work.
Movie/TV Show Last Viewed: Star Wars: A New Hope (Marathon today!)
Latest Artistic Project: Make Art Not War 2017 Challenge and Rules and an owl bracelet.
Latest Releases: Read my end-of-the-year list of releases for an overview of what I’ve put out for 2016. Check out Upside Down: Inverted Tropes in Storytelling and, if you like it, consider leaving a review.
Current State of Projects: Read my latest project update.
December 31, 2016
Thanks, 2016. In 2017, We’ll Battle for our American Identity
It’s hard to imagine what December 2017 will be like, but thanks to 2016 we have a fight on our hands. Who we are, as a country, is no longer certain and for the first time in years our American identity is questionable. Who are we? What does it mean to be American? Is there only one type of American, and if we don’t fit that description are we no longer a part of this country? Despite this nation’s many ills, we have been innovative, brave, hard-working, creative, curious, and industrious–but much of this could be forgotten in 2017. It’s hard to understand why this is; as a nation we’re young and scrappy with compared to the rest of the world and haven’t had much time to suffer from an identity crisis. We’ve been regarded as the leader of the free world and are known for significant achievements like the invention of electricity, the internet, the foundation of the United Nations, and our NASA space program, but we’ve also got an awful history we don’t talk about very much and we struggle to have hard conversations about our past with those still suffering its effects.
America’s turbulent history is, like many countries, three-dimensional. We have hope, we have sorrow, we have joy, and we have pain borne from slavery, indentured servitude, bloody battles, and genocide. And yet, we forget all of our nation’s ills when we witness the Statue of Liberty and her burning torch, a shining beacon of hope for so many immigrants and natural-born citizens. “In America,” Liberty sings, “You can be anything. You can do anything. You are welcome here.” Confident and brash, we have always believed America is “the” land of opportunity, a realm of dreams where, if you work hard enough, you’d get what you deserved.
Of course, this isn’t true for everyone. Once reality sets in, our fantasies evaporate in a puff of smoke. When we fail or lose or don’t measure up to society’s many expectations, we’re left wondering if we did something wrong. The answer is often: we did the best we could with what we had. Unfortunately, that doesn’t stop us from questioning what we could have done; on a cellular level, we believe in the power of American individualism that’s been imprinted on us since birth. You can do anything you want, without help, because that’s how you become successful. It’s easy, if you just try hard enough.
Our belief in the American dream extends to how we view the wealthy and the powerful. Anyone who’s deemed a success, by whatever measuring stick we use, has obviously deserved that money, fame, beauty, etc. As a result, for us that person embodies the American myth; if we envy them, it’s because we picture ourselves in their place. If they can do it? We can, too. Only, that’s not often the case. Some people toil in obscurity for years and never get anywhere, while others inherit billions and walk the red carpet. Money grants power–regardless of how you get it–as does popularity. And, according to 2016, it doesn’t matter how you claim your corner of fame as long as you get in that spotlight. To get that lucrative shot, you also have to be in the right place at the right time with the right people. For whatever reason, however, whether it’s family obligations or worrying about that next bill, we can’t always do the things that grant us key opportunities no matter how hard we try. So, we make do with what we have, envy those who “made it”, and keeping dreaming that American dream.
Many of us also understand that the ability to achieve your wildest dreams is not just about who you are, who you know, and what you have, but how everyone else perceives your value, too. That ever-changing lens is often based on the color of your skin, your age, your gender, your appearance, and your body type; these thoughts are often wrapped up in a host of other people’s opinions both real and manufactured by gossip rags and this season’s fashion trends. They exist and, no matter how much we do to ignore them, we are aware that some invisible hand holds us back and it’s not true that every opportunity is available. Worse, often we feel we can’t talk about glass ceilings, because thanks to that myth of American individualism, for many those ceilings don’t exist and our real struggles are reduced to lying, whining, or being a sore loser.
The fact that Americans do not govern themselves and we are not all treated equal, dear reader, is partly why we have officials on a local, state, and national level. We elect politicians because we trust and need them to look out for us, the proverbial “little guy”, who lives on every corner of every street in America. We’ve grown up believing that our politicians, elected by the People, for the People, are supposed to pledge governance for all Americans–not just some of us. Yet, here we are at the end of 2016. We feel betrayed, because we have been deserted by politicians who have forgotten why they exist in the first place: to serve all Americans and not just themselves and “their” voters.
We understood, intellectually, that this was going to happen. We don’t have to look very far to examine the evidence: the erosion of bipartisanship over the past two decades, the power grabs by state governors, the foot-stomping in Congress, the endless conspiracy theories about President Obama, etc. We knew that it was possible for a President to hold office who also shares those same, self-serving ideologies as our local and state politicians, but deep down we didn’t think it was. For those of us who didn’t vote for Trump, we thought that the betrayal our British allies felt after Brexit wouldn’t happen here, but it did.
Now, on a national level, regardless of what the President-Elect does or doesn’t do after he’s inaugurated, we will be forced to ask ourselves hard questions about who we are both as a country and as individuals–and that “we” includes Trump supporters. Why? Because, regardless of whether or not you believe that your “side” won, politicians are supposed to compromise and work towards by-partisanship because they govern all American citizens–not just the ones who agree with them. Right now, I do not believe this (bipartisanship) will be a goal for this presidency, because it hasn’t held true in Wisconsin, Michigan, North Carolina, etc. Only “some” benefit, and if you don’t agree with their policies and exercise your constitutional right to protest, you’re clearly an enemy just for being who you are and deserve to be hurt. Why? For so many who are crushed under the weight of American individualism, their lack of success isn’t the fault of the system or economic inequality, it’s your fault. Either they don’t see themselves in you and they’re afraid to admit it, or you have something they feel they deserved. The accessible target, are always the easy ones to blame.
America is not broken because of our diversity; we are beautiful and prosperous when we embrace it. The stories we all share are what give me hope, what makes me proud to be an American. I know who I am, and your stories do not threaten my identity–they inspire me to be a better human being. Now, at the end of a soul-shattering year, I am left with more questions than answers because my faith in this country has been shaken. Can we, as a nation, be successful despite our many differences because we are all Americans in the end? Right now, my answer would be: “I don’t know.” If our politicians won’t fight for all of us, then who will? What happens when our country defaults to ideological purity and millions of Americans become “one of them”? And who is “them”, anyway? Is it a moving target dictated by your identity and your beliefs rather than your actions? When someone is attacked, either verbally or physically, right in front of us–will we step up or step aside? Will we make different choices because we internalized a stranger’s value is less than because we don’t share their identity? Will we seek change when we recognize what biases we’ve internalized? What happens when the infighting between those of us classified as “them” gets so bad you’d rather hide or run away or join the “winning” side than take a stand because you’re being attacked by people you agree with?
If these questions feel overwhelming, it’s because they are. If you fear that our identity as Americans is in trouble, it’s because it is. In the end, the one soul-searching, gut-wrenching question we’re forced to ask is this: “What can I do?”
My answer isn’t a set of actions, but a promise. “I will do the best I can with what I have, for as long as I can.”
So long 2016, and thanks for nothing.
Mood: Reflective
Caffeinated Beverages Consumed: Too many, sooooooo many.
Work-Out Minutes Logged Yesterday: Bwahahahahaha!
In My Ears: Fish tank!
Game Last Played: Dragon Age: Inquisition
Book Last Read: References for work.
Movie/TV Show Last Viewed: Captain America: Civil War
Latest Artistic Project: Make Art Not War 2017 Challenge and Rules
Latest Releases: Read my end-of-the-year list of releases for an overview of what I’ve put out for 2016. Check out Upside Down: Inverted Tropes in Storytelling and, if you like it, consider leaving a review.
Current State of Projects: Read my latest project update.
December 29, 2016
Prepping for the MANW 2017 Challenge
Less than a week before my Make Art Not War 2017 Challenge begins! I hope you’ve had your fill of Christmas cookies, nog, and coffee–wait, what am I saying? One can never have too much coffee, of course. But, if you had to give that java-flavored nectar of the gods up, how would you do it? You might make a New Year’s Resolution, but do you have a plan in place? What would you replace your coffee with?
Okay, I admit it. That was a trick question, and not a very good one at that. My point, is that in order for resolutions to be successful, something has to change. The desire you have–whether it’s making art for an hour a day or not–is the door to where you want to go. In order to head some place new, you have to leave another place behind. Making art an hour a day doesn’t seem like it’s that big of a change, but in order to carve out that time something else has to go.
My suggestion to make room for your art was take a hard look at your social media usage for two reasons: one, because it’s a commonality that we all share. Two, however, is something I wasn’t explicit about, and that’s. Back when I was in online marketing, one of the older books I read on the subject talked about how the average person is presented with over 4,000 brands on a daily basis, but only retains two or three(1). The philosophy that emerges from this, is that we are bombarded with information on a daily basis. Every update we see on social media is information presented through words or pictures, but more than that it’s not emotion-free–especially when a commenter is being a jerk, or doesn’t recognize that other people are responding and reacting to their words.
Connection is important, and for me I prefer Twitter because I also use it as a news feed. But, those online connections also occupy precious head space that needs to be devoted to thinking about what I need to do to make art.
Of course, your mileage will vary. For as much as I have a rule about bi-weekly check-ins, I can’t totally disconnect due to work reasons so those check-ins are personal. In my case, the bi-weekly check-ins are general guidelines or best practices, in part because I use Twitter as a news aggregator in addition to a social media tool. I’m not going to punish myself if I don’t keep on top of that; the guidelines are there to ensure I remain focused.
To this end, however, I’m going to use bullet journalling as a means of staying on track. (More on that later.) Your experiences, your connection will definitely be different than mine. If you’re not aware of how it impacts your art, you may discover things about yourself during the challenge. For example, you might find yourself disconnecting naturally as your focus becomes stronger and sharper on your art. That’s okay! That’s what happens when you turn your attention from what’s around you to what’s inside.
So, if you’re preparing for my Make Art Not War 2017 Challenge, think about how you’ll make room for your art to increase the likelihood that you’ll stick with it all year. If you’re not sure what to do–don’t worry! Your fellow challengers will support you, and I’ll post motivational tips every week to help keep you on track.
Just a few days to go, and we’ll kick this year-long art-making party off. Let’s make some f-bombing art!
(1) I don’t have the source off the top of my head, but if I find it I’ll link to it.
booksofm.com
- Monica Valentinelli's profile
- 34 followers

