13 books
—
24 voters
Gamification Books
Showing 1-50 of 304
Reality is Broken: Why Games Make Us Better and How They Can Change the World (Paperback)
by (shelved 75 times as gamification)
avg rating 3.79 — 8,336 ratings — published 2010
Actionable Gamification: Beyond Points, Badges, and Leaderboards (Kindle Edition)
by (shelved 65 times as gamification)
avg rating 4.14 — 1,499 ratings — published 2015
For the Win: How Game Thinking Can Revolutionize Your Business (Paperback)
by (shelved 55 times as gamification)
avg rating 3.76 — 1,070 ratings — published 2012
Gamification by Design: Implementing Game Mechanics in Web and Mobile Apps (Paperback)
by (shelved 39 times as gamification)
avg rating 3.65 — 490 ratings — published 2011
The Gamification of Learning and Instruction: Game-Based Methods and Strategies for Training and Education (Hardcover)
by (shelved 37 times as gamification)
avg rating 3.82 — 306 ratings — published 2012
Gamify (Hardcover)
by (shelved 30 times as gamification)
avg rating 3.44 — 517 ratings — published 2014
A Theory Of Fun For Game Design (Paperback)
by (shelved 22 times as gamification)
avg rating 3.90 — 3,445 ratings — published 2004
SuperBetter: A Revolutionary Approach to Getting Stronger, Happier, Braver and More Resilient - Powered by the Science of Games (Audio CD)
by (shelved 21 times as gamification)
avg rating 3.94 — 2,863 ratings — published 2015
The Art of Game Design: A Book of Lenses (Paperback)
by (shelved 21 times as gamification)
avg rating 4.39 — 3,393 ratings — published 2008
Drive: The Surprising Truth About What Motivates Us (Hardcover)
by (shelved 21 times as gamification)
avg rating 3.95 — 124,973 ratings — published 2009
The Gamification of Learning and Instruction Fieldbook: Ideas into Practice (Kindle Edition)
by (shelved 17 times as gamification)
avg rating 3.90 — 62 ratings — published 2013
The Gamification Revolution: How Leaders Leverage Game Mechanics to Crush the Competition (Hardcover)
by (shelved 16 times as gamification)
avg rating 3.71 — 194 ratings — published 2013
Rules of Play: Game Design Fundamentals (Mit Press)
by (shelved 16 times as gamification)
avg rating 3.99 — 1,014 ratings — published 2003
The Gamification Toolkit (ebook)
by (shelved 15 times as gamification)
avg rating 3.52 — 131 ratings — published 2015
Game-Based Marketing: Inspire Customer Loyalty Through Rewards, Challenges, and Contests (Hardcover)
by (shelved 10 times as gamification)
avg rating 3.56 — 209 ratings — published 2010
The Multiplayer Classroom: Designing Coursework as a Game (Paperback)
by (shelved 10 times as gamification)
avg rating 3.82 — 223 ratings — published 2011
Even Ninja Monkeys Like to Play: Gamification, Game Thinking & Motivational Design (Kindle Edition)
by (shelved 9 times as gamification)
avg rating 3.90 — 30 ratings — published 2015
Rethinking Gamification (Paperback)
by (shelved 9 times as gamification)
avg rating 4.31 — 16 ratings — published 2014
Hooked: How to Build Habit-Forming Products (Hardcover)
by (shelved 9 times as gamification)
avg rating 4.12 — 49,722 ratings — published 2013
Loyalty 3.0: How to Revolutionize Customer and Employee Engagement with Big Data and Gamification (Hardcover)
by (shelved 9 times as gamification)
avg rating 3.79 — 248 ratings — published 2013
Homo Ludens: A Study of the Play Element in Culture (Paperback)
by (shelved 8 times as gamification)
avg rating 3.99 — 2,961 ratings — published 1938
Game Design Workshop: A Playcentric Approach to Creating Innovative Games (Paperback)
by (shelved 8 times as gamification)
avg rating 4.10 — 510 ratings — published 2008
Gamestorming: A Playbook for Innovators, Rule-breakers, and Changemakers (Kindle Edition)
by (shelved 8 times as gamification)
avg rating 3.95 — 6,786 ratings — published 2010
Game Frame: Using Games as a Strategy for Success (Kindle Edition)
by (shelved 8 times as gamification)
avg rating 3.67 — 190 ratings — published 2011
Total Engagement: How Games and Virtual Worlds Are Changing the Way People Work and Businesses Compete (Hardcover)
by (shelved 8 times as gamification)
avg rating 3.39 — 115 ratings — published 2009
Level Up Your Life: How to Unlock Adventure and Happiness by Becoming the Hero of Your Own Story (Hardcover)
by (shelved 7 times as gamification)
avg rating 4.05 — 2,724 ratings — published 2016
Flow: The Psychology of Optimal Experience (Paperback)
by (shelved 7 times as gamification)
avg rating 4.11 — 87,881 ratings — published 1990
Finite and Infinite Games: A Vision of Life as Play and Possibility (Mass Market Paperback)
by (shelved 7 times as gamification)
avg rating 3.73 — 7,496 ratings — published 1986
What Video Games Have to Teach Us About Learning and Literacy (Paperback)
by (shelved 7 times as gamification)
avg rating 3.89 — 1,327 ratings — published 2003
The Grasshopper: Games, Life and Utopia (Paperback)
by (shelved 7 times as gamification)
avg rating 4.08 — 574 ratings — published 1978
Game on: Energize Your Business with Social Media Games (Kindle Edition)
by (shelved 7 times as gamification)
avg rating 3.71 — 28 ratings — published 2011
Gamification at Work: Designing Engaging Business Software (Paperback)
by (shelved 6 times as gamification)
avg rating 3.59 — 39 ratings — published 2013
Glued to Games: How Video Games Draw Us In and Hold Us Spellbound (New Directions in Media)
by (shelved 6 times as gamification)
avg rating 4.00 — 111 ratings — published 2011
Enterprise Games: Using Game Mechanics to Build a Better Business (Paperback)
by (shelved 6 times as gamification)
avg rating 3.38 — 26 ratings — published 2012
Changing the Game: How Video Games Are Transforming the Future of Business (Hardcover)
by (shelved 6 times as gamification)
avg rating 3.39 — 115 ratings — published 2008
Punished by Rewards: The Trouble with Gold Stars, Incentive Plans, A's, Praise and Other Bribes (Paperback)
by (shelved 6 times as gamification)
avg rating 4.17 — 4,712 ratings — published 1993
Game Thinking: Innovate smarter & drive deep engagement with design techniques from hit games (Kindle Edition)
by (shelved 5 times as gamification)
avg rating 4.09 — 148 ratings — published
Enterprise Gamification (Kindle Edition)
by (shelved 5 times as gamification)
avg rating 4.12 — 16 ratings — published 2014
Innovation Games: Creating Breakthrough Products Through Collaborative Play (Paperback)
by (shelved 5 times as gamification)
avg rating 3.98 — 306 ratings — published 2006
Flourish: A Visionary New Understanding of Happiness and Well-being (Hardcover)
by (shelved 5 times as gamification)
avg rating 3.83 — 7,201 ratings — published
The Gamification Handbook Everything You Need To Know About Gamification (Paperback)
by (shelved 5 times as gamification)
avg rating 3.47 — 15 ratings — published 2011
Blood, Sweat, and Pixels (Kindle Edition)
by (shelved 4 times as gamification)
avg rating 4.20 — 24,163 ratings — published 2017
Self-Gamification Happiness Formula: How to Turn Your Life into Fun Games (Kindle Edition)
by (shelved 4 times as gamification)
avg rating 4.00 — 11 ratings — published
The Small Big: Small Changes That Spark Big Influence (Kindle Edition)
by (shelved 4 times as gamification)
avg rating 3.78 — 1,215 ratings — published 2014
Gamification, Inc. (ebook)
by (shelved 4 times as gamification)
avg rating 3.61 — 44 ratings — published 2013
Gamification In Human Resources (Enterprise Gamification)
by (shelved 4 times as gamification)
avg rating 4.00 — 9 ratings — published 2014
Good Video Games and Good Learning: Collected Essays on Video Games, Learning and Literacy (New Literacies and Digital Epistemologies)
by (shelved 4 times as gamification)
avg rating 3.90 — 117 ratings — published 2007
Business Gamification for Dummies (Kindle Edition)
by (shelved 4 times as gamification)
avg rating 3.92 — 13 ratings — published 2013
Digital Game-Based Learning (Paperback)
by (shelved 4 times as gamification)
avg rating 3.80 — 71 ratings — published 2000
Reamde (Hardcover)
by (shelved 4 times as gamification)
avg rating 3.99 — 57,148 ratings — published 2011
“LIFE IS A GAME WHICH YOU CANNOT JOIN FROM START”
―
―
“There are no real breaks in video games—no rooms or lounges where the characters go to chill for a bit, reflect on the previous level, take a load off. Depending on the game, you might have to restock inventory, or there could be something text- or scene-based that suspends play to move the story along. But otherwise it’s always a smash cut to the next challenge.”
― In Limbo
― In Limbo











