Gamification Books

Showing 1-50 of 304
Reality is Broken: Why Games Make Us Better and How They Can Change the World Reality is Broken: Why Games Make Us Better and How They Can Change the World (Paperback)
by (shelved 75 times as gamification)
avg rating 3.79 — 8,336 ratings — published 2010
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Actionable Gamification: Beyond Points, Badges, and Leaderboards Actionable Gamification: Beyond Points, Badges, and Leaderboards (Kindle Edition)
by (shelved 65 times as gamification)
avg rating 4.14 — 1,499 ratings — published 2015
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For the Win: How Game Thinking Can Revolutionize Your Business For the Win: How Game Thinking Can Revolutionize Your Business (Paperback)
by (shelved 55 times as gamification)
avg rating 3.76 — 1,070 ratings — published 2012
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Gamification by Design: Implementing Game Mechanics in Web and Mobile Apps Gamification by Design: Implementing Game Mechanics in Web and Mobile Apps (Paperback)
by (shelved 39 times as gamification)
avg rating 3.65 — 490 ratings — published 2011
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The Gamification of Learning and Instruction: Game-Based Methods and Strategies for Training and Education The Gamification of Learning and Instruction: Game-Based Methods and Strategies for Training and Education (Hardcover)
by (shelved 37 times as gamification)
avg rating 3.82 — 306 ratings — published 2012
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Gamify Gamify (Hardcover)
by (shelved 30 times as gamification)
avg rating 3.44 — 517 ratings — published 2014
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A Theory Of Fun For Game Design A Theory Of Fun For Game Design (Paperback)
by (shelved 22 times as gamification)
avg rating 3.90 — 3,445 ratings — published 2004
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The Art of Game Design: A Book of Lenses The Art of Game Design: A Book of Lenses (Paperback)
by (shelved 21 times as gamification)
avg rating 4.39 — 3,393 ratings — published 2008
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Drive: The Surprising Truth About What Motivates Us Drive: The Surprising Truth About What Motivates Us (Hardcover)
by (shelved 21 times as gamification)
avg rating 3.95 — 124,973 ratings — published 2009
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The Gamification of Learning and Instruction Fieldbook: Ideas into Practice The Gamification of Learning and Instruction Fieldbook: Ideas into Practice (Kindle Edition)
by (shelved 17 times as gamification)
avg rating 3.90 — 62 ratings — published 2013
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The Gamification Revolution: How Leaders Leverage Game Mechanics to Crush the Competition The Gamification Revolution: How Leaders Leverage Game Mechanics to Crush the Competition (Hardcover)
by (shelved 16 times as gamification)
avg rating 3.71 — 194 ratings — published 2013
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Rules of Play: Game Design Fundamentals (Mit Press) Rules of Play: Game Design Fundamentals (Mit Press)
by (shelved 16 times as gamification)
avg rating 3.99 — 1,014 ratings — published 2003
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The Gamification Toolkit The Gamification Toolkit (ebook)
by (shelved 15 times as gamification)
avg rating 3.52 — 131 ratings — published 2015
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Game-Based Marketing: Inspire Customer Loyalty Through Rewards, Challenges, and Contests Game-Based Marketing: Inspire Customer Loyalty Through Rewards, Challenges, and Contests (Hardcover)
by (shelved 10 times as gamification)
avg rating 3.56 — 209 ratings — published 2010
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The Multiplayer Classroom: Designing Coursework as a Game The Multiplayer Classroom: Designing Coursework as a Game (Paperback)
by (shelved 10 times as gamification)
avg rating 3.82 — 223 ratings — published 2011
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Even Ninja Monkeys Like to Play: Gamification, Game Thinking & Motivational Design Even Ninja Monkeys Like to Play: Gamification, Game Thinking & Motivational Design (Kindle Edition)
by (shelved 9 times as gamification)
avg rating 3.90 — 30 ratings — published 2015
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Rethinking Gamification Rethinking Gamification (Paperback)
by (shelved 9 times as gamification)
avg rating 4.31 — 16 ratings — published 2014
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Hooked: How to Build Habit-Forming Products Hooked: How to Build Habit-Forming Products (Hardcover)
by (shelved 9 times as gamification)
avg rating 4.12 — 49,722 ratings — published 2013
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Loyalty 3.0: How to Revolutionize Customer and Employee Engagement with Big Data and Gamification Loyalty 3.0: How to Revolutionize Customer and Employee Engagement with Big Data and Gamification (Hardcover)
by (shelved 9 times as gamification)
avg rating 3.79 — 248 ratings — published 2013
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Homo Ludens: A Study of the Play Element in Culture Homo Ludens: A Study of the Play Element in Culture (Paperback)
by (shelved 8 times as gamification)
avg rating 3.99 — 2,961 ratings — published 1938
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Game Design Workshop: A Playcentric Approach to Creating Innovative Games Game Design Workshop: A Playcentric Approach to Creating Innovative Games (Paperback)
by (shelved 8 times as gamification)
avg rating 4.10 — 510 ratings — published 2008
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Gamestorming: A Playbook for Innovators, Rule-breakers, and Changemakers Gamestorming: A Playbook for Innovators, Rule-breakers, and Changemakers (Kindle Edition)
by (shelved 8 times as gamification)
avg rating 3.95 — 6,786 ratings — published 2010
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Game Frame: Using Games as a Strategy for Success Game Frame: Using Games as a Strategy for Success (Kindle Edition)
by (shelved 8 times as gamification)
avg rating 3.67 — 190 ratings — published 2011
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Total Engagement: How Games and Virtual Worlds Are Changing the Way People Work and Businesses Compete Total Engagement: How Games and Virtual Worlds Are Changing the Way People Work and Businesses Compete (Hardcover)
by (shelved 8 times as gamification)
avg rating 3.39 — 115 ratings — published 2009
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Level Up Your Life: How to Unlock Adventure and Happiness by Becoming the Hero of Your Own Story Level Up Your Life: How to Unlock Adventure and Happiness by Becoming the Hero of Your Own Story (Hardcover)
by (shelved 7 times as gamification)
avg rating 4.05 — 2,724 ratings — published 2016
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Flow: The Psychology of Optimal Experience Flow: The Psychology of Optimal Experience (Paperback)
by (shelved 7 times as gamification)
avg rating 4.11 — 87,881 ratings — published 1990
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Finite and Infinite Games: A Vision of Life as Play and Possibility Finite and Infinite Games: A Vision of Life as Play and Possibility (Mass Market Paperback)
by (shelved 7 times as gamification)
avg rating 3.73 — 7,496 ratings — published 1986
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What Video Games Have to Teach Us About Learning and Literacy What Video Games Have to Teach Us About Learning and Literacy (Paperback)
by (shelved 7 times as gamification)
avg rating 3.89 — 1,327 ratings — published 2003
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The Grasshopper: Games, Life and Utopia The Grasshopper: Games, Life and Utopia (Paperback)
by (shelved 7 times as gamification)
avg rating 4.08 — 574 ratings — published 1978
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Game on: Energize Your Business with Social Media Games Game on: Energize Your Business with Social Media Games (Kindle Edition)
by (shelved 7 times as gamification)
avg rating 3.71 — 28 ratings — published 2011
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Gamification at Work: Designing Engaging Business Software Gamification at Work: Designing Engaging Business Software (Paperback)
by (shelved 6 times as gamification)
avg rating 3.59 — 39 ratings — published 2013
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Glued to Games: How Video Games Draw Us In and Hold Us Spellbound (New Directions in Media) Glued to Games: How Video Games Draw Us In and Hold Us Spellbound (New Directions in Media)
by (shelved 6 times as gamification)
avg rating 4.00 — 111 ratings — published 2011
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Enterprise Games: Using Game Mechanics to Build a Better Business Enterprise Games: Using Game Mechanics to Build a Better Business (Paperback)
by (shelved 6 times as gamification)
avg rating 3.38 — 26 ratings — published 2012
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Changing the Game: How Video Games Are Transforming the Future of Business Changing the Game: How Video Games Are Transforming the Future of Business (Hardcover)
by (shelved 6 times as gamification)
avg rating 3.39 — 115 ratings — published 2008
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Punished by Rewards: The Trouble with Gold Stars, Incentive Plans, A's, Praise and Other Bribes Punished by Rewards: The Trouble with Gold Stars, Incentive Plans, A's, Praise and Other Bribes (Paperback)
by (shelved 6 times as gamification)
avg rating 4.17 — 4,712 ratings — published 1993
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Game Thinking: Innovate smarter & drive deep engagement with design techniques from hit games Game Thinking: Innovate smarter & drive deep engagement with design techniques from hit games (Kindle Edition)
by (shelved 5 times as gamification)
avg rating 4.09 — 148 ratings — published
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Enterprise Gamification Enterprise Gamification (Kindle Edition)
by (shelved 5 times as gamification)
avg rating 4.12 — 16 ratings — published 2014
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Innovation Games: Creating Breakthrough Products Through Collaborative Play Innovation Games: Creating Breakthrough Products Through Collaborative Play (Paperback)
by (shelved 5 times as gamification)
avg rating 3.98 — 306 ratings — published 2006
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Flourish: A Visionary New Understanding of Happiness and Well-being Flourish: A Visionary New Understanding of Happiness and Well-being (Hardcover)
by (shelved 5 times as gamification)
avg rating 3.83 — 7,201 ratings — published
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The Gamification Handbook   Everything You Need To Know About Gamification The Gamification Handbook Everything You Need To Know About Gamification (Paperback)
by (shelved 5 times as gamification)
avg rating 3.47 — 15 ratings — published 2011
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Blood, Sweat, and Pixels Blood, Sweat, and Pixels (Kindle Edition)
by (shelved 4 times as gamification)
avg rating 4.20 — 24,163 ratings — published 2017
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Self-Gamification Happiness Formula: How to Turn Your Life into Fun Games Self-Gamification Happiness Formula: How to Turn Your Life into Fun Games (Kindle Edition)
by (shelved 4 times as gamification)
avg rating 4.00 — 11 ratings — published
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The Small Big: Small Changes That Spark Big Influence The Small Big: Small Changes That Spark Big Influence (Kindle Edition)
by (shelved 4 times as gamification)
avg rating 3.78 — 1,215 ratings — published 2014
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Gamification, Inc. Gamification, Inc. (ebook)
by (shelved 4 times as gamification)
avg rating 3.61 — 44 ratings — published 2013
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Gamification In Human Resources (Enterprise Gamification) Gamification In Human Resources (Enterprise Gamification)
by (shelved 4 times as gamification)
avg rating 4.00 — 9 ratings — published 2014
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Business Gamification for Dummies Business Gamification for Dummies (Kindle Edition)
by (shelved 4 times as gamification)
avg rating 3.92 — 13 ratings — published 2013
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Digital Game-Based Learning Digital Game-Based Learning (Paperback)
by (shelved 4 times as gamification)
avg rating 3.80 — 71 ratings — published 2000
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Reamde Reamde (Hardcover)
by (shelved 4 times as gamification)
avg rating 3.99 — 57,148 ratings — published 2011
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“LIFE IS A GAME WHICH YOU CANNOT JOIN FROM START”
Vineet Raj Kapoor

A.D. Aliwat
“There are no real breaks in video games—no rooms or lounges where the characters go to chill for a bit, reflect on the previous level, take a load off. Depending on the game, you might have to restock inventory, or there could be something text- or scene-based that suspends play to move the story along. But otherwise it’s always a smash cut to the next challenge.”
A.D. Aliwat, In Limbo

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