Rules of Play: Game Design Fundamentals

Rules of Play: Game Design Fundamentals

4.04 of 5 stars 4.04  ·  rating details  ·  225 ratings  ·  20 reviews
As pop culture, games are as important as film or television--but game design has yet to develop a theoretical framework or critical vocabulary. In Rules of Play Katie Salen and Eric Zimmerman present a much-needed primer for this emerging field. They offer a unified model for looking at all kinds of games, from board games and sports to computer and video games. As active...more
Hardcover, 688 pages
Published September 25th 2003 by MIT Press (MA)
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Michael Scott
Rules of Play is an academic textbook about game design. Starting from a framework with three components---the rules (organization of the game), the play (gameplay experience), and the culture (game context)---, Katie Salen introduces a (formidable) theory of game design. Two more topics are part of this textbook: an introduction to games, and an introduction to game design. While I found the theory to be on the dry side, I enjoyed reading about the design processes of five game designers, four...more
Risko
Apr 03, 2012 Risko rated it 5 of 5 stars
Shelves: 2011
This review has been hidden because it contains spoilers. To view it, click here.
Tom
A valuable set of schemas that will prove useful in designing any type of game. It is abstract, quite universal and of considerable theoretical depth.
I like to use this combined with Adams & Rollings' Fundamentals of Game Design, which offers somewhat more practical guidelines that are specified for digital game design. Together they offer a more complete picture.
Tony
I had to get this through Interlibrary Loan, so I didn't finish it, but at about the half-way mark it was interesting. There's been a lot of talk about games as art recently, and the need for a critical language for them, and I think this is a good start. A lot of the concepts are perhaps over-done, with common sense stuff being spelled out in complex language, which can become tedious after a while. Still, there're a lot of interesting ideas in this book which are just now coming into considera...more
Will
Has so far been overly technical and wordy. Several of the first chapters are spent explaining what could be surmised in a few paragraphs. Early chapters are basically a history / philosophy lesson on why humans are compelled to play.
Eduardo Omine
I read the first "unit" and skimmed through the rest of this book. The content is actually good, but the text being set in a small sans-serif typeface makes it hard to read.
Rurik Nackerud
Feb 11, 2013 Rurik Nackerud rated it 5 of 5 stars Recommends it for: Game Design Teachers, Game Designers, Students interested in games, GBL educators
Theory of game design. Straightforward with four sections - could be easily used for a game design class.
Jeremy
Aug 24, 2009 Jeremy marked it as to-read
Adrian A recommends I check it out. It was his textbook at VFS.
Nelson Zagalo
Obligatory read for anyone working in game studies.
Catherine
Was a guinea pig for this book in several grad school classes. I turned out pretty OK!

Good intro to basic game design principles and thinkers. You can probably get away with reading chapter summaries, though, if you have any experience with game production, design, or critical thinking in general.
Anthony
I found this book very interesting. It attempts to create a theoretical framework, for designing games. Many popular games are analyzed in the book, and many sections were entertaining as well as enlightening. I'm looking forward to reading the anthology also by these authors.
Render
Long winded and redundant at times. A little too familiar for something that's pretty close to a textbook. That's me nitpicking though. This book laid out a foundation for all the hunches and intuitions I had about game design and pointed out many that I didn't have.
Bill Palladino
Mar 24, 2008 Bill Palladino rated it 3 of 5 stars Recommends it for: Geeks
Shelves: business-work
What a tome! Good to carry as a physical weapon as well as to wield as an implement of knowledge. The bible of game theory, schemas, and animation. So what if I didn't understand 50% of it. I can say I read it, and now I know what a pixel really is.
Lisa
Jul 06, 2011 Lisa added it
Shelves: game-design
The book uses many technical words, and is mostly an academic analysis of gameplay and games. While trying to analyse games from a serious perspective, it does not convey the message as effectively as other titles.
Bill
It's not often a book comes along that defines an entire category. This book also gives us a vocabulary to speak about games, game theory, and of course, rules, play and culture - and how they intersect.
Tom
Dec 01, 2007 Tom rated it 5 of 5 stars Recommends it for: Games industry
The best academic work I've read on games. A good basic primer on the theories and framework for how games work. A bit dense for anyone not very interested in this sort of thing.
Richard
Want to design or understand some of the underlying aspects of games and their implications? You must read this book.
Mark C.
Oct 21, 2011 Mark C. marked it as to-read
Acquired through interlibrary loan, and I didn't have time to finish it. Looks excellent.
Ezra
pretty fun stuff if you like playing and thinking about videogames (i do)
Rebecca
Great starting point for those interested in play and game design.
Alex
Easily the best book on game theory that I've read. Easily.
Oskar Nordström
May 20, 2013 Oskar Nordström marked it as to-read
Leon
May 19, 2013 Leon marked it as to-read
Tombom P
May 19, 2013 Tombom P marked it as to-read
Sami
May 18, 2013 Sami added it
Shelves: game-studies
Catalin Alexandru
May 18, 2013 Catalin Alexandru marked it as to-read
Aureliano Silva
May 15, 2013 Aureliano Silva marked it as to-read
Paul
May 14, 2013 Paul marked it as to-read
Buğra Süslü
May 14, 2013 Buğra Süslü marked it as to-read
Charles Price
May 14, 2013 Charles Price marked it as to-read
Shelves: soc-and-anth
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Katie Salen is a game designer, interactive designer, animator, and design educator. She has taught at universities including MIT, the University of Texas at Austin, Parsons School of Design, New York University, Rhode Island School of Design, and School of Visual Arts.
-Wikipedia
More about Katie Salen...
The Game Design Reader: A Rules of Play Anthology Quest to Learn: Developing the School for Digital Kids The Ecology of Games: Connecting Youth, Games, and Learning Semiotics: Pedagogy and Practice (Zed 4) The Politics of Design (Zed 1)

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