6th out of 54 books
—
36 voters
Rules of Play: Game Design Fundamentals
As pop culture, games are as important as film or television--but game design has yet to develop a theoretical framework or critical vocabulary. In Rules of Play Katie Salen and Eric Zimmerman present a much-needed primer for this emerging field. They offer a unified model for looking at all kinds of games, from board games and sports to computer and video games. As active...more
Hardcover, 688 pages
Published
September 25th 2003
by MIT Press (MA)
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Rules of Play is an academic textbook about game design. Starting from a framework with three components---the rules (organization of the game), the play (gameplay experience), and the culture (game context)---, Katie Salen introduces a (formidable) theory of game design. Two more topics are part of this textbook: an introduction to games, and an introduction to game design. While I found the theory to be on the dry side, I enjoyed reading about the design processes of five game designers, four...more
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A valuable set of schemas that will prove useful in designing any type of game. It is abstract, quite universal and of considerable theoretical depth.
I like to use this combined with Adams & Rollings' Fundamentals of Game Design, which offers somewhat more practical guidelines that are specified for digital game design. Together they offer a more complete picture.
I like to use this combined with Adams & Rollings' Fundamentals of Game Design, which offers somewhat more practical guidelines that are specified for digital game design. Together they offer a more complete picture.
I had to get this through Interlibrary Loan, so I didn't finish it, but at about the half-way mark it was interesting. There's been a lot of talk about games as art recently, and the need for a critical language for them, and I think this is a good start. A lot of the concepts are perhaps over-done, with common sense stuff being spelled out in complex language, which can become tedious after a while. Still, there're a lot of interesting ideas in this book which are just now coming into considera...more
Feb 11, 2013
Rurik Nackerud
rated it
5 of 5 stars
Recommends it for:
Game Design Teachers, Game Designers, Students interested in games, GBL educators
Shelves:
game-based-learning,
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Theory of game design. Straightforward with four sections - could be easily used for a game design class.
Aug 24, 2009
Jeremy
marked it as to-read
Adrian A recommends I check it out. It was his textbook at VFS.
Oct 21, 2011
Mark C.
marked it as to-read
Acquired through interlibrary loan, and I didn't have time to finish it. Looks excellent.
May 20, 2013
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Katie Salen is a game designer, interactive designer, animator, and design educator. She has taught at universities including MIT, the University of Texas at Austin, Parsons School of Design, New York University, Rhode Island School of Design, and School of Visual Arts.
-Wikipedia
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