Game Frame: Using Games as a Strategy for Success

Game Frame: Using Games as a Strategy for Success

3.64 of 5 stars 3.64  ·  rating details  ·  72 ratings  ·  11 reviews
Ever wonder why teens can spend entire weekends playing video games but struggle with just one hour of homework? Why we’re addicted to certain websites and steal glances at our smartphones under the dinner table? Or why some people are able to find joy in difficult or repetitive jobs while others burn out? It’s not the experiences themselves but the way they’re structured...more
ebook, 224 pages
Published March 8th 2011 by Free Press
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♆ BookAddict ~ La Crimson Femme
This book is a decent beginner book on how gaming can work to motivate people. I borrowed it specifically for work to learn more about gamification. I've read other reviews where it said this book was just so so. I found it to be a good foundation for me since I know nothing about this type of learning style. Chapter eight and nine were the best chapters for me. It was more practical on "how to design" your game and what are the good game mechanics and dynamics.

Mr. Dignan writes in a very easy...more
Jon Cassie
A particularly great book for those new to gamification. I give it 4 stars based on that, mindful that I've read many of the sources Dignan is using and so I felt more like I was having a conversation with someone who's agenda was mine and where I was mostly nodding my head saying "yes" and "indeed" and "ooh, I hadn't thought of that." There's good stuff in here for educators and as someone deeply interested in the gamified classroom, I took great comfort in the chapters on the "game frame" from...more
Scarlett Sims
This book is similar to Reality is Broken by Jane McGonical, and Dignan references her several times, although this book is a bit more structured. He gives a bit of information about the history/background of games and then gives a step-by-step way of developing a behavioral game, complete with numerous examples. It was a pretty quick read and, I think, really useful. I can definitely use some of his strategies in teaching and I'm pretty sure these ideas could be implemented in lots of places.
Erik
A really good read. A great introduction into why games are so compelling, and how we can apply game-like techniques to other problems. A few of his points seemed naive or simplistic but I agreed with most of the book and really felt he understood the space deeply. It has a great chapter near the end which contains a collection of game mechanics that are likely to be usefull in other domains.
Ivan Totev
This is a great introduction to gamification, but it felt that it needs more dept at times. It starts with a somehow too wide explanation of why games are important in our lives and then gets into the elements and structure of games. The latter part of it - the explanation of the Game frame was the part that was interesting and probably most valuable. Overall - I think its a good read to get the basics of gamification and a start point into a more deep view of the subject.
Craig
Oct 05, 2011 Craig rated it 2 of 5 stars
Shelves: games
This is a crash course in the video game conversation going on in both the academy and industry. Start here if names like Bogost, McGonigal or Juul are unfamiliar to you. This would make a great primer for an intro class on the subject of games.

Having said that, if you are familiar with the existing academic dialogue, this will feel really tedious/ almost plagiarized (the author does a good job of recognizing sources, but it often feels like a cobbled-together student paper). The writing falls a...more
D. Redhawk
Interesting book. It breaks down game development into easy to understand chunks. The subtitle is “Using Games as a Strategy for Success” so you can imagine that the focus is more on the corporate structure toward the end.
Chris Aylott
Covers a lot of the same ground as Reality is Broken, but does it with a more practical and less messianic viewpoint. I think it helps that the author is an entrepreneur, not a game designer, and is more interested in the practical applications of game design than in declaring its place in the world.

Dignan reminded me of the importance of looping action and feedback, and gave me a couple of good ideas -- one of which was for a game that might interest the picky little eater at our dinner table!
Carlos
Apr 18, 2012 Carlos rated it 4 of 5 stars
Shelves: game, ux
A really good book.
Ryan Seamons
Great manual on engagement through game theory. He really focuses on behavioral games. Fun Theory (by volkswagon) is a great example. I really liked his 9th chapter, which is 50 pages on different behavioral game building blocks. A must read for any manager or parent who want to help people not simply complete tasks, but love doing them.
BAKU
This is like a sublevel of the McGonigal book.
Belal Khan
May 11, 2013 Belal Khan marked it as to-read
Artemis
Apr 25, 2013 Artemis marked it as to-read
Eric Benson
Apr 18, 2013 Eric Benson marked it as to-read
Spencer Odell
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Intathin
Apr 07, 2013 Intathin marked it as to-read
Shelves: wanted
Jorge Mario
Apr 05, 2013 Jorge Mario marked it as to-read
Santiago Eximeno
Apr 02, 2013 Santiago Eximeno is currently reading it
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Game Frame (Hardcover)
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