This introductory guide to DUNGEONS & DRAGONS provides a fun and immersive primer to its beasts and monsters.
In this illustrated guide, you're transported to the legendary and magical worlds of Dungeons & Dragons and presented with one-of-a-kind entries for some of its most sinister, foul, and memorable monsters. Featuring amazing illustrations and expert insights on some of D&D's most dangerous monsters, the guide shines a spotlight on the beasts that scare, excite, and cause trouble for adventurers, from creatures that live underground, to those that dwell in the wilderness and boneyards or soar in the sky. In these profiles you will find information on the size of each monster, its danger level, and tips for how to survive an encounter. The perfect entry point for young fans of fantasy eager to become D&D adventurers, this book also features introductory "Encounter" stories so readers can practice the problem-solving skills they'll need to fight these monsters when they play a D&D adventure of their own.
Jim Zub is a writer, artist and art instructor based in Toronto, Canada. Over the past fifteen years he’s worked for a diverse array of publishing, movie and video game clients including Disney, Warner Bros., Capcom, Hasbro, Bandai-Namco and Mattel.
He juggles his time between being a freelance comic writer and Program Coordinator for Seneca College‘s award-winning Animation program.
Role-playing games (RPGs) were new when Dungeons & Dragons first appeared as a new branch off the tree of “wargaming.” Very soon after, it began to catch on with regional and national get-togethers for RPG gamers. Dungeons & Dragons begat Advanced Dungeons & Dragons and that has been “refined” over the past four decades with new editions of the many “rule books.”
This book harkens back to the beginning of Dungeons & Dragons and is meant to appeal to children and teenagers who don’t want to master all the complexities when first deciding whether they like RPGs.
I picked up this book based on the review by my GR friend, Diz. He describes it quite well. It is meant to guide young players and inspire persons who might want to create and run an adventure. The illustrations of these creatures are enticing, and the profiles cover habitats and how the creature presents itself. Best of all: “In these profiles you will find information on the size of each monster, its danger level, and tips for how to survive an encounter.” I agree with Diz that, aside from its stand-alone value, it can be effectively used as a supplement for some of what is found in the AD&D Monster Manual.
This is a great introduction to some of the iconic monsters of Dungeons and Dragons. It provides tips and tricks for dealing with each of the monsters. The illustrations are all new, which is a nice bonus for those who already have the Monster Manual.
This is a fun "young adult" style version of your classic Monster Manual, which makes sense, since I picked it up at a Scholastic Book Fair. I think, now that I've finished it, I'll pass it off to my children to get them excited to play. The illustrations are nice, the information is presented in a way aimed at young people, and there are even little excerpts of encounters between a character and a specific monster which ends with a "What would you do?" :)
Such a fun book aimed toward younger readers that nonetheless sparked joy in this decrepit old-timey D&D player's heart. Maybe I was a little annoyed that the creature profiles didn't include detailed stats sheets, but that's my personal nerd beef, not universally relevant to the experience.
The Young Adventurer's Guide series continues to prove itself as a top-notch way of introducing D&D concepts to the uninitiated with what's essentially a pocket Monster Manual meant to make the youth appreciate the beasties they're gonna slay in their campaigns. Your typical iconic D&D creatures like the Beholder, Mind Flayer and Owlbear are present, and I also liked the "epic monster" pages, which highlight big time baddies like Tiamat, Strahd and Demogorgon, an especially good inclusion for any teen who cracks open this book after watching Stranger Things. All in all, I feel like Wizards of the Coast should emulate the highly readable and clean format of this book for 6th Edition Dungeons & Dragons (if they ever go about making it), and as a whole, I wonder if these Young Adventurer's Guides are a sneak peek into what 6e might be one day... (Kenku, Tabaxi and Tortles as core playable races, I wonder? Hmm!)
A fun, light-hearted guide book for new players and young readers of Dungeons & Dragons. These are a lot of the types of monsters a new player might encounter, but it also gives a taste of some of the more powerful beasts waiting for players to reach higher levels of experience.
I've read this with my son as we started to get into the lore of Dungeons and Dragons. He's read it several times through, and we both enjoyed it. A quick read that has loads of shiny pictures!
I first played Dungeons & Dragons (or "D&D" as it's commonly known) back in 1977. A number of the people I first played with are still good friends (some have passed on, with others I've simply lost touch). And while I was never able to get my own children interested in playing D&D with dad, my 23 year old son now has a regular group that gets together, some of them online, three times a month, to play the latest edition of D&D. Which is to say ... D&D certainly has staying power!
For the most part, D&D is adaptable and playable for any age, though some of the manuals might get a bit complex. Finally the publishers of D&D manuals are offering up a quality book of monsters and creatures that are likely to be around and good campaign.
The artwork is something that will be noticed first and foremost by anyone considering this book. There aren't a lot of lavish scenes - this is mostly a painting of a creature at its fiercest with just enough other background to identify a habitat. But the artwork, credited to "Conceptopolist," is really top notch. This is exactly the kind of art one expects to see in a D&D manual. It's sharp, strong, and evokes strong emotion.
The written detail on each beast is only two or three paragraphs long - just enough to get a feel for what makes the creature dangerous. It's brief, but works very well for the target audience.
What I like the most, I think are the "DO's" and "DON'T's" for each creature ... "DO THIS: Aim wide. Their displacement ability means these wicked beasts are never where they seem to be. DON'T DO THIS: Don't stick to a schedule. Displacer beasts are clever enough to remember the schedules of travelers passing by on a regular basis..."
The category of beasts is broken down by terrain type (Caverns & Dark Places; Forests, Mountains & Other Terrain; Moors, Bogs & Boneyards, etc) and as we begin each new terrain there's a short scenario, as if a Dungeon Masters was telling the players what they see ahead of them. This wasn't necessary for me, but it might be nice for the young DM to get a feel for how to set up the action.
All in all, this was a nice book and I can easily see giving this as a gift to the young role-player - but I wouldn't want to face any of these creatures on my first foray into a quest!
Looking for a good book? Monsters & Creatures, a new book for Young Adventures from Dungeons & Dragons, would be ideal for the young or new Dungeons & Dragons role players.
I received a digital copy of this book from the publisher, through Edelweiss, in exchange for an honest review.
Young adventurers going out into the world for the first time might not be familiar with all the types of monsters there are hiding underground or flying in the sky. This handy guidebook describes some of these creatures, their habits and abilities, and what to do if you meet one. (Running away might be a good option for some of the scarier ones.)
This Dungeons & Dragons tie-in book is aimed at younger readers, so skips the “crunchy” stat blocks and game mechanics in favor of flavor text. It covers a wide variety of critters, from the multi-eyed beholder through spooky skeletons to the mighty Tiamat, queen of evil dragons. Every so often it posts a bit of story about an encounter with one of these creatures and asks the reader to consider how they want the story to come out.
It’s heavily illustrated, but I am wondering if it’s one artist or a house name.
With a little guidance, this book should be suitable for kids about ten and up, as it never gets gory about the details of the monsters’ eating habits. It’d make a good gift for monster-loving young folks, especially ones who’ve already shown an interest in tabletop role-playing games.
Thank you Edelweiss+ for a free copy of this book for an honest review.
I am an avid D&D player, as well as running three games, I play in an additional two. I also, help host a D&D game at work for teens/tweens. Monsters & Creatures is a wonderful companion piece for that tweens and youth.
I love the illustrations! They are wonderfully done.
Things I enjoyed about the book:
1. There is a Table of Contents 2. at the end of each "region" there is an encounter option. That has a little story and a possible what would you do. 3. It describes the size, powers, lair, and a do/don't do list (I love this!)
Things I wish were there:
1. (this is the biggest and only thing I would love to have seen) are the stats of the creatures that are being talked about.
Overall, I really enjoyed the book, content and illustrations. Do I think it's helpful for emerging D&D players? Most definitely. Gives them a little bit of information in order to know what they might be getting into when playing a game!
This book is great for kids just getting started with DND! This is pretty much the Monster’s Guide for ages 8-13. Above age thirteen I would recommend just going for the unabridged guide.
I love the way the book was organized by habitats. It is structured in a way that can hold children’s attention. I wish there were more RPG choose-your-own-adventure pages, because those few pages were so fun. A good addition to the book would be a “how to create your own dnd monster” guide. Overall, great fun but there is room for improvement when it comes to fostering children’s own creativity.
***Additionally, I used this book as a “library book” that my adult players found in a large library in our campaign. I had a page bookmarked of a beast they were to encounter soon. It’s cute to have some hands on stuff to poke around in, so adults can get some use of this as well!
A little book, surprisingly packed full of information, aimed at a young audience (something like 12 years old, would be about the ballpark), it works as a kind of visual encyclopaedia with some of the most famous D&D monsters, explaining what they are, their characteristic and how hard they are to fight.
The book is split into categories, some of which cover locations, such as "Caverns and Dark Places" and then you get some monsters which you can find there, while other sections will take a category of monster, such as Giants or Dragons and run you through their main characteristics.
Although it is aimed at a younger audience, it's still a pretty fun book, full of illustrations and ideas for possible campaigns such that it will still be useful or at least very enjoyable for older readers. Good stuff.
A real joy - this is one of four books aimed at primary school age kids. There are no mechanics, just the fluff to get kids excited about playing Dungeons & Dragons. This volume covers monsters, and has the unique D&D ones, like the iconic beholders and mind flayers. They even include the super weird flumph, yet no rust monster. The rust monster you meet in the first adventure in the red box set, so a bit sad to see that one wasn't in there as I have vivid memories of being 8 years old an encountering that one. No gelatinous cube either....
Each entry has the creature's special powers, what you're likely to see when you get near their lair, a 'do this' and 'don't do this' section. Just loads of fun, really fires the imagination.
A nice mini Monster Manual and a good starting point for kids. Mostly includes the most common creatures seen in beginner campaigns, as well as some iconic characters such as Strahd and Tiamat. Like the others in this series, it feels a little unnecessary considering there are more complete guides that are just as age-appropriate, but it’s a nice refresher course for newbies, and the new illustrations are just beautiful.
Another book aimed at younger D&D players. It's a creature book without any rules. Basically just some creature background and some dos and don'ts of dealing with them. As with the previous Young Adventurer's Guide I read, I'm thinking about using bits of this for designing handouts and such. As I don't run actual D&D, I think the handouts might be more "in-world" rumors as opposed to any kind of objective element. The art is nice.
I don't yet know the kid who will truly love this book, but I really look forward to knowing them. The "encyclopedia" bestiary format will be great for some kinds of readers, and will be difficult for those who need more narrative to keep them going. The short scenes of monsters in situ and the fabulous illustrations are the best part!
I'm really glad that Wizards decided to start releasing these books for the younger D&D fans! The illustrations are amazing (as usual), and the information included was interesting, easy to read, and had helpful hints for how to handle each creature: "Do This" and "Don't Do This." I think that any kid picking this up would be excited to play the game.
An exciting intro to D&D monsters for young adventurers with big imaginations, and a useful reminder of the perils of adventuring for seasoned dungeon-trekkers who might let down their guard. I enjoyed the brief descriptions of each monster's main abilities and quick-reference to strategies for navigating dangerous encounters. A fun, quick read.
I liked this book because I felt like it would be an interesting read for 4th and 5th graders that are interested in playing Dungeons and Dragons. I think having this book available in my class would be beneficial to students trying to build relationships, and could inspire them to play this game at recess or after school. It is easy to read and the illustrations are exciting and detailed.
This book is more of a field guide than a monster manual for kids. The content is fun and easy to digest but the book suffers from the same concerning and problematic tropes found in much of adult dnd content. Ultimately a fun read but also something you'll want to address with any kids you're introducing to dnd content.
I love this book. An excellent start to the Young Adventurer's Guides. I wish I had these books when I was a kid. I have gifted some copies to some of the young people in my life, and I hope they enjoy it just as much.
Well-written and organized groupings of monsters, giving interesting information with some little thought-provoking scenarios interspersed.
Fun book skimming through some of the scary foes found in the lands of D&D. Targeting youngsters, but capable of kindling the imagination of even older readers who will want to reach for some dice - or perhaps their favourite fantasy novel...
O livro não tem nenhuma estatística ou regra, apenas descrições simples e belas imagens, sendo perfeito para quem está começando a conhecer RPGs, e não apenas Dungeons & Dragons. Muito bom para se ler com seu filho de cinco anos (o qual AMA folhear os Livros dos Monstros).
Excellent intro, especially for kids but even for adults, to the worlds of 5EDnD. Reads like a story, excellent art, very fast and light - perfect for young readers - hits the high notes. There are 4 of them, and I would say exactly the same thing about each of them.
I found this books to be a bit weaker than some of the other Young Adventurer’s Guides. The artwork and descriptions are still great, but not quite at the same level as Beasts & Behemoths or Warriors & Weapons. Still fun to read and perfect for a young audience who is interested in D&D.
Yet another hit from the Dungeons and Dragons Young Adventurers Guide Series. Divided by terrain for easy finding. There’s even an entire section on Dragons. I will definitely be keeping my copy for future reference