… And now, our continuation of something different. Something really satirical, funny, escapist and really out there. A completely different kind of reading experience than you have ever had before. The closest thing that I can even come closest to with this one is a combination of Douglas Adam’s “The Hitchhiker’s Guide to the Galaxy” and Monty Python’s comedy troupe. Only this time in an Americanized trailer park version on steroids…
Trust me. You have never (really – never) read anything like the “Dungeon Crawler Carl” books and that is turning out to be a really good thing. Carl will never be mistaken for literature or serious reading, but if you want to enjoy some seriously sarcastic, imaginative, and downright laugh-out-loud funny, you’ve come to the right place. Carl may be listed as a science fiction and fantasy adventure in the rather new LitRPG (literature role-playing game) genre. But don’t worry. You need not be a gamer to enjoy the heck out of this unique blend of creative storytelling – an open mind and a willing imagination is all you need.
“The Butcher’s Masquerade” is the fifth novel in what is currently projected to be a 10-book series that Matt Dinniman originally self-published, then were bought by Ace books in 2024, and now are being enjoyed on a largescale level of popularity and strong word of mouth.
Carl is a former member of the Coast Guard and a generally nice guy. He was living in an apartment in Seattle, Washington with his ex-girlfriend’s Persian show cat named Princess Donut when aliens arrive and attack earth, and all of the humans in any enclosed space is instantly killed when the aliens collapse all of the buildings and shelters (even tents) on the planet.
The remaining survivors, including Carl and Princess Donut are given the choice to try on and survive on the planet’s surface or to become contestants in a gladiatorial game show - Dungeon Crawler World – that is livestreamed to billions of planets throughout the galaxies. It is like participating in a real-life first-person shooter video where danger and death is absolutely real.
“The Butcher’s Masquerade” picks up immediately where the fourth book – “The Gate of the Feral Gods” – left off. Carl, Princess Donut, Katia and other survivors have entered the sixth level of Earth’s Dungeon called “The Hunting Grounds” because outside tourists allowed to pay their way into the game to hunt the contestants for fun. If facing off against the game’s challenges and other contestants isn’t enough to deal with, let’s throw in some additional hunters who want to make a name for themselves to amplify the danger…
There is so much happening in this book that I am not sure where to even start. As most readers note, each volume gets bigger and longer, but never at the cost of maintaining the absurdly frantic and unbelievably fast-paced speed of storytelling. Trust me. Dinniman keeps things moving at breakneck speed throughout.
To be honest, I just don’t know he pulls it off, but it’s a skill or talent that borders on creative insanity. Like I saif, this is nothing you’ve ever seen before. I am not even sure how to explain it. I will say that there are many, and I mean many, storylines to keep up with, as well as a large cast of characters. There are recurring characters. Returning characters. New characters and even several character surprises which I will not give away and only say wow – there are some seriously evil villains that are easy to hate, as well as bring new meaning to the phrase “keeping it in the family”. I will also admit to changing my opinion about one character who goes through a seriously big change brought on by extreme personal loss, which brought an unexpected personal moment of emotion that I didn’t see coming and turned him/her from a sidebar comedy relief character to a serious bad ass.
Dinniman throughs in so many plot twists and turns that you just don’t know what will happen next. There are several wow moments in this one, and he just keeps on bringing conflict throughout the entire book. I don’t think that he believes in the concept of letting anyone rest and recover. Carl, Donut and the other crawlers have one impossible challenge after another thrown at them. There was so much going against them that I was looking for a kitchen sink to physically show up at some point.
I am not sure how Dinniman keeps raising the bar. Each book gets bigger, longer, and better, as the Dungeon world gets more expansive and more elaborate with every floor. Even at a full 687 pages in length, Carl’s fifth outing is an intensely fast-paced, enjoyable read that delivers an escapist treat as long as you don’t take its extreme Hungers Game world too seriously. Which reminds me that I should be sure to mention again that this is an adult-oriented novel, including violence, swearing, and strategically placed sexual innuendos. Be forewarned, it thrives on shock humor that delivers outright chuckles and laughs from the readers than you can imagine.
As I described in my review of the last book, a subtle but important shift continues to take place, especially in this series as it moves forward. While the worldbuilding continues to expand physically, politically, and even historically, it has moved from just being something creative and different. A funny thing has happened along the way. As a matter of fact, several things have. The characters have become personal to the reader. Their relationships, interactions, and growth have become important. Their humanity, and at times the lack of it, have connected with us and their outcomes matter.
In addition, the gaming world that they are entrapped in has moved from superficial escapism to a complex and layered on the level that rivals a Fyodor Dostoevsky Russian classic. I’m absolutely serious about this comment. I know it sounds crazy, but Matt Dinniman has raised the bar beyond anything that anyone could have expected when they started reading this series. He’s turned the political and historical elements into his own warped version of the Roman empire. The characters have become real. Their challenges while trying to survive the dungeon, human and non-human enemies, as well as with themselves, has become a massive drama that reflects our own human values, fears, and weaknesses. For example, Carl has so many ongoing sub-plots that are rich and engrossing, that you need a scorecard to keep up with them, and Dinniman adds to their richness with ongoing storylines that continue and build over multiple books. I don’t know how he juggles so many interconnected and moving parts all at the same time. It's downright insane how he pulls it off. Honestly, I’m almost afraid that he’s building up to an almost impossible ending. But for now, my mantra is “In Dinniman we trust”.
Overall, this fifth book in the series is not just another guilty pleasure, it is a well-spent afternoon escape from reality, and wonderful new type of reading experience that lifts your spirit. Dinniman has elevated the LitRPG, Science Fiction, and Fantasy genres into something new and unique that is all his own creation. A completely whole new type of reading experience that is an immersive experience like no other.
My advice is to get yourself something to drink and snack on, grab a notepad to use as a scorecard to keep up with the multiple inter-connecting storylines and characters as needed, curl up on the couch, and simply enjoy the ride of reading what is an unexpected and delightful treat that will capture your heart… Come drink the Kool-Aid with us…
For me, this added complexity and emotional attachment to a ridiculous fun journey of our dungeon crawlers, and I am giving it a very worthy 4.5 to 5-star rating.
Up next is Book #6 – “The Eye of the Bedlam Bride”. Another crazy title that I am sure will make sense when I read it…