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379 pages, Kindle Edition
First published January 1, 2013
Expectations, Comparisons to Ready Player One:
Now that I finished the book, I went back to read some reviews of it from other readers. And the consensus is: STOP COMPARING THEM! THEY ARE NOT ALIKE except that they are both about video games. And I completely agree. Both take a VERY different direction with the topic. Why I bring it up is because I wonder if Ready Player One, one of my favorite books of the year, gave me expectations about this novel and therefore influenced my opinion. And I don't think so. Even looking at Austin Grossman's You as a slower, contemplative novel...it still didn't work.
And so, you know, bye-bye nerds. And that's what you did. And now you're back a decade later saying, "Hi nerds, where's my job?
It is, when one gets right down to it, a coming-of-age story, but even here it is not the typical one we are used to seeing. Mr. Grossman seems to have honed in on something that has become a fairly significant trend in our culture, that being the idea of coming-of-age without ever really growing up. I am lucky enough to have a son who has been able to live out his dream, working as an editor for Marvel Comics in NYC (he edits Deadpool and works on a few of the other X-titles), and the characters in "You" resonated with me pretty strongly. My son and his friends never seemed to leave that age where they are searching for something magic, something we yearn for as children but are inevitably forced to give up when we reach adulthood, and the burdens of responsibility crush our childish fantasies. "You" is about a new segment of our society who refuse to see it that way. They refuse to let go of their dreams, and instead find a way to live them, or at least to continue striving toward them.

"But there is only so much you can do about it. Your character is always going to be you; you can never ever quite erase that sliver of you-awareness. In the whole mechanized game world, you are a unique object, like a moving hole that's full of emotion and agency and experience and memory unlike anything else in this made-up universe.
You can't not be around it; it's you, even though 'you' might be the last person you want to be around. But when the game, the second-person engine, starts again, it tells you about yourself, and maybe this time you will get it to tell you the thing you've been waiting to hear, the mighty storytelling hack that puts it all together. You're lost in a forest, surrounded by mist-shrouded mountains. You're in command of a thousand gleaming starships in a conflict spanning the galaxy. You and the machine, like Scheherezade and her king mixed up together in one, trying over and over to tell yourself your own story, and get it right."