The players guide to Werecats for Werewolf: the apocalypse changing breed book I.
The Shadow Children walk the twilight days unafraid, For none may rival them in their sleek majesty. None can equal their ferocity: The jungle trembles like smoke at our furious roars, The sun grants us strength to slay the rain, With a blow from our paws we shake the earth. None can equal their honour: The wisdom of forever rides behind our yellow eyes, Trails unfold before us in the shadow or Thunder's wings, We run the South Wind among the Stars. None can equal their cunning: The dead in the dark corners whisper secrets to us, We hide the names of things in mist-words and snow-speech, We dance madly in the most hidden of places. I bow to Selene and Gaia; may our deeds nourish our beloved relatives. Jaya!
Bastet includes:
Tribe details, templates, stories and characters New abilities, backgrounds, merits, flaws and magics Werecat lore, other creatures and more
Basic Concept: A deep dive into the Bastet tribes of werecats for White Wolf's World of Darkness.
White Wolf is fantastic at creating flavor material for the different elements of their games. The various tribes of were-cats are given their moments to shine in this book. It breaks down what each tribe stands for and how they deal with auspices, gifts, and the like. There is a lot of crunch in this book, mostly to show the differences between them and the more traditional wolves. There is a lot packed into this book.
A wonderful read, which sparked so many ideas and especially a chronicle about which I still have fond memories. A mix of savageness and Bond-like sleek elegance: what to ask for more?