"Reader beware—you choose the scare! GIVE YOURSELF GOOSEBUMPS! You're headed to a South American jungle with your nature-study class. Everything seems pretty cool at first, but then you start to get bored. Where's the beach? Where's the excitement? So you and your friend decide to do a little exploring on your own. That's when you see something so freaky, all you want to do is get out of there! If you run screaming down one trail you'll end up at a waterfall with a creepy underground cave. If you choose the other trail you'll eat some fruit that turns you into a crazy-looking sea monster. Will you get back to normal before things start to get really fish?!! The choice is yours in this scary GOOSEBUMPS adventure that's packed with over 20 super-spooky endings! "
Robert Lawrence Stine known as R. L. Stine and Jovial Bob Stine, is an American novelist and writer, well known for targeting younger audiences. Stine, who is often called the Stephen King of children's literature, is the author of dozens of popular horror fiction novellas, including the books in the Goosebumps, Rotten School, Mostly Ghostly, The Nightmare Room and Fear Street series.
R. L. Stine began his writing career when he was nine years old, and today he has achieved the position of the bestselling children's author in history. In the early 1990s, Stine was catapulted to fame when he wrote the unprecedented, bestselling Goosebumps® series, which sold more than 250 million copies and became a worldwide multimedia phenomenon. His other major series, Fear Street, has over 80 million copies sold.
Stine has received numerous awards of recognition, including several Nickelodeon Kids' Choice Awards and Disney Adventures Kids' Choice Awards, and he has been selected by kids as one of their favorite authors in the NEA's Read Across America program. He lives in New York, NY.
One plot thread actually had a goal, which made it a bit more fun. There were only two random choices (I believe), so that means you *gasp* have a real choice most of the time. Plus, the book is set in the jungle, which is always nice.
Although I view this as one of the better books in this series, i still ask how the series is so loved. So far after reading the first 8, plus book 11 (im missing the two between), this has got to be the most overhyped series in the franchise.
As far as my review for this book goes, i dont even have much to say besides the paths you can take interest me a bit more than most gyg books. So because of that ill give this one a 8/10. And consider that rating generous.
Super fast fun read with a ton of different endings. I always loved these when I was a kid. It's a little different reading them as am adult but a really good way to get out of a reading funk.
Deep in the Jungle of Doom is a Give Yourself Goosebumps book, which means that it takes the form of a ‘Choose Your Own Adventure‘ book. Basically, the reader is given choices, and they have to flick through the book to the right page to see what happens to them.
In this book, there are around 20 different endings, which means that it’s a lot of fun with a lot of possibility. Here, you find yourself in the middle of the jungle, and when you eat a delicious-looking piece of fruit, you turn into a monster. Your goal is to get back to normal. Buy the book to see if you make it!
This time we will explore the jungle, a chain of caves, meet a lot of monsters and other interesting characters, get into unusual situations.
I failed to get a good ending from the first time again.
My ending (spoiler): ----------------------------------- My Zoe turned out to be a traitor and fed me to a cave-sized monster almost at the very beginning of the book (-﹏-`;)
This entire review has been hidden because of spoilers.
One of the better of the average GYG books. The Jungle themes were really cool. And Cronby’s appearance was awesome! The arc with you turning into a fish person was neat, and I quite liked a fair amount of endings. It was just fair bit above average. 8.5/10
This entire review has been hidden because of spoilers.
We’re on a nature tour (in South America) and our guide Mrs. Wheedler is going on and on and on. When we saw the brochure for the Junior Explorer Adventure Club at the front desk of our hotel it looked cool. Three days of hiking in the jungle with 10 other kids my age and an “experienced jungle guide”. But this isn’t what we thought and wished our parents would have said no. At least our best friend Zoe is there with us.
The jungle is interesting with it’s criss crossing vines and beautiful flowers. You notice a spiky flower with blue petals and start to touch it but the flower screams NOOOOO! It’s Mrs. Wheedler. She’s just upset because she says the flower is an endangered species and I could have killed it. You see something worth checking out through the trees. It’s a big bush of vines… with feet.
Two carved feet with stone are sticking out. Might be a tribal ruin. We’ve read about those. There use to be some dangerous tribes of head hunters in the area and we’re dying to find out if it’s true. Headhunters shrink people’s head and make sacrifices to ancient states carved in stone. You tell Zoe there’s something strange about it and suggest you check it out. Zoe gets a mischievous look in her eyes and says she’s got an idea.
Zoe tells Mrs. Wheedler she saw the rare orange flower they were talking about this morning (the Amaryllis kerritatlocus). The guide gets all excited and I suggests that everyone split up and search for it. You sneak off behind a tree but her Mrs. Wheedler say they have until three to find the flower. You get to the statue and yank the vines back. You find a gargoyle with bulging eyes and sharp teeth.
Then you hear a growl and the plaster starts to break. Then it comes alive! Zoe screams RUN but there are two paths (11. 68). You run toward the waterfall thinking the gargoyle looks like a cat. Cats hate water, right? Zoe jumps in and yells for you to do the same! (78, 112) We can’t swim but we see a stick. We can either fight it off with the stick or jump into the water with the stick. We decide to jump into the water. You jump in and stay underwater a little too long, but you surface. The stick keeps you a float. Zoe points out the monster on the grounds. He won’t come near the water. It’s freezing cold. You can’t stay in there forever.
You spot something behind the waterfall. Something dark. It’s the mouth of a cave through the waterfall (31) Something underwater pulls your foot and starts to drag you down. When you surface you see it’s just Zoe fooling around. Zoe offers to go in first (which is fine by me) (52, 85). You walk through the cave for what feels like forever and then you see light. You find out that the lights are torches and your in an underground chamber. There’s a pyramid with a throne on top. All of a sudden you grow nervous. Somone had to have light those torches and you don’t really want to find out who.
Too late! Zoe hears someone coming. Weird creatures step out of the shadows. They have puff balls for heads and their bodies are covered with heavy, gray, rocks. All of a sudden, the creatures fall to their knees. On the throne sits the king. His face is covered with strange slimy moss, like the others, but it is gold-colored, not white, and huge horns stick out of each side of his big spongy head. He wears a robe of animal skins. He starts to speak, but you see a gap. Do you stay and hear him speak or try to escape (131, 107). You decide to hear the king out. The rock people grab you and drag you in front of him and make you kneel.
The king says he’ll give us a task. If we can pass it he’ll let us go. If not then we have to stay there and be his slaves. Then he demands the creatures bring out the time piece. A big hour glass is brought out. He tells us to find three pieces of gold and we have one Palooka to find it. Then he gives us a small hour glass that was given to him to his mother as a gift. Lose it and he’ll boil us in lava. There are tunnels everywhere. Zoe and I head for the biggest one leading away. There’s a tunnel that goes downward and Zoe says there might be gold in the center of the earth. There’s also a ladder that goes upward. (14, 98).
We listen to Zoe and take the downward tunnel. You keep walking but come to a dead end and when you look around Zoe isn’t there. You call out to her but then see a boulder with a green elf shoe sticking out from underneath. When we call out to Zoe a elf steps out named Crumby and offers his hand (29, 81) SPOILER DON’T SHAKE HIS HAND. HELL JUST HYPNOTIZE YOU!
You stick your hands in your pockets and ask him where Zoe is. He says he’ll tell you if you tell him what brought you there. You tell him your story and he says you’re in luck because he has two pieces of gold. If you answer a question correctly he’ll give them to you and show you where Zoe is. If not you have to help him take Zoe to his kitchen so he can eat her. You say no way but he points out you have no other choice. He asks if we’ve heard of R. L Stein and you say YES. You’re a GB expert. So he asks in “Revenge of the Lawn Gnomes” what scares the lawn gnomes away. Is it a bat or a dog (90, 30) SPOILER (It’s a dog).
He starts to throw a fit (very much like Rumpelstiltskin) and offers to test us on another question (I am SO glad I just read all these books)! If I win he’ll give me a third piece of gold. It’s In a book called The Cuckoo Clock of Doom, there’s a boy who has a little sister who’s a real pain. Is her name Tara the Terrible or Tanya the Terror?The answer is TARA THE TERRIBLE! I WIN! We rescue Zoe, give the king the gold, and meet up with the club in time. THE END!
RATING 8 OMG! I can’t believe it. I won one of these endings. It took me two tries but. I don’t even need to try any others. I’m 100 percent satisfied with the ending I got. It’s the BEST feeling to final conquer one of these!
This entire review has been hidden because of spoilers.
Okay I really enjoyed this one! I went through so many obstacles based on my choices and encountered all kinds of creatures along the way. I loved that this one took place in the jungle.
Deep in the Jungle of Doom follows a girl and her classmates on a trip in the jungle with their teacher. The girl and her friend get separated from the group and embark on an adventure of their own while trying to escape a monster. I went with the choice of jumping into the water down below vs fighting the monster with a stick. I mean really? Come on now lol. Anywho.. from here on the story gets really interesting and I'm met with all kinds of other creatures and missions along the way. The ending wasn't what I quite expected but it was good and this definitely is one of the better ones in the series!
Deep in the Jungle of Doom is a Give Yourself Goosebumps book, which means that it takes the form of a ‘Choose Your Own Adventure‘ book. Basically, the reader is given choices, and they have to flick through the book to the right page to see what happens to them.
In this book, there are around 20 different endings, which means that it’s a lot of fun with a lot of possibility. Here, you find yourself in the middle of the jungle, and when you eat a delicious-looking piece of fruit, you turn into a monster. Your goal is to get back to normal. Buy the book to see if you make it!
The only goosebumps book i was brave enough to read as a kid. The way i saw it, if i got scared it was my fault. i was in middle school at the time so it wasn't scary at all to me. Don't know if the other books were like this though. Would recommend this to any kid who likes the choose your own adventure books. The outcomes you choose are creative and the stories are fun
Page 112 was the end for me. I mean, there wasn't much adventure in this story which was kind of a bummer. I went towards the waterfall to get away from this stone monster, but apparently, I can't swim...which would have been nice to know before I picked it.
Maybe my next attempt will have a better turn out.
Picked this up for nostalgia, and to complete a book challenge requirement. Wow... I am now 34 and still HATE these books and how complicated they are! I keep dying. It is hard to remember to go back without a bunch of post it notes tracing your steps. It took me forever to survive this!
This one interested me from the beginning as I'm not a huge fan of fish or underwater, so I went with decisions that I would make in real life and if that got me killed (or a shrunken head), then so be it! There would be no second chances for me!
I remember, as a kid, being really fascinated with this book's cover and always wanted to read this book. Goosebumps covers are always really enticing and this one is no different, with this somewhat goofy looking but also cool fish monster reaching towards you in this striking jungle backdrop. And the blurb on the back promised fun jungle adventures where you face sea monsters and horrible beasts!
Then I finally read the book - because what's the point about being an adult if I can't do the things I dreamed about doing as a kid - and this book kiiinda feels like filler, even in the Goosebumps series where they were just cranking these things out once a month.
It is of course the usual fun/silly/corny/etc Goosebumps adventure with lots of slime and bad endings and monsters eating you, but something about this particular book feels...phoned in. Like they didn't have a core idea so much as a bunch of leftover ideas from discarded plot outlines that they decided to slap together in one book.
One of the main problems is that they have this beautiful South American rainforest backdrop and the plotline of "you could get turned into a sea monster!" but then it feels like they don't really do anything with it. Half of the plotlines involves your character stuck in a mountain with rock creatures, one dragon, a fish that grants wishes, and an honest-to-god troll that rewards you with gold for answering his riddles, which feels out of place in a book that's supposed to be about an adventure in the jungle. What are trolls and fire-breathing western dragons, European creations, doing in South America? Did they migrate on a Portuguese colonial ship several hundred years ago?
And, to make matters worse, when they do talk about the jungle, they decide to lean in on the medicine men/headhunters/spooky black magic tribe tropes that unfortunately make this book one of the more racist Goosebumps titles. While not "intentional", it definitely gives off the same vibe of using outdated cartoon tropes as the first Crash Bandicoot game.
It's merely okay, but the Give Yourself Goosebumps series can and has done better than this.
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The Plot: You are a dumb school kid who went to South America with your family on a vacation and went on a nature hike because you saw a pamphlet in the hotel and you wanted to explore the jungle rather than hang out by the pool. After your friend Zoe distracts the nature instructor (because learning things is BO-RING, you want to run off into the jungle unsupervised and get yourself killed, and you hate this instructor because she yelled at you after you nearly killed an endangered species of plant), the two of you, both dumb school kids, end up getting chased through the jungle by a giant stone gargoyle. Which path you take while you're being chased either puts you on the "get turned into a fish monster" path or the "be stuck in the middle of a mountain where there's weird European monsters" path.
Biggest Missed Opportunity: One choice introduces a pair of old-timey hunters with funny hats and giant shotguns trying to hunt you down because you've been turned into a fish monster. This plot line only lasts about three pages before they disappear and it's utterly baffling that the lederhosen-wearing troll quizzing you on Goosebumps trivia gets more screentime than the Jumanji-esque hunters trying to gun you down Most Dangerous Game style after you been transformed into a hideous animal against your will.
Best Plotline: While all the plotlines were honestly kinda middling, the one where you turn into a fish monster, befriend the person from your class that was singled out for being a dork, go on a quest to find the special fireheart fruit, fight a dragon (just a regular ol' dragon just living in a volcano in the middle of South America, yes), and then turn into a kid that can belch fire was probably the most satisfying one.
Best "My Character Is Really Dumb" Moment: Honestly, your character establishes that he's only operating on only one brain cell from the moment he decides to wander away from the nature hike in the middle of a South American rainforest in a era before everyone is carrying cellphones and tries to fight a monster made out of stone with a stick, but I feel like special mention must be given to the time your dumb schoolchild self encounters a pit full of bubbling tar and decides "I know! I'll either jump across it or use this vine to swing across it!" and both of these answers end in death. At least your character knows Revenge of the Lawn Gnomes trivia.
Best "Bad" Ending: There's a lot of really great "your character dies because you're stupid and didn't understand the obvious warning signs of a trap" deaths and it's kinda fun doing an Idiot% Speedrun, but I think the best bad ending is when you're transformed into a fish monster and enter a body of water and that's what causes you to fully morph into a fish creature and stay stuck like that forever.
This was the first ever “choose your own ending” style book that I have ever read. I believe that it was in 1997 that I read this. Nonetheless, I recall it being a fun book.
I have a bunch of Goosebumps and decided to read some so I can decide if I want to keep them or donate them to a classroom in need. This one was interesting as I got to choose the ending.
This was my first time experiencing a choose your adventure book, and thus I enjoyed it. I would have gave it 5 starts only if changing choices hadn't changed the story much.
- I am not a real fan of books where you have to choose what to do. I am more of a 'go along with the author's imagination' kind of guy - You go exploring a South American jungle, get away from the group, meet a gargoyle, and then 'if you do this, then go to this page' - Some of the endings include (a) End 1 = Being burnt to death by a dragon (b) End 2 = Being turned into a sea monster (c) End 3= Getting eaten by a carnivorous plant (d) End 4 = Being turned into a sea monster and then back to human, but with the added power of being able to burp fire - Mildly interesting, but otherwise bleh
This entire review has been hidden because of spoilers.
Title: Deep in the Jungle of Doom Series: Give Yourself Goosebumps #11 Author: RL Stine Overall Rating: 4 stars
This is my favourite Give Yourself Goosebumps book because it kind of has humour behind it, maybe it was just me that picked up on it but I loved the whole idea of being in the middle of a jungle filled with monsters and mystery. I love how the little descriptions at the bottom tell you which page to go to, "Doggie paddle to page 6."
Favourite ending: Zoe betraying you and you getting eating my a monster the size of a mountain.
Between my school library and the public library, there weren't that many GYG books available to me. However, I managed to find this one back in the day and it was pretty great. I liked the jungle setting, which reminded me a lot of the island setting from the Tiki Island one. There were a lot of third parties in this book including Amazon Warrior Women, some big-game hunters, a jungle tribe, and a troll. The two storylines involve either turning into a fish-creature or getting lost and encountering all the above parties. A decent book that I'd recommend.
This is an excellent, taut, scary adventure that takes full advantages of the unique properties afforded to gamebooks, and uses those properties to the book's full use. R.L. Stine's creativity and plot direction are impressive, and as he so often does, he develops an intriguing, suspenseful story that should appeal to both Goosebumps and Choose Your Own Adventure readers (myself falling into both camps). I definitely recommend this gamebook.