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Fighting Fantasy #17

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Tough, incorruptible champion of law and order, YOU are the Silver Crusader!

Using your superpowers, you protect the innocent citizens of teeming Titan City from the terrorism, violence, kidnapping and corruption of a host of super-villains. Your mission is to discover the location of the top-secret F.E.A.R. meeting, capture the Titanium Cyborg and his cohorts and bring them to justice.

Two dice, a pencil and an eraser are all you need. You have a choice of four super powers – psi powers, super strength, enhanced technological skills or energy blasts - and the power you choose will affect the course of your mission. There are Hero points to be won or lost, clues to follow, dangers to face and villains to fight.

208 pages, Paperback

First published January 1, 1985

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193 people want to read

About the author

Steve Jackson

67 books155 followers
Steve Jackson (born 20 May 1951) is a British game designer, writer, and game reviewer, who is often confused with the American game designer of the same name.

Along with Ian Livingstone, he is the creator of the Fighting Fantasy books. The US Jackson also wrote three books in the Fighting Fantasy series, which adds to the confusion, especially as these books were simply credited to "Steve Jackson" without any acknowledgement that it was a different person.

See also:
Steve Jackson, US game designer
Steve Jackson, author of works on crime
Steve Jackson, Scottish thriller writer

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5 stars
85 (22%)
4 stars
112 (29%)
3 stars
119 (30%)
2 stars
62 (16%)
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8 (2%)
Displaying 1 - 25 of 25 reviews
Profile Image for Paul Christensen.
Author 6 books158 followers
May 27, 2019
You’ll never know how much harm an escaping Aardvark can do,
As you ransack Titan City in the quest for helpful clues.

Maybe at the Fun Park, or the house of Daddy Rich?
You could mess with Chainsaw Bronski? Or grill a well-known snitch?

But if you fail to find the Cyborg’s lair and stop the fateful meeting,
Then your city could be in for a spot of overheating.
Profile Image for Jemma.
409 reviews44 followers
May 12, 2020
'Appointment with F.E.A.R.' is a Fighting Fantasy book which is a bit like "choose your own adventure" but for adults. You play a hero going on a quest of some kind, and you photocopy an adventure sheet from the back of the book to note down your health, strength, luck, equipment and so on, and roll dice for battles against monsters.

In this particular book it is less traditionally fantasy as it is based in a modern-ish time period and you play as a superhero with one of four super powers. The idea is to stop villains in the city from doing dastardly deeds and get information out of them about a meeting that's going to take place, headed up by the most evil villain there is.

I really liked the idea of this book, because stopping evil bank robbers and shape-changers and people with enlarged brains and telekinesis is fun. I liked that you play as someone who is supposed to have a normal job and a secret identity and you have to juggle the civilian life with the superhero life.

However, I got quite annoyed at this book because there is no way of finding out which route you should take through the book in order to find out the details of the secret meeting and get there in time to stop it. Add to that the fact that you have to take a different route through the story based on which super power you choose, and it made it nearly impossible to work out. I played through four times with different super powers (taking several hours) and realised I was absolutely nowhere near figuring it out, even if I cheated and used clues from previous run-throughs. In the end I looked up a walk-through online, but it was a hollow victory. I don't know how someone is supposed to accidentally stumble upon that specific chain of events to get to the end.

Not my favourite of the bunch but it kept me entertained for quite a while and I enjoyed the genre.
Profile Image for Michael Kelly.
Author 16 books26 followers
July 19, 2015
This one was an interesting experiment, casting the reader as a superhero, choosing a superpower from several available and then trying to discover the date, time and location of the upcoming F.E.A.R. (an organisation of supervillains) meeting in order to thwart them.

When I first read this gamebook many years ago, I selected super strength and breezed through it first time. It just seemed so easy. This time, I selected psi powers and failed to discover a single pertinent clue.

The book is very tongue in cheek in tone, almost comedic in places, and although my attempt was an utter failure, it was at least a hilarious one. Wrong choices and an unbroken sequence of catastrophically bad dice rolls ensured I was the worst super hero in history.

In just three days I managed to nearly get fired from my job; I spectacularly failed to fight off a shark, letting it devour a young boy; I fumbled and dropped a little girl who fell from a roller coaster, allowing her to plummet to her death; I waited in hiding to apprehend a villain while he scarpered out the back way. Then, after I failed to dig up a single clue as to where the bad guys were meeting, they interrupted all broadcasts. The story closed as they prepared to nuke my city in 30 seconds' time.

So ... not a stellar success, but pretty entertaining. It's definitely a one-off experiment, though, and not one I would have particularly liked to have seen repeated.
Profile Image for Frankie.
7 reviews21 followers
September 8, 2013
This was the first ever FF book I picked up. It's also my favorite. Long before Hollywood turned Superheroes into commercial franchises, I had the chance to vicariously slip into their boots. While a lot of the plots and personalities in the story appear to be contrived (really? Super strength and the power of flight? How...original!), I liked how there were references to other fictional superheroes, as well as the Warlock of Firetop Mountain boardgame, in a somewhat exasperating (but cute) act of self-promotion.

I have to admit that I did find it difficult to ascertain the time and place of the dreaded F.E.A.R. meeting, but after solving Creature of Havoc, this book seems like a piece of cake. It also has a high replayability function because of the 4 different powers at the beginning. My favorite was ETS (enhanced technological skills).

Lastly - and the most refreshing part of it too - was that it was set in the modern era, unlike most of the other books in the series.

Now if you'll excuse me, I'm off to kick some villain ass.

Profile Image for Jack Bumby.
Author 7 books4 followers
October 20, 2016
The first Fighting Fantasy book I read, a present from my Nana. Played it about a hundred times. Only got the best ending once.
Profile Image for David Sarkies.
1,922 reviews375 followers
September 13, 2017
Steve Jackson's Superhero gamebook
12 June 2012

I must admit that I have yet to complete this gamebook namely due to it being quite difficult - and that is an understatement. Remember Starship Traveller where you had to locate some co-ordinates and a time to be able to complete the adventure? Well Steve Jackson has not only taken this to a new level in this particular book but also regularly uses it which makes the book itself very difficult to complete. As such I have put this book on top of Seas of Blood with the intention of returning to it in the future to see if I can actually complete it.

While attempting to find a solution (without success mind you) I encountered some reviews of this book, and one of the reviews that stuck out in my mind when the writer indicated that as a teenager he preferred Ian Livingstone's books to Steve Jackson's namely because Livingstone set all of his books (with the exception of Freeway Fighter) in the fantasy world of Allansia, however as the reviewer grew older he became more impressed by Steve Jackson's works namely because he would experiment with the style and try new things and also write some very challenging stories. This I am inclined to agree with.

Appointment with F.E.A.R. is different from the rest of the Fighting Fantasy series in that you are a super hero (the Silver Crusader) with super powers and you must locate a meeting of super villains and put an end to their wicked scheme (I won't go into a tangent about the origin of the word villain, except to mention that it came from the word for peasant). There are multiple ways of completing this book which coincide with the four super powers that you can select. I selected 'gadget man' (a name I gave him myself) though I seemed to hardly use any of the gadgets during the adventure. Each of the superpowers offers a different way to complete the adventure, and also gives you different clues at the beginning.

Numbers play a very significant role in this book, which is not surprising since the numbers that you collect need to be used to determine at times where to turn to the new paragraph. This makes cheating very hard indeed (because in the other gamebooks, it simply asks you 'do you have this, if so, turn to'. That means that even if I didn't find the object (such as the Sandworm Tooth in Temple of Terror) I can try to argue to myself how I did end up with it, and then turn to the paragraph (though cheating at a gamebook is like cheating at solitare, pointless). However, one of the problems is that sometimes it is not clear where you are supposed to use the clue that you have been given, and as such it is easy to get lost (apparently a later book is much worse for this).

The other problem I had with the book is that one thing you need to know to get to the super villain meeting is the current date. I found it very annoying that you do not know what the date is, and I even had a quick look at the beginning paragraphs and simply could not work out what the date was, which is absurd because people generally know that date off hand (unless, of course, you have been travelling around in the TARDIS). However, other than that criticism, this is actually a very good gamebook, and would not be surprised if the quality of the books begin to decrease after this. Oh well, I still have a lot in my collection so we will see soon enough.
Profile Image for Geoff.
11 reviews5 followers
February 8, 2023
Appointment with F.E.A.R. is a rare foray by the Fighting Fantasy series outside swords and sorcery, taking you to a thriving 1980s comic book metropolis called Titan City. You play the Silver Crusader, a superhero who tries to hold down a boring desk job when he's not traipsing around in spandex, but these days you have bigger problems than an angry boss or wedgies: dangerous thugs like "Chainsaw" Bronski and Marcus "Dr. Macabre" Buletta are loose in the streets, and worse, a terrorist organization calling itself F.E.A.R. is scheming to hijack a network of defense satellites and declare themselves the new global government. As Titan City's resident crime janitor, you have to clean up the mess by learning the time and location of F.E.A.R.'s upcoming summit meeting so you can dramatically crash in through the door and arrest the group's leaders.

This sounds like a lot of fun. But what works in comic books, with their familiar characters and episodic storylines -- and which Appointment with F.E.A.R. pays homage to with excellent panel artwork by Declan Considine -- doesn't always translate to a standalone interactive novel. Steve Jackson (UK) seems to have been aiming for the goofiness of 1960s Batman here, with a gallery of silly supervillains (my favorite is a gang called the Alchemists, who dress up as aging college professors and threaten bank employees with test tubes full of noxious chemicals) and some nudge-wink references to Batman and Spiderman as well as '80s pop icons like Boy George and Michael Jackson (that aged well). There's even a presidential assassination sequence that seems to gibe JFK conspiracies.

But at other times the gameworld and its denizens seem distant. The book suffers from some uninspired encounters, and nobody really seems to care if you show up in your cape or go home and drink beer; sometimes you're even rewarded with useful clues by shirking your duties as a crimefighter. Since the story also provides little background or shared history between the Silver Crusader and his rivals, you can only guess which battles might be critical and which are diversions from the central storyline. (Some are considerably more lethal as well, which you'd know if you'd tangled with the crooks before.) Put another way, it feels as though information that you would have has been withheld to raise the difficulty level.

To provide replay value, the book allows you to choose one of four superpowers, but these only marginally change the course of the story, and once you've beaten the game it isn't too exciting to repeat many of the same battles with the same bad guys. There's also a fourth attribute called "Hero Points", but this has no bearing on gameplay and exists only as a way for you to keep score against your previous efforts.

Appointment has its moments, and it's nice to see Fighting Fantasy try something new, but this installment feels like a missed opportunity.
Profile Image for Icedlake.
63 reviews7 followers
May 3, 2013
This gamebook employs unique rules for the series. Also, since you play the role of a superhero you cannot kill your enemies! Pretty hard to solve yet really compelling.
Profile Image for Bella.
12 reviews
March 4, 2014
I can't stop playing it! If I were a 10 years old boy, this book would be my favourite, really!
Profile Image for Darryl Sloan.
Author 5 books10 followers
October 17, 2024
I love Fighting Fantasy gamebooks, but this one has been the least pleasurable to play. It has been criticised by others for being a departure from the swords & sorcery type fantasy into modern-day superhero territory. I have no problem with that. I liked the change. The problem is that the game is too hard. There is an extremely narrow path to victory and very little of it relies on making wise choices. It's all very random. I couldn't find the clue I needed, despite extensive mapping on paper. And the game is very short, too, which should have made things easier, but didn't. There was such a wide spread of choice after choice, but only one correct path.

The reason why the game is short is because its replayable four times, using four different superpowers. Each one has a different path to victory. So, after I solved one (with the aid of a walkthrough). I couldn't face doing it all over again, going over all the same locations in the hope of stumbling across the clues I needed. So I played the other three, just to be thorough, entirely relying on walkthroughs, otherwise I would have been pulling my hair out. Looking for a needle in a haystack is not my idea of fun.

Initially, this was a very enjoyable experience which ultimately became tedious.
Profile Image for cauldronofevil.
930 reviews3 followers
June 9, 2024
Ugh. Another modern one. Even worse a superhero book.

Okay, the Federation of Euro-American Rebels made me laugh out loud. A bunch of fascist fashionistas!

SKILL 10, STAMINA 17, LUCK 8

I decide to choose my superpower (out of 4) randomly. I am an ETS! Enhanced Technological Skill.

I also randomly choose two out of the three clues that I have.

SPOILER ALERT!
#88 A couple of banks will be robbed by supervillians.
#280 You learn the secret identities of three supervillians.

The book also suggests that as you defeat super-villians and fight crimes you will be reported with Hero Points. But I just got chewed up and spit out by RADIATION DOGS and it certainly didn’t tell me that I got any Hero Points. It doesn’t say if there is anyway to calculate them either.

Going home to rest got back some STAMINA, but the radiation made me weak and lose a lot of SKILL, which was NOT recovered. So I’m pretty doomed.

And it didn’t take long for ‘CHAINSWAW’ BRONSKI 8/3 to finish me off with an electric knife.

I should have taken the cat to a shelter instead.
Profile Image for Ben.
736 reviews
September 13, 2020
One of the oddest entries in the Fighting Fantasy series is this 1985 number by Steve Jackson.

You’re a regular office worker living a double life as a superhero in a gamebook that’s something of a love letter to comic books. You do have a mission but most of the time you’re darting around the city doing random things like going to a theme park, visiting your aunt, eating pizza and watching TV. Weird.

Oh, and two wrong decisions in and you can end up falling in dog’s doo doo (stay away from the “over-large woman”).

I liked the atmosphere, the randomness of the choices you have to make, and the beautiful comic book artwork by Brian Bolland.

At the end of the day, though, Appointment With FEAR is an elaborate joke. Elegant and beautiful, yes, but a joke nonetheless. Its amusing lack of seriousness meant that I just couldn’t take it seriously enough to care very much whilst playing it.


Oh and I LOVE that cover (the Puffin one is best).
545 reviews
February 5, 2023
I'd completely forgotten this book until just now but I've been reminded that, after Starship Traveller, it was my favourite one in the series. I always preferred Steve Jackson's books to Ian Livingstone's and I had more of an interest in sci-fi than fantasy, so even though I enjoyed many Fighting Fantasy books, the ones that I looked out for were the ones that went against the grain a bit.

I remember really enjoying this and finding it a bit of a thrill to be able to play as a superhero. I liked having a choice of powers and think it was quite funny too, but can't remember the details. I THINK I finished it but I can't be sure, but I can be sure that I enjoyed it enough to play it multiple times and to categorise it mentally as my second favourite in the series.
Profile Image for James Fennell.
7 reviews
January 28, 2020
Very fun and original book. Found the different paths interesting regarding the different classes. Riddles and puzzles are genuinely difficult but not difficult enough to be hard. Would highly recommend this book to anyone with a functioning respiratory system.

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Peace
Profile Image for Juho Pohjalainen.
Author 5 books351 followers
February 5, 2019
One thing that always caught my eye about this book was how easily the main character could decide to give up on your job and go to the amusement park or something... and how always, without fail, something would come up and ruin your day.

That's really about all there is to say about it. All in all a fairly forgettable and not very well-designed superhero pastiche. Though I did like how the illustrations make a bit of a comic book panel imitation in them.
Profile Image for Marina.
287 reviews6 followers
September 20, 2025
The superhero theme just doesn't work for me, even if I can appreciate the book seems well-designed and very fun and campy in an original Bronze Age comic book sort of way! I just don't really have it in me to engage with the surface level tropes of the superhero genre anymore... as horrible and pretentious as that sounds... would highly recommend if you *do* like superheroes though!
292 reviews
May 25, 2025
Couldn't beat this as a child - superhero comic books were never my thing, and soon lost interest in this tough book.
It captures the feel of those old comics well, and the crisp art is perfect for the setting.
12 reviews
October 22, 2018
Loved the change from the typical fantasy book fighting RPG. Instead the super powers and the story that comes along with them got me enthralled
Profile Image for J.D. Mitchell.
Author 4 books15 followers
July 7, 2023
What a tough and interesting book. So many options, so many ways to play; almost too many! I'm not a huge super hero genre fan, but I've got to respect what this gamebook pulls off. Solid encounters and good drawings, plus the various entry-modifying clues to find solutions, make for engaging gameplay with much replay value.
Profile Image for Chris.
76 reviews1 follower
October 5, 2021
Appointment with F.E.A.R is a frightfully nostalgic read that will be right up and Marvel/DC fan's alley.

I read this one so many times when I was younger but could never figure out reference that I needed to go to at the end so, as a result, I couldn't finish it.

That said, however, I ordered a copy to go over on my YouTube channel and it was as if I picked up from where I left off all those years ago. I went back to my favourite encounter of the book and fought The Reincarnation whilst trying to get to my auntie. The encounter was significantly less campy than what I remember but, who cares, I essentially nuked the guy in the middle of a graveyard and it was fun!

You fight various villains whilst trying to stop F.E.A.R from carrying out their sinister plan. You'll need to make the right choices and find the right clues in order to save the day. The villains are fun the encounters are great and, all in all, you've got a solid read. I'm hoping to go back and read through the book again once I've finished my series!

5/5

570 reviews
April 2, 2020
Lived this one as it is set in a city that could be anywhere,( although it has an American slant ) on things,fighting a RIPPER SHARK was a highlight for me and I loved the comedy and illustrations!!! Great FF book!!
Profile Image for Vito.
186 reviews12 followers
March 9, 2011
Giocato tre volte e perso ignobilmente tutte e tre, poi mi sono anche rotto: va bene il tuffo nel passato, ma dopo un po' basta, eh.
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