“Cher. Death is. Pain’s life. And there’s, above all, sons of bitches.” - Meg Kady
Meg’s a secondary character, but she sums up the emotional arc of this book pretty darn well. It was a slow-tilted ride of backstabbing intrigue… which I enjoyed, though a bit less than the other Cherryh books I’ve read.
This is Alliance/Union ‘verse, but you really don’t need the other books to grasp this one. Taking place well in advance of Downbelow Station, it follows a ragtag group of space miners working and living in the asteroid belt. Governed by Earth law and Company rules, in spitting distance of “the motherwell,” the atmosphere is different than either the Stationers seen in Downbelow or the deep-space Merchanters in Merchanter’s Luck. These are in-system, blue-collar workers, and it makes for a striking story.
It starts slow and claustrophobic, which seems to be a theme for Cherryh. Ben and Bird, two freelance asteroid miners, find another ship tumbling in space. Its pilot, Decker, is traumatized and half dead, and his partner is missing, dead under suspicious circumstances. Dragging him back to the Company station means taking a loss on three months of would-have-been work, and that’s only the start of trouble Decker brings.
Aside from the first chapters, the book takes place during “Heavy Time:” that time of recovery and preparation undertaken by spacers between outings. With a lifestyle that depends on zero-g labor, the 0.9g station recovery periods are essential for continued health. In the narrative arc, this also correlates to the recovery/preparation of the characters and the slow plot. We’re introduced to Dekker right as he comes out of a traumatic event, and his life really doesn’t improve from there. The incident that stranded his ship becomes a flashpoint that fundamentally alters System politics.
Bird’s an old-school spacer, the oldest miner in the Belt. everyone knows him, and most people like him. His Earthborn altruism is infuriating for his partner, Ben, who exemplifies the rulebound, educated class of kids raised and trained by the company Institute. Ben is, quite frankly, a self-serving snake. An opportunity comes along, and he doesn’t much care who he’s screwing over by taking it. As much as he frustrates Bird, he’s equally frustrated by Bird. Their whole partnership is built on tension: generational, cultural, and educational/class-based.
Meg and Sal, the other set of spacers we meet, have a similar tension. Meg herself is something like a space-diva anarchist, but Sal’s family are Shepherds (a kind of upper-class space-union that disapproves of ‘rab like Meg).
Decker is… a mess. And mental health resources apparently don’t exist, or have been diverted by corporate intrigue.
Where this book suffers is in its pacing. As much as I generally enjoy the circles of corporate machinations and internal character worries, the longwinded prose wore thin by the halfway point. The jacket on this edition calls Heavy Time as a thriller, but in my opinion it doesn’t quite earn that status, even with the substantial action pickup toward the end of the book.
I did like the attention to corporate politics, but that’s something Cherryh seems to do well--full-stop. We have company interests and increasing automation trying to drive the Shepherds (think unions) and free-runners (independents) out of business, we have Earth Company ramping up for the next era of war in the Beyond, and on top of all that we have the human drama. Ben and Bird, Dekker, Meg and Sal, various investigative parties (who DON’T have all the answers.)
And somehow, at the end, everything is okay. The end is also a bit startling, though, because while I knew that Heavy Time was before Downbelow Station, I didn’t realize just how long before. The clues were all there, but I must have had blinders on.
The ending is in the vein on “happy for now” which, again, is something I’m coming to expect from Cherryh. Hellburner closely follows Heavy Time, and I’ll admit I’m a little hesitant about the next book. Didn’t want to start it before I’d compiled my thoughts on this one, for example. Still, HT doesn’t end on a cliffhanger or anything, but it’s open enough that I think rolling into Hellburner should be straightforward.