This review is mostly a summary of the plot points, so if you’re not into spoilers, then just skip my review, or scroll down to the end where I’ll give my assessment of the tale without ruining the action. It will be pretty short and concise, helpful even, maybe.
I was interested in revisiting Hawkmoon, having read Books#5-#7 (subtitled The Chronicles of Castle Brass #1-#3), so I found myself back at the start of Hawkmoon’s adventures, at least as they are titled by Moorcock anyway!
As we prepare to start Book#4, the final in the History of the Runestaff (!!), we are reminded that Granbretan has ravaged Europe and eastward, vanquishing all save Castle Brass. And so the name becomes a talisman of rebellion and hope. But our heroes have only delayed things, having escaped, not defeated the Dark Empire. Meliadus returns to Huon’s court, a failed man, and Hawkmoon sails to Europe, against the Warrior’s direction, seeking Yisselda and his people. How will it all be resolved, and what of the Runestaff’s needs??
Part one starts with Meliadus being reprimanded for personal vendettas against King Huon’s wishes, and, sufficiently admonished, he seeks out Flana, who is pining for D’Averc again, still. Hawkmoon and D’Averc, meanwhile, are attacked by marine beasts and scuttled on an island. There he meets Orland Fank, “spiritual brother” of the Warrior, enemy of the Dark Empire, of course! He provides the duo a boat and they are re-redirected east to Dnark, so the Warrior was right, in a way. They land at what they name The City of Glowing Shadows, and are re-reunited with Jehamia Cohnahlias (another iteration of Jhary…). They meet the Great Good Ones and learn they are in Dnark, home of the Runestaff. How convenient… But another is here, Shenegar Trott, of the vile Dark Empire. And his army soon overwhelms the city, Jehamia is captured, and Hawkmoon is saved and transported, magically, to the Hall of the Runestaff. Within moments, Orland and the Warrior join them, facing them is Shenegar, his men, and Jehamia. An impasse! A battle, more like it. Sword of Dawn, Legions of Dawn, Great Good Ones all aid in Hawkmoon attaining the Runestaff (which holds Jehamia’s spirit). He is tasked with returning to Europe to save the world. Simple enough, right Hawkmoon?
Part two is prefaced with the destiny-or-doom of swearing on the Runestaff. Meliadus and Hawkmoon are connected by such a sworn oath and the final confrontation looms.
The action begins with Meliadus seeking help to find Yisselda and Castle Brass: with Flana discussing a mutually beneficial partnering, with Kalan being “loyalty tested”, with Taragorm and Tozer seeking transport to Kamarg, and with King Huon to be sent to Amarekh, with Flana and Masked Warriors, to seek Trott. Instead, Meliadus and Flana decide to usurp Huon’s throne to better serve each of their aims.
Now all our combatants are planning, assembling, scheming: Hawkmoon and his allies, Meliadus and his troops, King Huon in his stronghold. Behold the Runestaff and its power, twisting fates and fortunes alike.
Part three brings us to the long-awaited, long fated resolution.
At Castle Brass, Hawkmoon eyes his weapons: the Red Amulet, the Rings of Mygan, the Sword of Dawn, Rinal’s machine, and the Runestaff. Mighty weapons, but enough? Before the fighting even commences, Taragorm’s creation cracks the Rings and breaks Rinal’s machine. Two down already! And in the morning the find Kamarg laid waste, utterly. And yet a friend returns, Orland Fank. Could this be help, or simply false hope? He brings six new helms - the good equivalent of the Dark Empire Mask - and each is taken by its owner: Hawkmoon, D’Averc, Oladahn, Count Brass, and… Bowgentle (poet-warrior!) and Yisselda (warrioress!!).
Meliadus captains the Masked Men, still unable to claim victory, still unsure if Taragorm’s machine worked, returning Castle Brass to this plane. He also awaits Kalan’s device (that for one, but also to reactivate the Black Jewel!), but gains an ally in Adaz of the Hounds, who tells Meliadus of Trott’s death, Hawkmoon’s acquisition of the Runestaff, and Castle Brass’ return to here and now! Is victory not far behind?!? Meliadus soon kills Huon, blinding himself temporarily (??) in the process. Flana is raised as Queen of Granbretan, and Kalan tells Meliadus he can take control of the Black Jewel at last. What end is this?? As Hawkmoon presses to Londra, the Dark Empire’s last bastion, Oladahn and Brass are killed, and the Black Jewel has been reactivated. Hawkmoon turns to the Runestaff for power and aid, but even so Bowgentle and D’Averc are killed. Now they are three, against Meliadus and the Dark Empire. But this being a hero’s tale Hawkmoon uses the Runestaff’s power to wield the Sword of Dawn and kill Meliadus. The wrap-up is quick: Queen Flana desires to rule peacefully, Hawkmoon and Yisselda return to Castle Brass, and Orland Fank takes the Red Amulet, the Sword of Dawn, and the Runestaff with him until, or if, they are ever needed again. Thus ends the History of the Runestaff.
Not a lot different from Book#3, critically. So I’m just copy-pasta-ing that review, mostly. Deal with it. Or, find the differences, if there are any! Hahahahaha!
A bit longer, relatively speaking, than the Castle Brass, Corum, or Elric books, but enjoyable all the same. Not as many crossover details from other Eternal Champion tales in this book, surprisingly, and quite a few more hero-deaths than expected. Moorcock does well to manage all the action and locations, keeping the tale’s pacing throughout, but the multiplicity of characters leaves the plot a tad thin in places, and resolutions - the rushed ending! - are quite a bit too tidy . Hawkmoon is ever the reluctant Champion, which makes him less likeable for me than Corum or Elric. Not quite as good as other Champion iterations, but with only the oft-pilloried Erekosë trilogy left, Hawkmoon will at not be the worst Champion of Moorcock’s Multiverse.