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368 pages, Paperback
First published October 8, 2019
In the real world, political authority comes from noble birth, or in rare cases because someone found a magic sword. But in middle school, class presidents are chosen democratically. This process involves homemade posters, wildly unrealistic promises, and capturing a plurality of the votes cast by the class. Though the title of class president is largely meaningless, it is still relentlessly sought by Overachievers, Nerds, Jocks, and Class Clowns alike. (Pg. 162)The story is told from Hall Master Albiorix’s perspective. He functions as the grounded and relatable character of the party. As the HM, he doesn’t have a character to embody once his party is sucked into the game. Albiorix remains himself and gives readers an easy entry point into the worlds of Bríandalör and Homerooms & Hall Passes.
In Homerooms & Hall Passes, the players embodied "middle-school students," but the Hall Master was in charge of basically everything else. It was Albiorix's job to plan ahead, set the scene, arbitrate the rules, and most important, make sure everyone was having fun. He'd spend hours every week drawing up maps, planning out challenges, and poring over the countless H&H sourcebooks that filled his satchel.The players sit down to play when an evil curse is activated and they suddenly find themselves within the game, having become the characters they had imagined: a class clown, an overachiever, a loner, and a nerd. And a "new kid," as the game master didn't have a character. They quickly discover it takes more than a high dice roll on a skill check to pass a quiz and algebra problems can't be solved by smashing them with a mighty hammer. They're stuck, and their only hope of survival is not failing the game's goals by succeeding as middle school students. They rise to the challenge and set about figuring out this strange, new world they must now navigate, peers, teachers, administrators, parents, and all.
The module he was currently running was called The Semester of Stultification. In tonight's game, the players would face a daunting series of challenges: a grueling five-paragraph essay dumped on their characters right at the beginning of JADMS Spirit Week. Not to mention an upcoming earth sciences quiz, a concert band recital, a class election, and a big algebra test. To rise to these challenges would take skill, cunning, impeccable time management, and of course a few lucky rolls of the dice. Albiorix chuckled maniacally to himself.
Though the school day should obviously remain the focus of play, it is important to remember that in Suburbia, school isn't everything. Optometrist appointments, long waits in grocery-store parking lots, flossing before bed--a creative Hall Master can turn such experiences into miniature nonadventures all their own!Luckily, though the point of H&H is to provide a break from fantasy adventures by immersing players in nonadventures, this book is not the least bit stultifying. It's a tale worth sharing in taverns everywhere.
"Bah!" said Thromdurr. "If a task is easy, it is hardly worth doing. The purest joy in life is meeting great challenges head-on and bludgeoning them into submission. Otherwise the empty feeling returns. Mark my words: I will master earth sciences yet!"