It could be worse. You could be stuck with a literal shoulder demon.
After dying and being reborn into a world that's built like a video game, Jim has found himself stuck in a very old world style new player zone for low level adventurers. Unfortunately, the zone fell out of use centuries ago, and no one told the monsters they were supposed to take it easy on the Noobs. Even worse, the only new player around is Jim.
Jim has been given an opportunity, and he'll do his best to take advantage of it.
OK, I was duped. I went in because I saw "Mayor" and I love settlement-building gamelit/litrpg. I got off the train before it started in earnest, if it ever does.
A few things didn't work for me right from the start:
1. The "I had a life" spiel.
This raised my hackles big time. See, a wife and kids are not abstract concepts; they are people with personalities, and a profound impact on your life. You cannot brood about them for an hour, then shrug it off because you had a badass life insurance. It sounded like someone who had a vague idea of what family life should be like, at least on the responsibility front, and decided one morning that they could fake it. When you can't make me believe who you were, you are starting off on the wrong foot.
2. The clueless newbie guy who tricks professionals.
Nah, I don't buy that stuff anymore.
3. The never-ending snark-fest.
Please, please, make it stop! Enough! We get it, you're witty! Enough! PLEEEAAAASSEEE!!!
4. Stats-quagmire
For the past 2 years, I've been reading LitRPG almost exclusively, so I've compiled an internal meter for what is stats-light or stats-heavy. Now for THIS book, it's pretty simple. I actually turned it into a game. Tried random fast-forwards, and 4 times out of 5, I'd be knee-deep in stat sheet.
Ok, I know it's called LitRPG, and as such, game mechanics are a big part of the story. But when game mechanics and stats-rambling ARE the freaking story, and the plot is naught but filler, I freaking draw the line. Sorry. A book should still mostly be about "what happened next", not how many rolls of a 20 it took.
So yeah, I jumped this ship. Ya'll may enjoy it. I didn't.
This is a LitRPG isekai with a bit of a twist. The demons responsible for dragging Jim into this new world forget to erase his memories so he gets loose in the pre-life phase making them chase him down. Something about that lets him have multiple classes (probably because he handled a bunch of the options without choosing any of them in that pre-life phase). So he ends up with a demon companion and a way to get way more powerful than the norm by having extra options in his approach to problem solving.
Since he starts in an abandoned noob area, he encounters lots of foes that are tougher than normal, with the side effect of him advancing pretty quick too. Finding an abandoned village and figuring out how to turn on its automated defenses brings him into the titular situation to build from there. Rescuing people to be his citizens and figuring out how to make the whole system work takes us the rest of the story.
And I honestly don't have much more to say except that the pace is good, the system is interesting, and I liked how it all flowed together. That his name is the local equivalent of "Spot" is a joke that wore thin and the demon companion interactions don't really have a rudder (they're all over the place, sometimes antagonistic, sometimes crass, sometimes helpful with no real reason for which you are going to get at any given moment) so I can't give this the full five stars. It's good enough that I'm going to round up from 4½, though.
A note about Chaste: Another annoyance is Jim's "I'm married" schtick. His previous life just doesn't feel that present and saying "well, til death do us part is a promise fulfilled" to himself every now and then is just lame when that's as far as you get, ever. Because he doesn't actually process that into what he wants now that he's in a new world. In other words, it's a lame shield against forming romantic relationships and one that feels almost rote. So this is chaste, but that doesn't seem like it has any reason beyond the author dictating that it be so.
For a book with Mayor in the tittle, there's very little settlement building going on.
But that's ok, it's hardly noticeable. A really fun read, with a novel take on the genre. I'm glad I picked it up quite a bit of time after it released, as the waiting time for the next iteration will be shortened.
Under my personal rating scale, this book is a two... meaning it is entirely forgettable and genuinely a waste of time. Under another person's rating scale it might be a 1 since it was very bad. The book is so forgettable that I won't bother going into too much detail about how much it sucked. There was a lot of continuity issues. Stats didn't add up, the effects of stats did not have a clear 'conversion factor', time seemed wonky, and things he could and couldn't do seemed arbitrarily decided and had no sense to it. There was an insane amount of stat checks. Like, actually insane. I know that they're a big part of this genre, but there's better ways to do it and it's certainly not mandatory to do it as frequently and in such depth as this author did it. There is one particular scene where MC does a stat check and describes EVERY skill that he's gotten and what it's good for(and there's a skill for everything in this world, such as hiking and walking)... And then immediately went BACK INTO the abilities he's acquired and further detailed why it would be beneficial to level, how he'd use it, and other honestly worthless drivel. The humor is crude. Sometimes crude humor is funny, but it's done so frequently and so mindlessly that it's actually unfunny. The running gag of the book that's explained towards the end was so sorely stupid and overplayed that I was over it before the punchline hit. The world is poorly built. We get little to no information on it basically ever, and I can only assume it's because author had no fucking clue about it yet either. The 'familiar' that MC receives is abhorrently unhelpful. MC wasn't relatable, was extremely boring, and entirely forgettable. I actually have no idea what his name is anymore, and HIS NAME WAS THE JOKE FOR THE WHOLE FUCKING BOOK.
I love LitRPG, but this was just too boring and wasn't even remotely engaging. I get the irony that when you start out playing an RPG you fight low level things like goblins and wolves...but did the whole book have to be about lame goblin fights? It would've been different if they were action packed, but it was lacking. A LOT.
Also, the whole back story of his life is just weird and is mentioned randomly throughout the story and I don't even see the point? I liked the concept, but I don't feel it was executed correctly.
The leveling was the best part, and it was few and far between. Sorry, but this just wasn't an interesting story.
This book is not a bad book, but the author is pretty immature...he named a familiar in the book Shart...that should give you an indication on what I mean... The book had a few too many repetitive explanations as well, but all in all it is an amusing read. I'll most likely continue with the next book when it is written.
This just wasn’t my flavor. Way too many stats pages for my taste. The redundancy really started to bother me by the end of the book. It looks like the rest of the books get better, but gosh I don’t know if I can force myself to read another
I saw an interview with the author who stated that he decided to write a book because he had never written a book before; not because he had an idea or anything to say. And he wrote this book quickly, saying that it just flowed out of him; it makes sense that he didn't have a plan. He also said that the first draft was terrible, even his wife said so; they cleaned it up and...gave us this. If this is what they decided to publish, I'd hate to see what they discarded.
This is a total Mary Sue/Gary Stu story from the outset; the intro chapter shows that the main character is unbound, which comes back throughout the story as the character can gain anything he needs, unlimited by character type. There are several points in which the character just happens to have a power that he needs without any setup (unless I missed the setup in the pages of stat lists that I went from skimming to fully skipping).
There are many sections that take place in the menu which are basically just a user guide written in prose. The whole book is basically your most boring friend telling you in detail about an RPG they played. If that and characters named "Shart" and adolescent commentary are things that interest you, you might enjoy this.
It's not the worst I've read, but it definitely became a chore in the second half.
This was just okay. There were some things that I liked but they got a little old after a while. I think the biggest issue I have is that the main character Jim spent about 95% of the book without other people around. As much as I enjoy stats and crafting, there has to be more than that. Jim dies and his soul is stolen by a demon to be placed on a new world. This new world has game mechanics. One of the demons makes a mistake which allows Jim to keep all his memories. Things happen and he ends up being bound to a demon on this new world, but he isn't where he is supposed to be. He also has access to more classes than he is supposed to have. Normally a person can only have one class, but Jim seems to be able to unlock almost all of them if he performs the right action. He ends up finding an abandoned town that still has a barrier to keep out monsters. He claims the town and becomes mayor. He then goes about trying to level and make gear as the town is surrounded by goblins. He saves a family of people and then later in the story saves a bunch of other people. I liked Jim's snark but as I mentioned above, it did get a little old and repetitive after a while. The issue with Jim's short name also became a little old. The stats were nothing special. He added a point in strength and it went from average to above-average. Yeah, real technical. None of the stats/skills were interesting enough to deserve the level of explanation they got. I did enjoy it more when other people showed up, so maybe I will like the next book better.
Fun story and entertaining characters, desperately in need of a good editor. There are significant grammatical errors that could be fixed by a good editor and a lot of incorrect word choice that needs to be corrected as well (ex: crossbows have “sights” not “sites”). The main character will also begin referring to items he owns as if we should know about them, even though it’s the first time they’re being discussed (ex: he talks about taking out his magical swords during a fight, but that is the first time the magical swords are ever mentioned).
This entire review has been hidden because of spoilers.
First, the repetitive showing of the *entire* character sheet was ridiculous. It amounted to pages, especially as the skills list grew. Then there was the incessant discussion of skills progression. So much detail for so little actual character development and plot movement.
This isn’t really a story. It’s a lame diary. There is no narrative force, there is no movement to the plot, there is no real goal. The one actual quest that could give structure, the MC refuses to accept.
Let me put this in a way the main character would understand: This was ass. This was poopy poop. The hardcore bondage session with the ogre was too much (lolol, just kidding!!!) Read this book as you evacuate your bowls like how Cascada evacuated the dancefloor in 2009. Pee, urine, human effluent 0/10, nobody got kicked in the balls :( made me sad-sad
Явно много от хората, които се увличат от ролеви игри са малко по-плитко или даже малко по-дълбоко в спектъра на аутизма, защото обсесията им с математическите системи, по които тия игри работят е направо прекалена.
Същото се получава, когато такъв човек се мъчи да пише в иначе набиращия популярност стил за "ролеви роман", в който героите имат нещо като вътрешен интерфейс, чрез който получават "умения" и "точки" имащи отражение в действителността.
Въпреки няколкото отлични примери за такъв стил романи (добър пример 1, добър пример 2), повечето автори се занимават твърде много със "системата" и уменията и отделят съвсем малко внимание на неща като действие и стил на писане, което прави творенията им тотално нечитаеми за хора, които не са аутисти като тях. Пример за което е настоящата книга.
I thoroughly enjoyed this book. The author was unknown to me but is in my short list now. The main character 'Jim' is a hoot and very practical and down to earth. I love the snark and self depreciating humor. The world that is being crafted to very well thought out and our hero has many advantages but prob needs all of them. I like the rpg system and progression in this book but expect more expansive in the future if the author is true to his writing so far. This book has crafting(a favorite), big battles, personal growth, exploration, and unique abilities. Can't wait for the next book. Hope the author is a fast writer. Whooot!
A rather amusing entry into the LitRPG collections. It's always amusing to see things go not quite right for those plotting the downfall of inocent players, even if it's one they didn't know was going to be familiar with the environment. I personally think Jim should have eliminated the demon at the first opportunity, but what the heck, it still made for entertaining reading, and if you're up for a little fun, this story should fit the bill quite nicely.
It's just super "already been done before". I would have given it more stars based on the story actually being a bit fun at first, but the characters totally killed it for me. They are unintelligent and unrealistic in their interactions and reactions. Their act like they have the intelligence of a child then just randomly cuss all the time to try and beef up the dialogue. It's hard to get inspired by no brain characters.
Guy dies, is pulled into RPG game by demon who becomes his sidekick. They build a village. Orcs are bad.
Not much more beyond that. It was KU so no big loss of time or money and I'd probably read the next one. The MC was likeable enough but the author tries too hard to be edgy.
The first novel in this series is a bit rough prose wise, but if you can get beyond it there is a great story and a strange world here for you to explore. The novels improve as the series goes along and the series is in my top 5.
Great narration and fun story. Though, I feel like the stark is more obnoxious on the re-read. I hope the fun intro type of events will continue to pop up in the series.
The stats are too intricate for my tastes, especially while absorbing everything via audio only. But that's fine. Jim lists off the stats, how they interact and why he chose one path over another. Makes no sense to me, but I'm ok with that lol. There's plenty else interesting going on. The battles also tend to be too stat-heavy and don't follow our world's "rules of combat". But as long as the author doesn't let our low level MC succeed against strong enemies that have defeated many a strong warrior already; I'll live.
It's a RPG book. The main character has died and ended up having his soul used as a character but they forgot to wipe his memory so things didn't go well for the demon who was trying to use him. The main character isn't all that likable, nor is the demon who "created" him. At least the main character seems to do the "right thing" or does acts of kindness, but you're not all that attached to him and a lot of the story is listing his stats and how they grow and how there is something odd in how he isn't a traditional character but with unheard of aspects that combine unusually. It probably means more to an actual gamer which I am not. The story is relatively interesting, but the stats and gaming aspect get a bit tiresome and when you add a character that you don't really become attached to make it less than a fabulous story.
Three chapters in and you can no longer count on two hands how many pee or pop jokes there have been. It’s a lot. It’s like a 13 year old wrote the story and thought they were funny. It really isn’t funny to listen to the hero purposefully pee on another character. Nope. The stats are ridiculous. Overwhelming amount of them and they distract terribly from the actual action and events of the story. Rather than reading a fight scene, it’s a list of stats going up and down most of the time with a few lines of description thrown in. Oh and the backstory of “I had wife and kids” and immediately just gives up on them and goes about new life… no shock, no plans to get home… just moved on like the other characters mean nothing to him. Is the hero a psychopath?
A fun read that doesn't take itself too seriously.
A bit heavy on the stats and character sheets, but that's not unexpected in a book like this. Jim seems a reasonable sort and I'm interested to see where this goes.
I’d been putting off reading this book for a while but man was I being stupid. A great read with plenty of action and good humor. Can’t wait to see more. Don’t mess with the mayor of noobtown
Despite the horrible cover art, this was an excellent crunch litrpg book. And for a change from many litrpg books, none of the primary characters are massive idiots. Good book. Waiting for next.
I hope it gets better, because the village leveling up bit is why I picked this book up. But man, is the dialogue between Jim and Shart irritating. Hope it chills a bit in the next book. Still giving it a chance, though.
Some nerds will never fail to vex me because they'll complain about someone like Rey from Star Wars being overpowered and then they'll read Mayor of Noobtown where a guy gets isekai'd into. fantasy world and takes down a huge goblin encampment in a matter of weeks. I can't begin to understand the appeal of the LitRPG genre. Maybe this was a bad example of the genre despite its 4.06 rating on Goodreads, but throughout I was met with the narrator spitting meaningless numbers at me, arbitrary "rules" blocking characters off from doing random things, and number crunching in place of drama or excitement during tense scenes. And this is coming from someone who's spent a good portion of his life playing Dungeons & Dragons, Baldur's Gate, Skyrim (to be fair though I don't like Skyrim), RuneQuest, Pathfinder, etc. This novel gets rid of all of the things that make the fantasy genre great and replaces it with the equivalent of reading those "Example of Play" sections in the Dungeon Master's Guide. If you want this kind of RPG mathing mixed into your drama, go listen to an Actual Play podcast - or better yet, go play a TTRPG. 372 Pages We'll Never Get Back has once again lead me to a place I wouldn't normally go with a Flaming Raging Poisoning Sword of Doom.