A graphic novel anthology expanding on the live-action movie directed by Guy Ritchie, Disney's Aladdin.
Travel through the vibrant city of Agrabah in four interconnected tales connected to Disney's live-action film. Follow a day in the lives of Aladdin, Jasmine, and Genie, and discover what friends Abu, Raja, and Magic Carpet are up to.
Writer Corinna Bechko (Angel Season 11, Once Upon a Time), brings the individuality and spirit of Aladdin and friends to the forefront in this fun-filled anthology.
Corinna Bechko has been writing comics since her horror graphic novel Heathentown was published by Image/Shadowline in 2009. Since then she worked for Marvel, DC, Boom!, Image, and Dark Horse, among others, on titles such as Planet of the Apes, Star Wars: Legacy, Savage Hulk, Aliens/Vampirella, Invisible Republic, and Green Lantern: Earth One. She was recently short-listed for the Aeon Award for her prose short Sooterkin. She is a zoologist by training.
So the new portrayal of Agrabah fairs better at middle eastern representation, but the below average stories do not make exploring this city worth your while.
This was really sweet. I loved the little stories about the main characters and how it built on the film versions of them. The art was simple but worked within the setting. I don’t think the dialogue fit the characters, but I’m not complaining. This was a lovely trek back into Agrabah. A book filled with kindness and hope. Worth a foray if you enjoyed the live action adaptation and want to reminisce about that world again.
When reading comic books and graphic novels, the illustrations are just as important to me as the storyline. If I don't find the illustrations to be appealing then it makes it challenging to read to the story and enjoy it. I was incredibly torn by the art in this book. Sometimes the artwork was gorgeous, but the people tended to be not well done (in fact Aladdin was a little scary looking). It definitely affected my enjoyment, although the stories were simple and cute. The style felt like it was geared more towards teen readers, but some of the stories felt more like fables where characters learn a lesson which is typically a style targeting children. Overall, it was a quick, easy read but nothing too memorable.
*I received this book as an eARC from Dark Horse Books via Edelweiss. I voluntarily read and reviewed an advanced copy of this book. All thoughts and opinions are my own.*
This graphic novel compiles four different tales featuring characters from the live-action remake of Disney's Aladdin. Honestly, I did not like this book. The artwork imitates the film's look, but is very poor quality. The details in the images are not great. The stories told are unnecessary. They're very basic and don't have much depth. Aladdin helps out a kid on the streets and shows him how people help each other in the city. Jasmine and Raja run from palace guards and then talk about books versus experiences.
The characters just interact, talking about their themes from the film. This story does not add anything new or different. These tie-ins or ancillary material should strengthen the original content, but this is just boring.
I give this book a 2/5. And that's probably generous. I don't often find books like this that seem to be just rushed out to meet demand. The stories are not good and the artwork is lacking.
I greatly enjoyed the 4 stories and valuable lessons learned, mainly on self-absorbed and selfish motives whereas to see how to be selfless, humane, and show humility. To be content. Beautiful colors, art.
Many of my students wanted to read this comic book from the Comics Plus Library Edition so I decided to give it a try. Four different tales set in the Disney Aladdin world with very colorful illustrations.