Excellent introduction to the psychological, social, physical, and emotional aspects of good character design. Explains key concepts from psychology and social science, including cultural and gender specific roles and perceptions, and includes design exercises to explore ideas further. Especially suited for people who want to develop a firm grounding in starting to think about game design in a holistic sense. Included are some quite interesting interviews with game designers; I especially enjoyed the insights from Hasegawa and Tsurumi of Sony on differences between the American and Japanese markets when trying to develop the same franchise for both.
This offers a framework; it isn't immediately practical -- the author won't be holding your hand while you design your first main character.
Good organization, clear writing easily understandable for lay people, and extensive references for anyone who wants to deepen their knowledge after reading this book.
My main quibble are the illustrations, which seem to me -- ironically -- quite ugly, and IMO don't always make their point as well as they could; there is no credit anywhere to the illustrator, so I have no idea who drew them. Also, alas the book is too expensive new. Distributing it without the DVD would cut that cost; one could just offer the files as downloads from the publisher's or author's website.