I was kinda nervous after reading a few different SW comics series and some of the new novels that I wasn't bringing the right mindset here, that I'd become unable to appreciate SW entirely. I was eager but also a bit hesitant to go back to Dark Times, one of my old favorites, in case it too would be tarnished by time. Fortunately, that's not the case.
First of all, the art in this series is just incredible. Wheatley's pencils are exquisite, a huge step above anything else in any of these comics. They feel so alive, dynamic, cinematic, in their scope and detail and framing. The Vader series in particular emphasize these big Coruscant vistas that make his world feel so empty and distant, and it works so well to enrich his emotion in those scenes. There's so much care and imagination put into every space, every ship, every city. There are dozens of new ship designs that just occur in the background and they're all so cool and fitting. The landscapes and cloudscapes have real composition, add drama and emotion and depth to action scenes. The sense of place is so important to Star Wars--there's a reason all the planets are so distinctive and uniform--and so few comics even try to deliver on that. I kind of want to just keep raving about this art but I don't know that I actually have all that much more to say. It's so good.
The grimdark premise of Dark Times reads a bit differently today than it did when it was fresh. This was one of the things I had feared, that it would feel limp and impotent, like a cheap attempt at shock, after reading grimdark fantasy that goes so much farther. Instead, quite the opposite is true. The dark elements feel almost restrained, pushing well beyond the norm in Republic (and most other EU material) but ultimately not that much farther than Revenge of the Sith and really just enough to do what it wants to do. After the Clone Wars, when Jedi feel empowered, zooming around the galaxy setting the fate of worlds and leading armies, Dark Times makes them unable to save even a single person from a terrible fate.
The story echoes ANH enough to capture the feel of the movies but not enough to feel uninspired. It jumps right into a full ship full of party members, but they're all great characters, each better than practically anything in Republic (which I should probably stop ragging exclusively on but hey). The pace moves fairly quickly but there are still plenty of moments for tension and bonding and character development in the crew. They don't just move from revelation to action to scheme exposition, but sit and weight risk and principle, explore background and identity. Greenbark and Jennir have some real and potent drama, and make some tough choices. The decision to go to Orvax IV is very effective. It, after the narrow and dramatic escape on New Plympto, feels so vast and untouchable. The scale of suffering, the power behind this new regime in the galaxy, which extends so far beyond the grip of the nearest stormtrooper. Both Orvax IV and Esseles are utterly gorgeous, too, full of opulent architecture.
There are hints of other stories going on in the galaxy--Vader's story intersects with Dark Lord, for instance, and references Purge--but they feel organically historical rather than obtrusively Connective, like so much of Republic. This is a very personal story, one that emerges naturally from the circumstances of the Dark Times, not one that feels tailor made to illustrate it. It's fuckin' great, and I'm so glad there are at least a few arcs of it out there to point to as evidence that the EU can be this good.
July 18 2011: [This review represents the entire Dark Times series so far (1-16) that I was able to get ahold of.]
Dark Times was brief (so far) but very tasty. They are pulling no punches with the whole "dark" bit. People are dying in droves, and in particularly gruesome ways. As with the best of the comics, the GFFA really comes alive in this series. The characters are great, the art is great, everything's super.