Ever read a book because of its cover? That's certainly why I read The Night Circus.....and it's the reason I picked up The Liar and the Thief.
Because the cover features a graphic design of a busy system of pipes, cogs, dials, gauges and levers on which silhouetted Victorian figures, including a racing boy, are posed in a delicious colour scheme of mint, complementary red, grey, dusty white and dirty yellow. Intriguing
For this is steampunkland, set in a quasi Victorian/ Tedwardian Croxford, Britain where Dickensian street gangs abound, as do toffs, corseted, brocaded ladies and......humanoid automata or mekanika.
Orphan Sin's job is to work the smog swirling streets, picking a pocket or two but the roles become reversed when Sin is himself snatched by the sinister-named Eldritch to become a recruit for COG, a mysterious organisation with a mission to secretly disable the weapons used by the endlessly warring nations.
Instead of revelling in the comforts his new life offers, Sin is wary and suspicious: just why has he been chosen? who can he trust amongst both the staff and other candidates? is COG really what it purports to be? With the start of competitive training Sin makes a friend (or is she?) and uses his street smarts against sneering, overprivileged peers. When Sin reads a concealed letter that confirms that something dodgy is going on the game's afoot. Cue: flouting of Cast-Iron Rules, adventures aplenty and feats of derring do.
Familiar tropes here but Ward - magician, hypnotist, storyteller, bookseller - employs these motifs to scaffold a uniquely told tale of good versus the machinations of the malign. Sin's a feisty, engaging hero who's prepared to give as good as he gets. Impulsive, yes, but also a survivor - quick to sum up a situation and act. He takes nothing as a given and his questioning and planning propel the action. And the girl characters are spunky with good lines and given both prominence and agency.
Ward conjures up a credible steampunk world: fish- shaped craft that transport passengers through an underwater pipeline, Croxford market's famed flurohydrous roof, a turquoise solution forced by hidden steam-driven pumps swirling between ironglass sheets, a magician who can produce a buckler from his hat brim, the Tedwardian inspired interiors of COG's headquarters, home to the COG high-ups (villainous or not?), suitably gothic in name (Noir, von Darque, Eldritch, Nimrod) and appearance.
Readers will enjoy Ward's humour (a tweet is, of course, a clockwork carrier pigeon), his use of next level vocab (futile, apex, scholarly, hierarchy, penance) and nods to current concerns: 'Mother fought hard to get women accepted into COG.....' 'I just don't think violence should be the answer. ' 'True enough......but unfortunately it's men asking the questions. '
This 300+ pager has enough steam and punk to sustain the interest of 8-12 year olds who love immersing themselves in a slightly altered reality with an appealing hero, plenty of action and a mystery to solve. A deserving winner of two prizes including the Storylines Tessa Duder award.