The Fearless Travelers' Guide to Wicked Places has a unique premise and shows real promise, but it falls short in its delivery.
The book opens by alluding that a dark tale lies in store. People have been vanishing from the little town of Mist Falls. Twelve-year-old Nell Perkins witnesses an abduction; she's the only one who really knows what's happening, but no one will listen to her, because Nell Perkins was well known in her small town for claiming to see things that did not exist.
When someone precious to Nell is abducted, she embarks on a dangerous adventure to get that beloved person back. Her journey takes her to a realm where Dreams and Nightmares have come to life. A great start to a story, but . . .
The characters lack emotional depth and suffer in terms of believability. For example, two characters barely react after witnessing the following: In an instant, the truck was lifted from the ground and flung hard against a tree on the other side of the road, with a shattering of glass and crushed metal. Other times, reactions to the mundane are overly dramatic, as when three children see a woman carrying a bird in a cage and they all felt a vast pit of emptiness inside, as though they had seen something terrible happen but could not say exactly what. They simply couldn't put into words why they felt so bad, yet the feeling remained.
Bizarre rules apply to this story, and those rules surface without preamble, making for a jarring experience:
Regarding witches: "The ones hunting you, they hate coffee. They avoid it, especially when sweet. The smell repulses them. They'll steer clear of this booth when they get here, and if you have it on your lips, all the better."
On using icicle shards from a place known as Vazencrack to hide from witches: "As long as we are touching [the ice], or touching what it is touching, no one will be able to see or hear us until the ice melts -- and it will melt. A few pieces like this will give us twenty minutes at most."
The creatures in this book are equally ridiculous:
Eight enormous horses that appeared to be part animal and part machine. The front of the animals -- their heads, necks, and chests -- were horses very real and very alive, but their bottom and back halves were motorcycles. One wheel in the front and two in the back. The creatures were beautiful, their coats made of brilliant gleaming liquid chrome that pulsed with life and their eyes a fierce chestnut color.
Out of a bank of purple clouds flew hundreds of [witches] racing toward them, on the backs of flying octopuses.
In addition, there are several distracting technical issues:
-Characters repeat dialogue:
"That cloud is on the hunt," Badger explained, "That's what this whole storm is about. The storm is a hunting party."
"A hunting party?" asked Nell.
"If [name omitted to avoid spoilers] was taken by that cloud, I am sorry. But listen, don't go looking for that cloud. Trust me on this."
"Don't go looking?" Nell said confused.
-Some of the characters serve the same narrative function, making for an overcrowded cast. The book would benefit from merging these dual-function characters into one person.
-Some words or phrases are used in absolute excess: Suddenly. All of a sudden. All at once. And the phrases Nell realized or Nell knew are relied on heavily throughout in order to explain-away feeble plot devices.
-At times, it feels like the author approached the book as though he were writing a movie script, rather than a novel:
At once, Badger and all the children were no longer looking out of their own eyes but out of Freyja Skoll's eyes, and all were thinking her thoughts, which a great dark tidal wave was passing over them. The ocean was not made of liquid but of insects, black and buzzing. The horrible sea blotted out the light in the sky, sucked the air from their lungs and separated them from one another.
-There are several typos throughout, but this is an ARC so those will presumably be corrected before publication.
To be fair, there are moments when the prose absolutely rocks:
Slowly, horribly, their faces stretched outward and became bird beaks. The beaks were black and sharply pointed, like ravens'. The witches didn't use utensils but stuck their fingers into the hot muck, pulled out snail shells, and cracked them in their pointed beaks, slurping the meat and crunching the shells with delight.
Hawks, buzzards, owls, falcons, and crows, these were the birds of Nightmares, creatures one finds looming in dark branches in lonely woods, circling high in starless skies above abandoned stretches of deserted road, and pecking on windows of unfamiliar, cobweb-dusted houses.
To conclude, The Fearless Travelers' Guide to Wicked Places is a kitschy book that reads like a movie script gone awry -- the kind that warrants walking out of the theater and asking for a refund. Nonetheless, the author's imaginative approach to the dream world will likely appeal to young readers for its over-the-top strangeness.
Special thanks to NetGalley and Peter Begler for providing a free ARC in exchange for this honest review.