Imagine waking up in a strange place where you don't recognize anything, and everyone you know and love is nowhere to be found. Now imagine that you are a Green Lantern. The rest of the Corps is missing, you don't know where you are and there's not a Power Battery to be found for as far as your ring can scan. Where are you? How did you get here? Those are just two of the many questions facing our heroes.
Collecting: Green Lantern Corps: Lost Army 1-6, Sneak Peek
Cullen grew up in rural North Carolina, but now lives in the St. Louis area with his wife Cindy and his son Jackson. His noir/horror comic (and first collaboration with Brian Hurtt), The Damned, was published in 2007 by Oni Press. The follow-up, The Damned: Prodigal Sons, was released in 2008. In addition to The Sixth Gun, his current projects include Crooked Hills, a middle reader horror prose series from Evileye Books; The Tooth, an original graphic novel from Oni Press; and various work for Marvel and DC. Somewhere along the way, Cullen founded Undaunted Press and edited the critically acclaimed small press horror magazine, Whispers from the Shattered Forum.
All writers must pay their dues, and Cullen has worked various odd jobs, including Alien Autopsy Specialist, Rodeo Clown, Professional Wrestler Manager, and Sasquatch Wrangler.
And, yes, he has fought for his life against mountain lions and he did perform on stage as the World's Youngest Hypnotist. Buy him a drink sometime, and he'll tell you all about it.
John and the other lanterns are lost in the universe before theirs and are trapped and thus they have to find a way back home but what they find are their enemies Krona and Relic and how they wprk together to return home and hat startling revealtions will be had. Plus the war of the light continues with Light-smiths and Light-pirates to oppose them and also whatever happened to Guy and the fate of Mogo. Okayish volume with too much exposition in the beginning but after that keeps up a good pace, fun banter between the corps and hint of some-new star-trekian type story themes and just fun adventure for the corps to come with amazing art throughout. An okayish one time-read.
World: Love the art. His work on Swamp Thing was fantastic and it's the same here. The emotions are real and the colors are warm yet solid. The world building is interesting and unexpected. When the Lanterns disappeared in the main GL book a lot of questions were posed, here we see where the Corps went. The scope is a bit small until the end but still interesting. This piece of the universe is fun.
Story: The pacing is alright, there was some instances where forward momentum was lacking and a direction for the series was needed. The central mystery is good but the nonchalant way we dealt with Relic and Krona I felt was underdeveloped. The world building is so tied into the story that it's the thing that makes this story more interesting than it is.
Characters: Interesting take on John, much more military and dealing with leading. Interesting but sometimes bordered on the cliché and also went somewhere darker that I didn't expect from John. I know he's had a lot of shit in his life with Xanshi and all the times he's killed to save the Corps but yeah I found this one to be a bit too grim. The rest of the Corps were great, I am falling in love with the Vindetti creation Two-Six. Baz was a throwaway and Krona and Relic are interesting ideas.
It was alright. A lot of questions and sometimes lacked pacing and direction.
Don't bother. I like Cullen Bunn's writing in general, and the story here works on occasion (although John Stewart's flashbacks get a little heavy-handed in their parallels), but for something that claims to be 'the entire Green Lantern Corps: the Lost Army miniseries in one exciting volume,' there is a woeful lack of closure. Or explanation. Or resolution of any sort. John Stewart and a number of Green Lanterns end up in another Universe (apparently the one before ours), and run into a number of threats both new and old (although the old threats aren't yet threats). So they do what they do best - fight, die, get imprisoned, break out, all that. They don't ultimately accomplish anything, and the rationale for why they end up where they are is two panels that point to another character as being responsible with no explanation. There's no resolution for the Lanterns, there's no resolution to the new villains and old, there's nothing but questions left tossed in the air. If I thought there were answers provided somewhere else, that might be okay. But if this is the complete series, it's basically a tease without a resolution. And nobody needs that. So don't waste your time. None of the Lanterns are doing much of anything memorable here (well, B'Dg gets a moment), the art is serviceable but only middling in quality; the best thing about the book is the alternate cover gallery. Don't bother.
This one was great fun and I really loved Jesus Saiz's artwork and colorwork. Best current Green Lantern book from DC in ages. Big thumbs up! Loved it!
Do all Green Lantern stories use deus ex machina to this extent? They are thrown into a foreign place, they meat characters that spring out of nowhere, they find solutions based on no previous experience in their new environment. It's just too covenient. Even failure is just an artificial obstacle, a delay until they achieve victory in the end. I'm beginning to think Green Lanterns aren't written for me, from the dubious basis of their powers, to the childish oaths. The artwork is solid, though.
John Stewart and a bunch of Lanterns are fighting the Cleaners, creatures that want to destroy light. They are alone in deep space with no backup until Guy Gardner joins them. He has both a Green and a Red ring now. Together they head for home, but it looks like they are not only far away, but probably in another dimension and another place in time - in the universe that existed before our own. The Lanterns' concern is on multiple fronts. If they save this universe, will their own cease to exist? How is their presence in this time influencing the future?
Bah, I wrote out my review and then Goodreads swallowed it.
Basically, this fills the gap between Green Lantern Corps/New Guardians/Red Lanterns being cancelled and Rebirth, shunting all of the GLC off into another space and time while Hal Jordan runs around being a renegade and the Sinestro Corps takes over policing the galaxy.
It's an interesting concept, especially once Relic and the Lightsmiths get involved, and it works well considering what went before it as part of the Lights Out crossover, but the John Stewart flashbacks are unnecessary and nothing we haven't seen before. The artwork from Jesus Saiz is gorgeous, and the colours are especially vivid.
I find it odd that there's no indication that the story continues in Green Lantern Corps: Edge of Oblivion, because now casual readers won't know where to go to find out how the story ends.
I've never been much of Green Lantern fan. I don't know why. I didn't really like GL until I watched the Justice League cartoons that had John Steward as GL, and then I liked them. Maybe because John seemed so much more human and relatable. I don't know. I picked this up because I read the free sample or sneak preview that was for the kindle and really enjoyed it.
The story is about the Lanterns being sent somewhere, they don't know where, and we start the story with John and his group struggling on an unknown planet. The story is pretty much fish out water for a bit and then it starts to raises issues and questions. There are in fact two stories- the Green Lantern story and the one about John in the army. The story is entirely from John's pov.
One of the things I liked about the preview was the male/female ratio and while this changes a bit as the story goes on (sadly), I did enjoy the fact that the women are not displayed as sexy big boobed appendages. Nice artwork.
The story could be a bit tighter. The plotting at times seems a bit - predictable, too much one high, than one low type of thing. But I did enjoy it. John's struggle, while dark, does make him relatable, and the plot raises interesting moral questions that seem to actually to be considered by the characters.
In the pages of the Green Lantern and Sinestro comics, a big plot point reveals that the entire Green Lantern Corps has disappeared. There's a good chance that it was mostly just done as a plot device to push Sinestro's takeover as the law in the galaxy. But now, at the tale end of the New 52, we get the first of two miniseries focusing on the displaced Corps.
The Green Lantern Corps discover that they're scattered inexplicably throughout a completely different universe and must figure out a way to get back. While I always love reading about the Corps and seeing them work together, and I appreciate the effort to link their predicament to plot developments introduced in the earlier Green Lantern Corps stories, it all still feels a little lazy and without much consequence. It's entertaining enough though, and I'm a sucker for the Green Lantern stories, so I'll stick around and see where it all goes in the sequel, Green Lantern Corps: Edge of Oblivion.
Reading this remind me that I have to catch up with whats been happening to Hal Jordan and what he has done since going "rogue" again. While I know that it was a ruse and only Kilowog knows the reason, it was still a confusing read for me at the start to see my favorite Green Lantern, John Stewart shunted off to some dimension along with the rest of the Green Lantern Corps.
Having established that, it was still a hoot seeing Relic again, after the turn out of events in "Lights Out" written by Robert Vendetti. In this incarnation, the Lanterns find out that they were transported both in time and physically into the dimension where Relic came from. That is behind the mysterious and impenetrable Source Wall, the barrier at the end of the Universe.
Stewart, who takes Leadership of the Corps, works with Relic and a surprising new addition to their ranks by way of a "resurrected" character, of which I shall not name for fear of spoiling you. All in all take the confusion quotient out of the way, and accept the collection for what it is and one will appreciate he storyline, the artwork and the inclusion of characters that we have read before but in a different light.
Currently the story is continued in another arc called Green Lantern Corps: Edge of Oblivion. While I would have to wait for the collected edition of stories instead of opting to buy them in single issues, it has piqued my curiosity in checking out what Hal has actually done (in previous graphic novels prior to the current DC Rebirth) which resulted in the Corps being banished to the edge of the Universe, and leaving the Sinestro Corps now "safeguarding" the Universe as we know it and enforcing the order that they know to be just and true.
This entire review has been hidden because of spoilers.
Finally a near perfect Green Lantern story. Cullen Bun and artist Jesus Saiz take the Green Lantern corp. into an unexpected adventure beyond space and time. John Stewart takes the lead as the entire Green Lantern Corps. finds itself transported to the universe before ours. First it takes our rag team band of heroes awhile to get adjusted to this strange universe and even more problematic they have to survive long enough to find a way back home. The lanterns are soon joined on their journey by a young Krona and a young Relic who have not yet become the evil counterparts they are in the Lantern's universe. Cullen Bunn does a great job of balancing the characteristics of each lantern although it is John Stewart who is in the spotlight. I really enjoyed the flashbacks to John's early days as an american U.S. soldier in Afghanistan. Jesus Saiz handles the artwork really well. I really enjoyed the lighting and colors. There some really nice cover spreads in this book. I can not wait to see where this story goes. Time travel can be very tricky so I can't wait to see what effect this has on the DC Universe.
Jesus Saiz's art is gorgeous. This book has no substance. It's just Lanterns flying around fighting for 6 issues. There's no explanation for how they got where they are, they're just lost and floundering. Each issue contains a John Stewart flashback to when he was in the army, but they serve no purpose. They don't tell a larger story, they're just little pointless snippets to fill space.
The Saiz art and colours are fantastic! The premise is interesting, but the mystery isn't solved nor wrapped up in this miniseries. Edge of Oblivion must finish it off.
Not as good as Bunn's writing on Sinestro. This could have been much shorter for what it was, without conclusion or showing how it happened it didn't need to be six issues, or Bunn thought they were goi g to get 10 plus issues to tell their fill story.
Unnecessary trapping/capturing of the lanterns only for them to immediately escape. This happens to them a lot. As well as having their rings taken from them.
This was apparently the plan for more issues: Issue #7- The Lanterns, now set up on Mogo, with Relic and Krona as their allies. Lanterns now have a source of power, so groups are sent out to find still missing Lanterns. John discovers a hidden vault on Mogo, where the Guardians are found hiding.
Issue #8- The Guardians reveal that they banished the Green Lanterns to this universe. They feared the arrival of a powerful Spectrum/Emotional Entity that would've surely destroyed the Lanterns. The Lanterns direct Mogo to The Source Wall. New Visitors arrive on Mogo: The Overseers, the Guardians of Relic's universe.
Issue #9- These Overseers are powerful but dying. They want to know everything about the Lanterns' universe because they think it might be a key to saving themselves. They cannot be reasoned with and they attack the Lanterns. They shatter some of the green rings with their power but Mogo gifts these lanterns with Lightstaffs. Some lanterns now have staffs and some change color. During the battle, Krona claims a ring from a fallen lantern. In the aftermath, John decides to tell Relic the truth about how his universe is going to die.
Issue #10- Krona tells the Lanterns he has found a way to send them home. Krona begins building a machine that will send the Lanterns home.
Issue #11- Krona experiments on the rift between this universe and the Lanterns' universe. Krona reaches through the void and we realize it was his own hand reaching through space that he saw so long ago. The Lanterns start to suspect Krona is going to betray them. Krona reveals he has always been able to hear the Lanterns' secret telepathic communication. Krona says he can save Relic's universe but he must sacrifice another to do so. He plans on destroying the Lanterns' home universe and claiming a great deal of the Power of Light for himself.
Issue #12- The Green Lantern Corps and Krona fight. They defeat him with the aid of Relic, who will not allow another universe to die. They ruin their chances of returning home or so they think. Relic leaves to find some other way to save his universe. The Green Lantern Corps think they are doomed to stay on this world but Krona's experiments have punched holes between Time and Space. They are pulled through. They are vastly changed, of course. Some wielding Staffs, some wielding different light, when they arrive back and find themselves surrounded by The Sinestro Corps, now the premiere force of Order in their universe. "This would lead to a new Sinestro Corps War, only this time the Green Lanterns are the aggressors. They know this Emotional Entity that the Guardians warned them of is coming, but the Sinestro Corps doesn't trust them. In time, this entity appears and the Sinestro Corps and the Lanterns must join forces to defeat it. In the aftermath, the Yellow and Green Lanterns and even the others start working together in a new way."
Y'know what? I've had a really good reading year so far. I've read more than a few books that have blown my mind, started and finished a new incredible series (Postal), conquered the numerous volumes of what is probably my favourite event in DC comics (Blackest Night), actually got ahead in my reading challenge (imagine that - ME!), and re-read some old favourites.
What I'm getting at is that it was probably inevitable that I'd eventually stumble across something that was basically a mess from the first dozen pages. I reeaaalllyyy wanted to like this. I found it in the library (of course), saw the ratings, saw the reviews, and shrugged while whispering "what the hell? Maybe they're wrong!"
Spoiler: They were not wrong. I was wrong. So very wrong.
I'm not dishing out an actual 1 star because 1, I reserve that for books that make me viscerally angry, and 2, the art was really well done... sometimes.
I admit I was looking forward to reading something that could at least somewhat stand on it's own without having to reading 14 other assorted volumes to get a basic understanding of the plot, but with confusing plot twists, constant flashbacks that really don't add much (we get it, John was in the Marines), problems that magically solve themselves, constant [bad] advice on what it means to be a leader, shameless boob and ass shots a full panel wide, art styles that randomly change mid-volume, and a seemingly never-ending stream of internal dialogue from an incredibly out-of-character John...
Yeah. This was definitely one I had to push through just to get to the end. Don't waste your time, the only fun thing about this was Guy being his usual entertaining jack-ass self, and you can find that daily dose of goodness elsewhere.
Fani cyklu Green Lantern w New 52 mogą się wreszcie dowiedzieć, gdzie znikły wszystkie Zielone Latarnie, w czasie kiedy on był renegatem i brał na siebie odpowiedzialność za zły wizerunek jego korpusu. Teraz widzimy Stewarta, Guya czy Kilowoga, którzy trafili do innego wymiaru.
Na miejscu od razu coś ich atakuje, coś co przypomina produkt układu immunologicznego, który chce się pozbyć anomalii ze swojego poletka. Przeciwnicy wyglądają absurdalnie, jakby byli wyjęci z innej bajki. Mało tego. Zaraz po starciu okazuje się, że nie są sami i napotykają "starego" znajomego. A to nie jeden występ gościnny, bo nieco dalej grupa ocalałych napotka kolejną postać, tym razem z niedawnych wydarzeń.
I mam potężny zgryz, bo raz pewne rzeczy są ładnie logicznie wytłumaczone, ale w większości przypadków mamy rozwiązania na zasadzie deus ex machina. Mamy mało baterii? Cyk, durne rozwiązanie jest już pod ręką. Skąd w ogóle wzięła się ta postać, tylko odmłodzona? Nie pytaj, czytaj. A na koniec jedna planeta została de facto kolejnym Kyle'm, tyle że się nie spinało to za mocno, więc tu powstało inne wytłumaczenie.
Nawet wspominki jednej z postaci, które mają być zapewne jakimś ładnym odniesieniem do dziejących się właśnie wydarzeń, nie spełniało swojej roli. Co więcej, mam wrażenie, że jedna rewelacja tu zawarta, nigdy nie znalazła wyjaśnienia/kontynuacji, a dotyczy ona dwóch żywotnych postaci z tego tomu. No i jakby mi zamknęli drogę ratunku przed nosem, to dałbym temu komuś w nos...
Kreska. Lwią część pracy wykonał Jesús Saíz i trzeba przyznać, że jest on zaletą tego tomiku, choć niekiedy wygląd postaci budzi wątpliwości. Szkoda, że te Latarnie nieco pogubiły się w swoich przygodach.
To całe DC YOU miałoby zmienić oblicze serii, która przeżyła już trzy poważne restarty całego wydawnictwa? Chyba żartujecie. Korpus zostaje z tego powodu tymczasowo wydalony z głównego świata DC (oczywiście żadną niespodzianką nie jest, że wrócą). Po nagłej zmianie scenerii, która za bardzo się nie zmienia dla czytelnika (kosmos, więcej kosmosu) do głosu dochodzi jedna niezadowalająca nieścisłość: latarnikom towarzyszy Krona. Ten sam dziad, który pokazał faka reszcie guardianów i obejrzał sobie w kosmicznej kablówce akt stworzenia wszechświata, a niedługo (miliardy lat, phi) potem zhackował androidy aby zniszczyły jedną taką planetkę... Ranx chyba. Tyle, że ta jego wcześniejsza wersja jest po prostu ciekawskim naukowcem, który dopiero co urwał się z uczelni. Nic nie zostało wyjaśnione, ani to skąd tu trafił, ani jak Latarnicy zostali przeniesieni. John i spółka spotykają też starego znajomego, który uświadamia im gdzie są. Naprawdę podoba mi się takie budowanie mitologii dla tej serii, kóre autorzy zaserwowali w tym tomie. Duży plus. Do tego kreska całego tomu spójnie utrzymuje się na wysokim poziomie.
Maybe I should have done more research before starting this, but it wasn't quite what I was expecting. For starters, I'm not sure what lead to this story? The Green Lantern Corps finds themselves all transported to an unknown universe with no explanation. We find several warriors of light using the same type of light powers as the various Green Lanterns, but using staves instead of rings to control it. Then some major Green Lantern villains show up, but they aren't villains...yet. Then things get even weirder. To cap it off, this isn't a self contained story but instead ends on a cliffhanger to lead into another series.
Overall the art is good and the story isn't bad, but I would at least have liked a complete limited series rather than just part of a bigger story. That part wasn't really made clear in the blurbs. Overall though not a bad Green Lantern Corps adventure, although I wonder how all of this is going to be explained.
The Green Lanterns suddenly find themselves somewhere, and they have no idea how they got there. If that does not hook you into this story then I do not know what will.
The storyline follows a group of the Green Lanterns, lead by John Stewart, after the awaken in a place unknown to them and their rings. What follows gives some backstory to the Green Lanterns and how they came to be, all while they try to manage themselves without a battery to charge their rings from and try not to get killed.
The art style was very good, although I did find at one point it seemed to suddenly change within one issue for a few pages. Not sure why that happened but it was very noticeable and it unfortunately did take me out of the story.
I’m a casual DC reader, and really enjoyed the Johns Green Lanterns saga, and Tomasi’s excellent Green Lantern Corp sister book. I picked this one up on sale as I’ve enjoyed most stuff I’ve read by Cullen Bunn and thought it was probably time to dive into some more GL. I wasn’t really invested or gripped by anything in this volume, it felt a bit like filler. The writing is fine, the art is decent but unspectacular. Annoyingly, the story doesn’t conclude here - you’ll have to read Green Lantern Corps: Edge of Oblivion. While I’ve enjoyed stuff written by Tom Taylor before, I refuse to financially support anything coming from the toxic garbage dump that is Ethan Van Sciver no matter how much I like his art.
This is a nicely epic story: the Green Lantern Corps has been removed through time and space to ... somewhere else. It's also a great mystery, as we initially don't know where they are and why.
The Lost Army is also a good tribute to a variety of Green Lantern continuity, from Krona to some of the more troublesome elements introduced in the Light's Out crossover (which are nonetheless used to better results here).
As we get a nice look at a variety of lanterns.
But it's also a very slow burn that doesn't feel like it has a lot of plot even, six issues in, and that keeps it from excelling.
I'm truly at a loss as to what this was. Off panel and never explained, the GLC end up places unknown and John has to lead them out. The book tries to parallel John's time in the Marines (which is poorly done) and throws somewhat related/timely matters at the corps. I would have bet money that Cullen Bunn didn't write this. No soul, terrible characterization, and worse, the terrible plot that isn't wrapped in this LIMITED SERIES. Insane. I also thought the art and coloring were subpar. Overall, this is not a book for non-GL readers to pick up because it won't make sense but even more seo if you have been reading.
**I've read WAAAAY more than I've had time to review, so... knee-jerk reactions!** - A very John Stewart and Guy Gardener-heavy read. I enjoyed getting to know more about John, and, as always, I have fun with Guy. (I came across this book after Googling "good Guy Gardener stories.) - Made me want to know what happened before this and what's going to happen next! I think I need to bring more more Green Lantern into my reading list!
I still like Two-Six a lot, but this collection didn't really have any kind of resolution, which is odd for a limited series. It was nice to see Guy, B'dg, and Arisia, and John Stewart grappling with leadership was well-done, but I got left hanging, man, and I have no idea where this story is supposed to be resolved.
I enjoyed the story in this collection. A group of Green Lanterns are trapped in the past in another universe. They have to fight aliens who capture light. I did find the artwork distracting. There were many bright colors on the page and the art style would change quickly throughout the book. It made my eyes tired. We do get some more background on John Stewart and his time in the army.
This graphic novel was supremely illustrated and the artwork was very colorful. It featured quite prominently the green color. The story was exciting and compelling to follow. The mentions of John Stewart's time in the military as flashbacks enhanced the story. This was an amazing Green Lantern graphic novel.
Story had potential, but largely flopped. But it goes from two stars to four because - what can I say? Saiz is a genius. Gorgeous, masterful, simple line work, and he takes colouring to a new level.
Score Indicates: Good! Minimal and minute flaws. Quality of the book doesn't do enough to elevate it about a 7/10. "solid" indicates that within the rank of "7/10", it's middle of the pack.
It has been awhile since I've read a graphic novel and am delighted to return to the format with a Green Lantern story.
The book opens with Green Lantern John Stewart and a handful of other Lanterns waking up on a strange planet. Stranger still, their rings can't identify where they are or where any of the other Lanterns might be. They appear to be in a completely different universe and there is no battery for any of them to recharge their rings. And if this weren't bad enough, they are attacked by an alien race that somehow manages to draw power away from their rings.
Stewart steps up as a leader of this band of leaders, which irks a few, but since no one else has any plan to see them to their own universe he sticks with it, and he reflects on what leadership means, both in his current time as well as in flashbacks to his time as a soldier.
Two beings from the strange universe aid the Lanterns, though perhaps for very selfish reasons, and the Lanterns find themselves facing off against a volley of attacks, though do manage to find a way to keep their rings from completely shutting off. but the appearance of someone well-known to them (to Stewart, at least) complicates matters and adds to the questions about where they are and why they're there, rather than answering them.
There was something really great about this story - a 'man vs nature' sort of story in an off-kilter sort of way. It was nice to see the Lanterns using more than their rings, but their wits, to get them out of jams, and to see them struggle with discovery and loss in a human way (though of course most of the Lanterns aren't human).
Author Cullen Bunn really builds the mystery nicely and understands the comic and graphic novel formats and how to deliver a story. I'm very definitely hooked on the story and curious to see where this goes next. It was also nice to see some of the more unusual Lanterns get a chance to shine here (again, more by wit than by ring).
This is a graphic novel, though, and the art is at least as important as the story, and here the reader is left wanting a bit more. There are three artists credited at the beginning of the book (Jesus Saiz, Cliff Richards, Javier Pina) and I'm not sure who was responsible for what portions or what aspect of the art, but it definitely felt as though it changed from time to time within the book. At times it was just fine and had a realistic look to it. At other times it was sloppy, lacking definition. Compare these two samples, from the same graphic novel:
There is definitely a bit of difference in the quality of the work. That on the left (or above, depending on the format you are reading this), is the much rarer form of art in the book.
But with the powerful story, I'm definitely drawn in (pun not intended) and while the weaker art is disappointing, it won't keep me from wanting to read more of this story.
Looking for a good book? The graphic novel, Green Lantern Corps: Lost Army Vol. 1 has a strong, promising story that should be enjoyed by comics fans and Green Lantern fans.
I received a digital copy of this book from the publisher, through Netgalley, in exchange for an honest review.
"Aggression is a manner in which we manage to survive even the most bleak of situations."
Green Lantern: Lost Army was billed to give an insight as to what actually happened to the entire Green Lantern Corps, including the living planet Mogo, ever since they went missing after Hal Jordan went renegade. However, it falls short of its purpose and ends up becoming a slug-fest of hardened light constructs going hard against each other, from the prehistoric Lanterns to the present Corps of will power. There are some intricate nuances which make this series interesting and as a person who has been religiously following the happenings in the day-to-day (or rather month-to-month) scenarios of Hal Jordan and his parent Corps, this is an enjoyable take. It literally puts a broken up and scattered set of the GL Corps in a universe way before theirs, having come across and being forced to work alongside two of their biggest enemies - Relic and Krona respectively, way before they actually become a threat.
John Stewart takes center stage as the new leader of the GL Corps and Guy Gardner being forced to wield both the rings from the green and red end of the spectrum is an interesting case. The story is the coming of age of John Stewart and highlights his struggles as the leader where he is put in a situation where he has to manipulate one of his most fatal enemy (in the likely future) into helping the Corps.
The revelation of Hal Jordan playing a major role in their being stuck in this particular timeline, the references to the 'Lights Out' story arc and the ancient lightsmiths foraging Mogo with their Pyramid Light Batteries are some of the highs that will stay with you at the end of the read.