… And now our continuation of something different. Something really different and really out there. A completely different kind of reading experience than you have ever had before. The closest thing that I can even come closest to with this one is a combination of Douglas Adam’s “The Hitchhiker’s Guide to the Galaxy” and Monty Python’s comedy troupe. Only this time in an Americanized version…
Trust me. You have never read anything like the “Dungeon Crawler Carl” books and that is turning out to be a really good thing. Carl will never be mistaken for literature or serious reading, but if you want to enjoy some seriously sarcastic, imaginative, and downright laugh-out-loud funny, you’ve come to the right place. Carl may be listed as a science fiction and fantasy adventure in the rather new LitRPG (literature role-playing game) genre. But don’t worry. You need not be a gamer to enjoy the heck out of this unique blend of creative storytelling – an open mind and a willing imagination is all you need.
“Dungeon’s Anarchist Cookbook” is the third novel in a projected 10 book series that Matt Dinniman originally self-published, then were bought by Ace books in 2024, and now are being enjoyed on a largescale level of popularity and strong word of mouth.
Carl is a former member of the Coast Guard and a generally nice guy. He was living in an apartment in Seattle, Washington with his ex-girlfriend’s Persian show cat named Princess Donut when aliens arrive and attack earth, and all of the humans in any enclosed space is instantly killed when the aliens collapse all of the buildings and shelters (even tents) on the planet.
The remaining survivors, including Carl and Princess Donut are given the choice to try on and survive on the planet’s surface or to become contestants in a gladiatorial game show - Dungeon Crawler World – that is livestreamed to billions of planets throughout the galaxies. It is like participating in a real-life first-person shooter video where danger and death is absolutely real.
“The Dungeon’s Anarchist Cookbook” picks up immediately where the second book – “Carl’s Doomsday Scenario” – left off. Carl and Princess Donut have entered the fourth level (or more aptly floor) of Earth’s Dungeon. The first three floors were just a warmup compared to the challenges of the fourth, which is called the Iron Tangle - an immensely massive subterranean subway and railroad system that is incredibly complex and full of all kinds of monsters. They’re in the stations, they’re in the train cars, and they are way more formidable than the previous floors.
The fourth floor also beings on new elements. A top ten list of crawlers is unveiled, which includes both Carl and Princess Donut. The problem is their newfound popularity and recognition comes with a painful cost, that of a bounty that will provide serious attention of the other crawlers seeking to eliminate them and collect the reward that comes with it. Another game development is the kicking in of the crawler sponsorship program, in which competing corporations and rich aliens can provide benefits and rewards to the crawlers they wish to influence and support.
I think that’s enough sharing to effectively describe what kind of wacky and absurd adventure this series is turning out to be. Trust me, coming in cold and not knowing too much provides the best immersive way to experience this incredibly farfetched and sarcastic take on society, norms, beliefs, and the extreme lengths that we will go to in order to survive the apocalypse. Even at a full 534 pages in length, Carl’s third outing is an intensely fast-paced, enjoyable read that delivers an escapist treat as long as you don’t take its extreme Hungers Game world too seriously. Which reminds me that I should be sure to mention that this is an adult-oriented novel, including violence, swearing, and strategically placed sexual innuendos. Be forewarned, it thrives on shock humor that delivers outright chuckles and laughs from the readers than you can imagine.
For me, this third book in the series continues to expand on the worldbuilding introduced in the previous books, by creating a more focused and conceptual gaming floor that takes real worldly aspects that we all experience (and often find annoying and painful), and uses it to build an interconnected mystery with physical elements and complex floor clues laid out over the first two-thirds of the novel, challenging the reader to figure things out right along with Carl in an intriguing and challenging read. It is a confusing and dangerous environment for Carl, his team, and the reader.
At the same time, Dinniman uses those aspects to expand on his multiple plotlines and character development. I am in awe as to how Dinniman is able to use such bizarre settings and situations to challenge and grow each of his characters, both their personal strengths as well as their dependence and need for each other. For example, I personally found myself drawn to Katia Grim, and how she gets pulled into Carl and Princess Donut’s team. Their support and acceptance of her, hit me on a higher emotional level than I saw coming. That is just one of the ways that I see Dinniman elevating his characters strengths, weaknesses, relationships and more importantly, their need to trust each other and work together to survive. He’s hitting a full court press in delivering his vision, and its full speed ahead.
I am also amazed by how Dinniman makes this unique blend of comedic Science fiction and fantasy on many levels. It is full of richly imaginative worldbuilding that increases in complexity and storytelling, as well as incredibly funny satire and sarcastic reflections on human life. For me, the most surprisingly aspect has been the characters – Carl, Princess Donut, Mongo, Katia, and Mordecai - that quietly endear themselves to you in ways that you just don’t see coming.
As I stated in my review of the previous book, Dinniman’s creative and spastic worldbuilding is incredible and you see additional layers in this one that start to reveal how truly complex the political, governmental, and different aspects of the alien races are going to be in all of the various, interconnected storylines that he masterfully weaves together with crazy twists and turns along the way. In addition, he pulls off an incredible feat with laugh-out-loud humor and wit throughout. It so near impossible to deliver laughs in a book format, but my hat’s off to Dinniman who makes it look much easier than it should be.
As Dinniman unfolds their story, you are immersed right into their heads, their intimate thoughts and motivations. This felt so fresh and full of many twists along the way. It can be hard as a writer to have both strong characters and strong plotting in the same story. It is harder do than most people think. In this case, Dinniman has magically captured both and mixed them together in an unforgettable recipe of conflict and drama, through every twist, turn and challenge they face. By the end of this book I was forced to accept the reality that I am emotionally connected to these characters and their outcomes matter dearly to me.
Overall, just like the previous books, this third one is another guilty pleasure, a well-spent afternoon escape from reality, and wonderful new type of reading experience that lifts your spirit. It’s like witnessing the ultimate train wreck. You want to pull away, but you are just pulled in and the story demands your attention. My advice, get yourself something to drink and snack on, curl up on the couch, and simply enjoy the ride of reading what is an unexpected and delightful treat that will capture your heart… Come drink the Kool-Aid with us…
For me, this continued the ridiculous fun journey of our dungeon crawler survivors and I am giving it a worthy 4-star rating.
Up next is Book #4 – “The Gate of the Feral Gods”. What a crazy title… I am certainly intrigued…