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Teenage Mutant Ninja Turtles and Other Strangeness
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Teenage Mutant Ninja Turtles and Other Strangeness (TMNT/ATB rpg)

3.81  ·  Rating details ·  313 Ratings  ·  11 Reviews
Teenage Mutant ninja turtles. Cartoon drama.
Paperback, 112 pages
Published December 12th 1987 by Palladium Books Inc (first published October 1985)
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Sep 07, 2017 rated it liked it
Shelves: roleplaying
Quick, fun, and nostalgic!

Non fiction: roleplaying, D20, rule book, setting, campaign, RPG, gaming, Palladium

TMNT: Teenage Mutant Ninja Turtles and Other Strangeness by Erick Wujcik

Teenage Mutant Ninja Turtles & Other Strangeness is a role-playing game based on the comic book created by Kevin Eastman and Peter Laird. The core rulebook was first published by Palladium Books in September 1985 – a couple years before the Turtles franchise achieved mass popularity – and featured original comic
Apr 02, 2007 rated it liked it
One of the few games I played other than RM. Quick and fun, nothing for a long campaign but always good for an afternoon. Based on Paladium's core D20 system, it was easy, fast, but lacking any real depth - but what does one want from a TMNT game? The best but was the character development, which let you make any animal you wanted into a mutand powerhouse. I still remember a chain-gun packing hamster I rolled up. Ah, those were the days.
Mar 23, 2010 rated it it was amazing
Shelves: rpg
How do you review a RPG rules system? Lord knows but the Palladium system focuses on simplicity rather than a statistically valid study on probability (Cyborg commandoes, anyone?) or rule nazi porn (AD&D with all its additional abominations). This got flogged to death with mates in the teen and uni years. Comic book adventure. I was the games master so 5 stars because ego commands it!
Apr 03, 2007 rated it really liked it
Recommends it for: Nerds and people how like stats, who are often nerds.
I wish I still had this. Even though the Palladium-based system was unbalanced and not playable for long, it was fun to look through and read the stats of the Turtles as well as the mutant abilities of various animals. The illustrations were either culled from the comic book or custom-drawn by Eastman or Laird, so it's a good-looking book as well.
Dec 24, 2016 rated it really liked it
Shelves: graphic-novel, rpg
Huge nostalgia factor here. Not a lot to say about the Palladium core rules that hasn't already been said (though I actually kind of liked them). The game is quick, fun and brutal just like the comics and can lead to some hilarious one off adventures.
Beau Johnston
Mar 17, 2014 rated it it was amazing
You bet I own a copy. Even if you never play the game, the information in here is 8-shades of how-the-hell-do-they-come-up-with-this-stuff. This is an absolute gold-mine of background information.

If you are a fan of the TMNT, then do what you can to get a copy of this book.
Sep 10, 2017 rated it it was amazing
A fine roleplaying system that allows players to mutate any animal as player characters. Based on heroes unlimited system if you care to cross universes.

You might need a time machine to find people to play this.
Isaac Timm
Feb 15, 2012 rated it really liked it
Comic book art, strange rules, the TMNT game was messy and sometimes clumsy but sometimes the funnest games are of that type. I will always have a warm spot in my heart for this game.
Nov 05, 2007 rated it liked it
crazy rpg set in palladiums universe- open minds and semi-serious attitudes work best
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Erick Wujcik (January 26, 1951 – June 7, 2008) was an American designer of both role-playing games and computer role-playing games, and co-founder of Palladium Books.

Wujcik started off as head of the gaming society at Wayne State University, and then as a computer columnist for The Detroit News from 1979 to 1981, where he wrote their weekly Computer Column. That served to be a springboard for him
More about Erick Wujcik...

Other Books in the Series

TMNT/ATB rpg (1 - 10 of 13 books)
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