Larry Elmore is science fiction and fantasy artist. He has created cover art for numerous works since the early 1980's (especially Dragonlance and D&D Gaming books). He also does freelance work as an illustrator and cover artist for comic books, computer games, magazines and fantasy and science fiction books.
"Ready Player One" triggered a nostalgia moment in me and I ended up ordering the complete Snarf Quest graphic novel.
Snarf Quest is the adventures of an odd looking adventurer and his various friends as he seeks to accumulate enough loot and reputation to become king of his peoples.
For readers of Dragon Magazine or D&D players this is a great piece of nostalgia. Most non-geeks won't get it.
This comic is one of the highlights of my childhood Going back to the dark ages 1983 And published in the back of Dragon Magazine (the premier gaming magazine) for the better part of a decade Filled with the wonderful artwork of Larry Elmore who was responsible for much of the original art from TSR (the original publishers of Dungeons & Dragons)
Snarf is our hero and a bit of a doofus He stumbles through many adventures escaping mortal danger through mostly dumb luck
Along the way he meets a beautiful warrior (who he is constantly clumsily flirting with) A robot (yes a robot. TSR also has SF games ) dragon wizards orcs and everything else you might expect
Silly but fun this is a wonderful bit of nostalgia for me
It’s no secret I’m a geek, and my teens were marked with a fair bit of time spent on pencil and paper role playing games. Thankfully, the “Satanic Panic” didn’t travel much north of the border, or at least my parents, and most of my friends’, didn’t buy into any of it.
Snarfquest was a feature in Dragon Magazine, following the adventures of Snarf and badly abusing a large number of fantasy and rpg tropes in the process. It got funnier as time went on. While I didn’t have an awful lot of issues of Dragon hanging around, someone, somewhere nearby frequently had access.
This particular collection (which doesn’t contain the whole Snarfquest run) was published in 1987. I don’t know which of my friends originally came up with it, but I’m pretty sure we all read it multiple times.
Almost thirty years on, it holds up pretty well.
Snarf is a zeetvah, a sentient creature with long ears reminiscent of bat wings, and a long snout usually characterized as dragon-like but that seems to me more like a cross between an anteater and a long-billed bird.
Travelling companions include Aveeare (a marooned humanoid robot from another planet), Telerie (a human warrior), Prince Raffendorf (also a human, but who’s been transformed into a humanoid rat), Etheah (a sorceress), Geezel (former apprentice to an evil sorcerer) Willie (a dragon who, most of the time, thinks he’s a duck), and a Darkshade Death Leech.
There are evil wizards, strange creatures, quests, and all kinds of trouble to get into.
Snarf’s mission, by the way, is to become rich and famous. Apparently, when the old zeetvah king dies, all of the eligible young men set out adventuring, and the one who returns with the most treasure at the end of one year becomes the new king.
So the money is the important thing. Fame is just a nice bonus.
This is a quick read, designed as humorous, and, like most graphic novels or collections, you can blow through it pretty fast if you let yourself. I started out trying to savour it, only reading a small handful of episodes per day. That worked for three days before I finished the rest of the book in one brief sitting.
Overall rating: 4 stars. I wish it had been longer. Since there are still fragments of the story I remember that didn’t happen in this volume, it must be. Which means I probably have to break down and get Snarfquest: The Graphic Novel, published a bunch of years later, so I can have the whole story.
I read SnarfQuest in one evening, and chuckled all the way through. The comic strips were originally published as a fantasy parody in Dragon Magazine monthly, and it exploits common fantasy / D&D tropes such as wizards and magical quests for riches. My favorite characters include a dragon who’s enchanted to think he’s a duck, a telekinetic leech, and a robot from the future (which everyone assumes is a steel-armored knight). One of the funniest parts is how dated the humor is – the comics were published in the eighties, and the lingo and hairstyles are way retro.
I was pleasantly surprised by how linear the storyline in this comic strip was. Snarf goes on various adventures and encounters strange creatures in his quest to become king, and the series comes to a satisfying finish by the end. Overall, I really enjoyed this goofy adventure! I give it a solid three stars because the art nor plot were outstanding, but I definitely enjoyed Snarf’s fun rumpus in a fantastic wonderland.
Who doesn't love Snarf? Larry's artwork alone is a reason to love this book but the characters are so funny and enjoyable, you'll love the story just as much. Just when you think you've found your favorite character, a new one is introduced that you'll love just as much. After finishing this book you'll want more Snarf stories.
Had only read a handful of strips from Dragon back in the day so I was really pleased when I got my hands on a copy. Was not disappointed. Elmore's artwork is as good as ever and Snarf is an excellent hero (not quite an antihero but he certainly doesn't fit the usual mould).