While you can certainly bite, "The Halo Graphic Novel" doesn't give the reader much to chew on.
As a hardcore Halo fan, I didn't find as much enjoyment here as I'd hoped.
1) The Last Voyage of the Infinite Succor
This is the longest comic in the collection, but failed to justified its length. You won't find much depth here - the characters are shallow and exist only for the sake of action. You will find pages filled with illustrated combat, but are often devoid of dialogue. We don't get even a glimpse into characters' thoughts during the action. Sadly, the art is not enough to carry these pages on their own. Bisley's style, while visually appealing, lacks restraint. This lack of clarity made it difficult to discern what was happening in, or between, each panel. The art-style is so busy, that I didn't notice when the commander receives his identifying wound seen in the games.
2/5
2) Armor Testing
This story has much clearer artwork, which feels more like what I would expect from a Halo comic. The writing suffers from similar problems. The characters don't have identifiable goals or motivations, and the 'twist' conflicts with established lore about the origins of Spartan II's. While the art is nice to look at, nothing of consequence comes from the story and as a result there is nothing here worth revisiting.
1/5
3) Breaking Quarantine
Choosing an established character to follow was a good choice here. A lack of dialogue feels like an intentional choice here in contrast with the first comic - although I wouldn't have minded insight's into Johnson's thoughts during his escape. While I didn't need an explanation of how Johnson escaped, the art here was pleasing to look at and feels like it pieces in with the original game.
3/5
4) Second Sunrise Over New Mombasa
While "Second Sunrise..." isn't as connected to characters, armor, or enemies from the games, I actually found it the most compelling of a read. That is for the simple fact that the writers put a clear theme about how the media influences the public perception of truth - a theme that is woven through the beats of the story. While the art feels a bit too gummy and cartoonish for what is taking place, and the characters still underdeveloped, the presence of a theme was something that kept me engaged in this story.
3/5
While I do have qualms with some of the art, The Halo Graphic Novel is mostly held back by its subpar writing. If you are a Halo fan who just wants to see cool artwork in the Halo universe, this might have a place on your shelf. If, like me, complexity in characters and dialogue matter to you, The Halo Graphic Novel won't be enough to satisfy your appetite.