The world’s most popular massively multiplayer online videogame continues its exodus into comics with this new graphic novel. The best-selling WORLD OF WARCRAFT comic series returns in time for a worldwide cataclysm! A series of grisly, animalistic murders have rocked the walled town of Gilneas. A famous detective sets out to discover the perpetrators and finds far more than he bargained for. To find the truth, he must delve through years of twisted history – both the history of his family and Gilneas itself.
Micky Neilson is a two-time New York Times best-selling author whose graphic novels, Ashbringer (#2 on the list) and Pearl of Pandaria (#3) have both been published in six languages. As one of the first writers at Blizzard Entertainment, he has more than two decades of experience in the cutting edge of the gaming industry. He has self-published three horror novels in his original series The Turning, on Amazon. In 2017 Micky was tapped to write The Howling: Revenge Of The Werewolf Queen, a comic book continuation of the beloved 1981 Joe Dante horror film The Howling. In 2018 Micky completed his first original sci-fi novel, Ridgerunners, and co-wrote the graphic novel The Invisible Empire: Madge Oberholtzer And The Unmasking Of The KKK, as well as the illustrated novel Strange Highways. Most recently Micky wrote the bestselling book The Art Of Spyro: Reignited Trilogy and completed his sci-fi trilogy Skiptracer. Micky lives in beautiful Washington State with his wife and daughter where he enjoys life's essentials: movies, comic books, chocolate and sushi.
I read this little five part comic series a while ago and while I know the story at its core now, I still find it very entertaining. Now I will not give it 5 stars, since it still has some flaws but it definitely has its very strong points and what it does right it truly does right.
The story itself is not brand-new but very well delivered.
That the main character is dealing with certain things so well is no trait of a Marty Stu but fits his background and age, so do these of other people. The story has a good pacing, good action and doesn't shy away from showing the results of bad decisions and good intentions.
We learn about the Worgen, about Gilneas and about some other previously known figures.
The color is very good and fitting and so is Ludo Lullabi's artist style, although sometimes the worgen look a bit over the top with their poses and proportions.
For lore freaks like me it is interesting to see how the story so to say reflects the evolution of the folkloric werewolf into the fictional one.
However I must say there were a few flaws and some things that a new reader who doesn't know World of Warcraft might not understand. However none of them are affecting the main plot significantly but are rather connected to secondary plots and therefore can be easily accepted. They are rather belonging to the categories of "But couldn't they have done that then" and "Why did that happen" but like I said these are minor details and not that important to the characters.
Ďalšia kniha pre skalných fanúšikov World of Warcraft. Verím, že by to bavilo aj iných, čo nemajú šajn o polovici vecí a postavách, lebo napísané je to dobre. Jedna vec čo mi vadila miestami bola kresba, ktorá bola občas mierne máznutá a budilo to dojem nekvality. Plus niektoré pojmy fakt nebolo potrebné prekladať do anglických vysvetliviek, ale ok.
## Notes - Love the dark and haunting artwork, the worgen (werewolves) are practically jumping out of the page with gold lit eyes.
## Key takeaways - This 5-part series depicting the origins of the worgen and the struggle to protect Gilneas from both the inside and out is not only a worthy read for those exploring WoW during the Lich King’s reign but also for any fantasy and comic book lover.
- What starts out as a fun victorianesque who-dunnit becomes an epic tale of cultists, virtuosity and treachery, both past and present, involving both humans and to my surprise, night elves.
- At its core, this story grapples with the phrase, ‘the means justify the ends’ as the likes of Ralaar Fangfire and Genn Greymayne face impossible choices to save those they love.
- Every story is relatable on a human level and this one is no different as we sympathize with characters who suffer from regret, resentment and thus, are vulnerable to fear translating to fury. In other words, we all have the capacity to engage our ‘primal legacy’, to become werewolves…
- In order to control their bestial nature, worgens must let go of their traumas and embrace themselves, they must let themselves be animals. Perhaps the same can be said for us, when we enter the depths of despair, lashing out at others and indulging in vice. The trials we go through in life can gnaw away at our subconscious and alter who we really are. We have to let ourselves feel those feelings until we are ready to begin anew. Only then can we regain control of our emotions and become whole again.
- Additionally, to achieve true hate, you must first experience true love. It only when we lose something we love that we can hate so passionately.
## Quotes “You see, your majesty…what often leads to true hate, true fury, is not malice, but the loss of something wonderful: The fear of losing that to which you clutch so tightly. It is suffering that has driven countless over the millennia to lose their way.”
“It prompted me to consider my own journey…that which had gnawed at my heart, the fear and bitterness that I had secreted deep within. I thought of how acutely ironic it was that I’d had to become an animal…to find my humanity. It certainly defied logic. But then again, as I had recently learned, much of what is important in life…does that very thing."
Have you ever picked up a book, and within the first ten pages, realize: ah, this is written by a cishet white man who really likes anime?
Halford Ramsey is not a good guy. He's not even a decent guy. He does nothing worth while except recognize that the print of the mysterious Wolf Cult doctrine he's reading came from someone he'd talked with earlier in the comic. He's not compassionate, or thoughtful, or even all there as a character. He's so flat and lifeless that when he becomes a worgen, literally nothing changes. The text SAYS there's a change, but it's not discernable. Also, and please note that this is not the clinical term, Halford is written like an extremely bad caricature of a sociopath.
Interesting that the night eleves, who commonly address each other as "brother" or "sister' (regardless of relation), would ever refer to each other as "females." Ralaar says this about Blysyryaia (or however you spell fantasy names), referring to her as "that female" to his friend. It's weird.
Some of the characters have anime hair for inexplicable reasons. Their heads are also concave, with little to no forehead or skull shape.
The art of the guest artists, and the cover, is awesome! I don't dislike the idea behind the art style, either. It's got its good points. The worgens (when on model) look fantastic. Hence, one extra star, because I see the love put into this. And, of course, because I really want to like this, since worgens are my favorite playable race. :(
The Story: The world’s most popular massively multiplayer online videogame continues its exodus into comics with this new graphic novel. The best-selling WORLD OF WARCRAFT comic series returns in time for a worldwide cataclysm! A series of grisly, animalistic murders have rocked the walled town of Gilneas. A famous detective sets out to discover the perpetrators and finds far more than he bargained for. To find the truth, he must delve through years of twisted history – both the history of his family and Gilneas itself.
The Review: World of Warcraft did not really enter ComicWorm’s consciousness until the announcement of World of Warcraft: Cataclysm. After watching the trailers and reading the lore, ComicWorm became hooked (Even though he lacks the time and funds to play it). Almost at the same time, he fell in love with the Worgen. They are his favorite playable race. So as one can imagine, when he saw this graphic novel at his local comic shop, Light yes, he bought it right away.
Was it a good buy?
Lets find out!
Some would argue that what makes or breaks a comic book is the work of its artist or artists. If its hard to look at, its harder to read! Thankfully, this book is neither. World of Warcraft is known from a graphical standpoint for its cartoony, stylized nature, and this book reflects that style in a way that is both distinctive and fitting. The artwork is diverse and colorful despite the brooding nature of Gilneas and borrows a bit from anime but not in a way that distracts from making its own mark. Every character is unique and perhaps a testament to greater skill is how they make the Worgen characters each different. All too often, characters like Orcs tend to all be cut from the same cloth.
The story is excellent. It could have been all too easy to make the whole thing into an action comic but we are treated to a story that is a wonderful combination of mystery, mythology, action, family, and things coming full circle. That is a particular favorite of The Worm, elements set into play in the past come to rest in the future. It worked in the Harry Potter series and it works pretty well here.
There are three main POV characters in this book, The investigator Halford Ramsey, King Genn Greymane, and the Night Elf Belysra. Halford Ramsey is the initial main character the readers meet, he is a detective (no doubt inspired by a famous resident of Baker Street) investigating a series of murders that may have a connection to the Worgen curse. He is a very compelling character as he represents a newcomer to the franchise. He is experiencing all of this for the first time and his personal transformation is very interesting. The Logician is a character that is not encountered often in fantasy. It is a refreshing look at the genre. What is not refreshing is one of the things that it particularly irksome about this graphic novel is something that’s endemic to almost all of the Warcraft Lore in general: Too much Night Elf!
To the uninformed, the Night Elves are one of the original player races of World of Warcraft and they, along with Orcs and Humans, are practically the poster children of the entire franchise. That is a problem in the Worm’s book! We have seen plenty of Night Elves! Yes, their females might be hot but even that is becoming creatively stale. There are one variety of hotness.
Why couldn’t the Worgen curse originate from the dwarves or the Tauren? Show a previously hidden chapter of their history? Expand on the brief passages of the lore? But no. Once again, the culprit is some ancient night elf who was desperately trying to find a way to stave off the corruption of the Night Elves, there are familiar threads here. This leads into another of the book’s flaws.
The reader meets a common tactic utilized by the modern comic book medium: The flashback palooza. Two main stories are told here, the rise of the worgen during the invasion of Gilneas and the origin of the Worgen curse long ago during the war between Night Elves and Satyrs. Jumping back and forth can get real confusing.
The sheer amount of lore be explained can make the panels feel crowded. This is a comic book not a novel. Exposition is important, but the artists and writers need to make sure that there is rarely an occasion of too many words and not enough action.
This doesn’t break the book, the story is actually quite interesting and there’s Worgen! That should speak for itself! If the writers over at Blizzard are not careful, however, they risk creative bankruptcy and will just be repeating the same stuff over and over again. What is so appealing about World of Warcraft is the vast, diverse lore. It would be nice to see the novels and comics reflect that more. Thankfully, this time it actually does just that. The nation of Gilneas has history that goes back to the original Warcraft games, where King Greymane sealed off his nation from the outside world rather than aid Stormwind against the orcs. Little was seen of Gilneas since then but now we get a glimpse into this shadowy nation and its history.
Final Verdict: The Curse of the Worgen was indeed a very good buy. It tells a unique story in spite of familiar threads in an unexplored region of Azeroth.
For any person who plays World of Warcraft or who just enjoys a well written and well drawn comic this is a must. Fans and players of the game will recognize the events following the starting zone story while getting a perspective from other characters and a wonderful look at what's going on in conjunction to the game play. I have always thought Genn was a sympathetic character, now even more so. It was nice as well, to have the historical background told from different perspectives. Again, a rich read and a must for any WoW fan, especially if you play a worgen!
Truthfully I'm not a huge Worgen fan (mostly because the in game model doesn't look good in anything!!), but I do like the story of Gilneas and I like that this expands on that story just a bit. It makes so much more sense to me now why the Night Elves help the Worgen so willingly. My only complaint about this book is the artwork isn't amazing, but if you like giant lipped and giant boobed females then you'll love it.
This was awesome! This ties back to the War of the Ancients and the night elves, adding onto the story, that the defeat of the portal and destruction of the well, wasn't't the end of the war. That leftovers of the legion continued to fight. Worgens is a cool race and this tells the whole origin. I loved it.
This is a fun graphic novel about the creation of the worgen and the subsequent spread of the curse to the citizens of Gilneas. The art style is a little rough for my taste – I would personally have preferred something more realistic – but it certainly isn’t bad, and the story was enjoyable. Some of it might be a bit confusing if you aren’t already familiar with the lore, though.
This comic book tells the origin story of the Worgen race within the World of Warcraft. Predominantly set in Gilneas, we follow the story of Halford Ramsey during the Invasion of Gilneas.
The comic itself is well-done, with beautifully dark illustration and a clear storyline.
I like how dark is Gilneas origins, but I think how they show different timelines confuse me a little. I get this is not for casual readers, but I have to go to WoW Wikipedia every 5 pages, give me a break! Besides that. Mistery is well narrated.
Great read through of the back story to the Worgen playable race in World of Warcraft, well drawn but found that the transitions between scenes and flashbacks a bit unclear at times.
Good novelization of the Worgen starting questline from the game alone with more context about certain things as well as giving us backstory about where worgens came from.
My first WoW graphic novel. I enjoyed it thoroughly. Been wanting to read it for a while. It's cool to see the lore of the worgen and Genn Greymane in a different light.
Let's just start by saying I don't consider myself a World of Warcraft fan. I remember reading some manga over the years (which was enjoyable) and I was intrigued by the story on the back of this. It sounded like a nice murder mystery with discount!werewolves tossed in. However, I think this had way too much backstory for a non-fan to enjoy.
We didn't actually spend that much time with the title character, Halford Ramsey, a kind of discount!Sherlock detective character nor did we spend much time on the murder mystery. Instead, it's made clear pretty early on that the Worgen are behind it, using the deaths as an initiation to get the bite that will transform them.
Most of the book was spent on backstory to the whole Worgen curse. Honestly, that's just NOT the plot I came here for.
I wish it had stayed focused on Halford and the murders with a sprinkle of worgen on top. Even the epilogue, which I thought might close off a few loose ends, focused again on backstory for the scythe. I think this is a book that's made purely for fans of WoW. If that's not you, steer clear. If that's you, enjoy! 2/5
Loved it! It was so fun to get the detailed story that you play through when starting as a worgen in WoW. There are parallels through each, but details in this one that add so much to the story. And Genn is such an inspiring badass. See the full review and more at mybookjoy.com!
Recommended: yes! If you've played a worgen this will be familiar but give more detail and background, for fans of the series who want gorgeous art on a dark, dramatic, and intense storyline
Thoughts: My first character was a worgen, so the starting area quests for that are really stuck up in my head. Seeing those quests and moments drawn and woven into the comic was like a return to an old friend. Even without that background coming into this, the story is undeniably dramatic - how could an infestation of werewolves and undead at the gates not be? Betrayal, self-discovery, old enemies, new friends... it sounds cliche, but it's actually fantastic.
The art was gorgeous, and added exactly the right mood and drama to each scene. There were some moments that really stopped me in my tracks, and I just had to take some time to check out the details of the scene and admire it all. Visual elements were used to symbolize connections and hint at discoveries before they were made. Much like the detective we meet, I felt like I got to try piecing together the clues before the big reveals (like who Alpha Prime REALLY is).
Not five stars for some of the writing style getting repetitive. I understand why, but it was still something I noted and thought "Oh, we're doing that again, huh..."
Gran colorido y adecuado para la historia. Si quieres conocer el origen de los worgen, también lo disfrutarás. Dos historias, presente y pasada, que cuentan la visión global. Acertado el toque a lo Sherlock Holmes de uno de los protagonistas.
To be honest I enjoyed this comic far more than I expected going in. The Worgen are probably one of my least favorite races on WoW. So going into this I didn't expect much.
I was pleasantly surprised.
The art style was great, dark and grimy with a Sherlock Holmes esc feel to it. The characters were great and I was never sad when the story would shift to a different group. As I was honestly enjoying each storyline.
We got a look not only into the history of Gilneas but into the druids as well, dating back to the earlier days of Malfurion and Tyrande and their war with the Satyr. We also get to see a little bit of what it is like to be a shape shifted druid and why they don't always stay in beast forms.
I also finally understand why a lot of people I know like Genn Greymane, him and Ramsey were the two stars of the book for me.
Genn a leader that feels like he has wronged his own people through lies and deceit but still wanting to do what is right for them. and Ramsey, a man who trusts his wit and logic over his heart, finally finding his humanity by losing it first.
'Curse of the Worgen' covers present days in Gilneas where the gruesome murders happen as well as events thousands years past when the worgen first appeared. I like both parts of the story and the way it flows from one time period to another so it seems natural and not forced. The art was amazing, especially facial expressions and movements of the characters. Besides, I could truly feel the characters: Halford Ramsey and the way he puts cold logic above all things; Belrysa and her desire to undo her mistakes; Genn Greymane as well as Malfurion Stormrage and the weight of responsibility upon their shoulders.
But what I like best is that this story is more than just good adventure and action. It's about not letting your fear rule you; about forgiving the past; about making hard decisions and holding responsibility for them. I'll qoute Halford Ramsey here, 'Isn't it ironic that I had to become a beast so I could become a human?'
This story is a fully comprehensive account of the history of worsen in general. The characters are slightly less important than the history unfolding, so while this book may not completely satisfy those that look for great character development most of all, it will do well enough for them. For those that are more concerned with understanding the history of Azeroth, the cause-and-effect of its politics and events, this book makes for a perfect blend of textbook and artbook.
Wow, that was surprisingly good. I've read most of the other Warcraft comics, and though they've been fun, they haven't grabbed me like this did. And not only that, but the events of this book mesh perfectly with the greater lore of the Warcraft series, in some very surprising ways.
My only complaint is that it's often hard to tell what's going on in each panel. I love the art, but it often becomes too frenzied. Maybe just some bolder linework would make everything work better; I don't know.
I have loved the story of the worgen and was so happy to see the more in depth telling of it. It is very entrancing, involved, and well told, but the artist seemed to make every woman sexualized. Greymane's wife, older like he is, looks more like 28 with white hair. Otherwise I think the graphic novel was awesome. A little tedious to get through at times but very entertaining.