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Design Patterns: Elements of Reusable Object-Oriented Software

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Capturing a wealth of experience about the design of object-oriented software, four top-notch designers present a catalog of simple and succinct solutions to commonly occurring design problems. Previously undocumented, these 23 patterns allow designers to create more flexible, elegant, and ultimately reusable designs without having to rediscover the design solutions themselves.

The authors begin by describing what patterns are and how they can help you design object-oriented software. They then go on to systematically name, explain, evaluate, and catalog recurring designs in object-oriented systems. With Design Patterns as your guide, you will learn how these important patterns fit into the software development process, and how you can leverage them to solve your own design problems most efficiently.

Each pattern describes the circumstances in which it is applicable, when it can be applied in view of other design constraints, and the consequences and trade-offs of using the pattern within a larger design. All patterns are compiled from real systems and are based on real-world examples. Each pattern also includes code that demonstrates how it may be implemented in object-oriented programming languages like C++ or Smalltalk.

416 pages, Hardcover

First published January 1, 1994

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About the author

Erich Gamma

16 books128 followers
Erich Gamma is a Swiss computer scientist and co-author of the influential software engineering textbook, Design Patterns: Elements of Reusable Object-Oriented Software.

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4 reviews
December 15, 2015
C++을 사용하는 독자라면야 너끈히 이해를 하면서 읽었겠지만
나같은 경우는 주로 Java를 많이 쓰고, 가끔 Python, ruby를 쓰기에 C++의 프렌드가 나오는 순간 개념만 익히게 되었다...
아무래도 C++를 다시 봐야 할 것 같다.
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