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Programming Interactivity: A Designer's Guide to Processing, Arduino, and OpenFrameworks
Make cool stuff. If you're a designer or artist without a lot of programming experience, this book will teach you to work with 2D and 3D graphics, sound, physical interaction, and electronic circuitry to create all sorts of interesting and compelling experiences -- online and off. Programming Interactivity explains programming and electrical engineering basics, and introduces three freely available tools created specifically for artists and designers:Processing, a Java-based programming language and environment for building projects on the desktop, Web, or mobile phones Arduino, a system that integrates a microcomputer prototyping board, IDE, and programming language for creating your own hardware and controls OpenFrameworks, a coding framework simplified for designers and artists, using the powerful C++ programming language BTW, you don't have to wait until you finish the book to actually
712 pages, Paperback
First published January 1, 2009
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Displaying 1 - 4 of 4 reviews
June 11, 2012
Enseña a programar en los dos frentes mas fuertes de la programación interactiva (Processing y OpenFrameworks). El único problema que tiene es que se esta quedando atrás, estaría bien una versión actualizada.
February 14, 2011
Very well written, such that it can be easily read by the novice and easily skimmed by a more experienced reader.
January 6, 2013
Great introduction to a number of key tools for interactive artists.
January 27, 2013
excellent springboard into all kinds of new creative areas. aside from the main content, the interviews and bibliography are a great source for new ideas
Displaying 1 - 4 of 4 reviews




