The essential sourcebook for expanding the use of psionic power by any character.
Complete Psionic provides new options for creating and playing rich psionic characters. Whether you're playing a devoted psion or psionic warrior, or a member of a psionic race, or are just looking to expand your character's options, this sourcebook has something for you. Players and Dungeon Masters gain access to new combat options, powers, equipment, and prestige classes, as well as exciting new character classes. Complete Psionic also provides new information on psionic organizations, and Dungeon Masters will find material for incorporating psionics into their campaign worlds.
Bruce R. Cordell authored books for Dungeons & Dragons over the course of 4 editions (2nd Edition through 5th Edition D&D). These days, he’s a senior designer for Monte Cook Games, LLC designing Numenera , Gods of the Fall, and The Strange. Also a novel author, his credits include several titles set in the Forgotten Realms. Bruce’s tenth novel, Myth of the Maker, is just out from Angry Robot Books: http://brucecordell.blogspot.com/2017...
Perhaps a 1 is too harsh, but I have never been a fan of psionics in D&D. The only options always seem to be it's just another magic, in which case it's not interesting or it's different than magic in which case it's over powered because none of the creatures or classes are given the means to defend against it. In addition I personally belive that psionics, for the most part, belong in the realm of Sci-Fi rather than fantasy. So with these issues and the fact that everything in this book was reprinted and updated in Expanded Psionics Handbook this book goes into my useless pile.
I was actually a bit let down by this one, as it didn't have enough extra in it that I wanted to use it right off. D&D fans beware, unless you're a psionics fan of such a level that any new stuff is worthwhile.
Finishing the “complete” series of D&D supplement books, this book builds on all things psionic – specifically, the “Expanded Psionics Handbook.” Introducing three new core classes, The Ardent, psionic believer of a certain philosophy; the Divine Mind, psionic manifester of faith and belief in the gods; and the Lurk, a sort of psionic rogue or assassin, whose abilities are all about stealth. Thereafter, a particularly short list of eight prestige classes follows, and then a very large list of feats, psionic and otherwise, including Illithid heritage feats, and new metapsionic feats. Most of the meat of the book is in the new powers and feats, and in adding depth and breadth to the astral construct creatures that psions can manifest. A new psionic race rounds out the book, the Synad, which is an interesting addition. Does the book add something worthwhile to the “Expanded Psionics Handbook”? I’m not sure that it does, but if you’re playing in a campaign that is psionics heavy, then a single copy for the group use would be a good idea, but I wouldn’t call it a necessary purchase for every D&D group.