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Design Patterns: Elements of Reusable Object-Oriented Software
Capturing a wealth of experience about the design of object-oriented software, four top-notch designers present a catalog of simple and succinct solutions to commonly occurring design problems. Previously undocumented, these 23 patterns allow designers to create more flexible, elegant, and ultimately reusable designs without having to rediscover the design solutions themselves.
The authors begin by describing what patterns are and how they can help you design object-oriented software. They then go on to systematically name, explain, evaluate, and catalog recurring designs in object-oriented systems. With Design Patterns as your guide, you will learn how these important patterns fit into the software development process, and how you can leverage them to solve your own design problems most efficiently.
The authors begin by describing what patterns are and how they can help you design object-oriented software. They then go on to systematically name, explain, evaluate, and catalog recurring designs in object-oriented systems. With Design Patterns as your guide, you will learn how these important patterns fit into the software development process, and how you can leverage them to solve your own design problems most efficiently.
Each pattern describes the circumstances in which it is applicable, when it can be applied in view of other design constraints, and the consequences and trade-offs of using the pattern within a larger design. All patterns are compiled from real systems and are based on real-world examples. Each pattern also includes code that demonstrates how it may be implemented in object-oriented programming languages like C++ or Smalltalk.
416 pages, Hardcover
First published January 1, 1994
About the author
Erich Gamma
16 books129 followersErich Gamma is a Swiss computer scientist and co-author of the influential software engineering textbook, Design Patterns: Elements of Reusable Object-Oriented Software.
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Displaying 1 - 4 of 4 reviews
February 23, 2021
Ein Klassiker - aber es werden (wissentlich) viele spannende Bereiche wie nebenläufige Programmierung als Spezialfälle bezeichnet und übersprungen.
March 22, 2013
SOFTWARE-DESIGN-KLASSIKER VON 1994
Häufig vorgefundene Lösungen für verbreitete Entwurfsprobleme (in der OO-Welt). Diese Muster erhalten Namen, eine bestimmte Form der Darstellung und bilden zusammen eine »pattern language«, mit der sich Entwickler über Software-Design unterhalten können. Die Idee wurde von der Baukunst (Architekt C. Alexander) in die Software-Branche übernommen.
Häufig vorgefundene Lösungen für verbreitete Entwurfsprobleme (in der OO-Welt). Diese Muster erhalten Namen, eine bestimmte Form der Darstellung und bilden zusammen eine »pattern language«, mit der sich Entwickler über Software-Design unterhalten können. Die Idee wurde von der Baukunst (Architekt C. Alexander) in die Software-Branche übernommen.
July 18, 2009
Informatiker aller Länder: LEST ... DIESES ... BUCH! Oh, habt ihr schon? Alles klar...
December 20, 2011
... hätte ich mir nicht auf deutsch kaufen sollen.
Umbinder Muster, wie blöd klingt das denn?
Umbinder Muster, wie blöd klingt das denn?
Displaying 1 - 4 of 4 reviews



