The monster-hit, historical fantasy/sci-fi Assassin’s Creed video game from Ubisoft breaks into comics with a stunning tale written and illustrated by acclaimed creators Karl Kerschl (WEDNESDAY COMICS, ADVENTURES OF SUPERMAN) and Cameron Stewart (BATMAN AND ROBIN). ASSASSIN’S THE FALL follows 19th century Russian assassin Nikolai Orelov as he strives to claim an artifact of immense power from the hands of the Templars, leading to a climactic and violent showdown with the ruthless Tsar Alexander III aboard a speeding train. Meanwhile, in modern times, a troubled young drifter copes with unsettling visions of a possible past life – visions that have irreversible consequences for the present. ASSASSIN’S THE FALL is an exciting new chapter in the popular series that no fan will want to miss.
I am not a gamer so for me the game is an unknown I have seen the movie that was hit and miss and got this comic and as I was kind of impressed by the visuals belonging to this brand Assassins Creed.
This comics story is somewhat incoherent and now that I finished reading it I am still not sure what the story was about. It felt like the story was jumping between a story today were a young man who is seemingly mad becomes part of the assassin guild only to betray them after killing their leader. And the other story is about a Russian member of the Guild who wants to kill the Russian Tsaar and wants to stop a certain action by the tsaar which results in a massive destruction in Tunguska, which gives another explanation about the meteorite strike that happened.
Visually a fairly decent comic story wise a bit confusing and thus not very inviting for the lay reader. A missed chance I would say.
Para quem é nerdola fã da franquia (eu), esse gibi é extremamente importante, pois a história trabalha bem os personagens da franquia e elementos que são significantes para todo o enredo de Assassins creed.
Na trama, temos como cenário de fundo 2 momentos, os tempos atuais mostrando como os assassinos estão estabelecidos, e no passado, na época da revolução russa, mostrando as ações da irmandade durante esse período.
De cara o personagem principal da revolução russa, Nikolai Orelov, me ganhou por conta de seu design e sua dedicação para com a irmandade. Além disso, suas convicções no credo e apoio a classe operário me fizeram gostar ainda mais dele.
Ademais, a história principal dos tempos hodiernos ocorre de maneira bem dinâmica e acelerada, com ritmo gostoso de se ler, fazendo com que o leitor fique preso com a leitura e espantado com o que está acontecendo, caminhando para um plot twist revoltante e que funciona muito bem.
Minha única ressalva quanto a história é sobre os acontecimentos do tempo hodierno em relação ao Daniel, pois mostra flashback dele criança, aí ele atuando nos assassinos, ele na Abstergo, e tudo isso eu achei confuso quanto a cronologia desses fato.
Contudo, a história é muito bem contada, o roteiro é bom e logo de cara o assassino me ganhou. Ansioso para ler a continuação.
I'm a big Assassin's Creed fan, like many others are, and I have to say the scenery was beautiful as in the artwork and colors, they almost seem to shine at times. The characters are nicely done and the story...is a little rushed, but it fit well enough. The best part was the departure from Ezio Auditore da lalalala (He's very proud of his name) the guy who has gotten three Ac games so far. And no more Desmond.
Instead they took a Leap of Faith-it's an inside joke-and it worked. Especially with how close this time timeline is to ours and the touchy subject matter. Daniel is pretty typical, drugs are bad, made him bad, and now he's in trouble. Well, that's what you think at first. The reason he's in such deep shit is because of something central to the plot and is nicely worked in. A part of AC lore.
His ancestor, as in most AC games, is the more action oriented and cooler one of the characters. He's out to kill and his mission goes from good, to bad, to good and doesn't end up so well.
The only thing this book lacks is a little consistency. In the games, Ezio has just about everything in a hidden bracer, but here, it's only the blade, the most basic part of it. And there's a part where the Assassins is allowed to go for the stupidest of reasons, I kid you not.
Definitely a must for any fan of the series and could even work as an introduction if you're new.
When it comes to tie-ins of any sort, I think most people's reactions is not to expect too much, because a lot of times it's just... not very original. Not so this one. It's written by people who're obviously fans of the games, and rather than being just another generic tie-in, this is a story that can stand on its own - but still fits in with the story of the games.
Assassin's Creed is the kind of game that has a lot of potential for all sorts of prequels, sequels, tie-ins and whatnot - whether it's Subjects reliving their ancestor's memories or, like in this case, the story of one of the earlier Subjects - there are a lot of stories waiting to be told. And Karl Kerschl and Cameron Stewart deliver a great one in here. I don't want to spoil it too much, because I was surprised by a lot of things, but suffice to say there's a great plot and a lot of little details in here than make it perfect. And the art is really gorgeous, as is the coloring by Nadine Thomas.
I really loved this, and not just because Assassin's Creed is My Most Favorite Thing Of The Moment.
Around the end of the 20th Century, a man suffers from hallucinations of the fall of the last Czar of Russia and the battles between the Assassins and Templars in the years leading to the Russian Revolution. When the modern-day Assassins make contact with him, Daniel Cross gains their trust and embarks on a pilgrimage to seek out the elusive leader of the Order of Assassins, the Mentor. As he does, Cross sets off a chain of events leading to a modern purge of the Assassins by their ancient enemies the Templars.
I bought this with the upcoming Assassin's Creed/Magic: The Gathering crossover in mind, having never played any of the Assassin's Creed games. For a newcomer to the lore, this did a pretty good job of getting me up to speed. I enjoyed the integration of history into the storyline, including the connections to the Tunguska Event and Nikola Tesla.
The story itself does a reasonable job of building suspense at the beginning, although it telegraphs its plot twist a bit, and the Order of Assassins come of as complete chumps by the time all is said and done, which is possibly not the desired impression to make on someone new to the franchise.
Still, it provides a decent setup for Assassin's Creed: The Chain, which will continue the story.
This was the Deluxe Edition, so it contains an extra ten-page epilogue, which really felt like an important part of the story, so it was good to have it here. There is also some "making-of" material, some notes on the relevant historical details, and a selection from the Assassin's Creed Encyclopedia. This last bit had some good background, but also spent a lot of time summarizing the story I had just read.
If you've ever wondered whether the Assassin's Creed saga could translate beyond the screen and into the pages of a comic, The Fall answers that question with a resounding yes. Karl Kerschl and Cameron Stewart deliver a story that feels entirely at home in the franchise's rich lore while standing on its own as a compelling read. The narrative is where this book truly shines. The dual-timeline structure — weaving between 19th-century Russia and the modern day — is handled with real confidence and craft. Nikolai Orelov is an immediately gripping protagonist: a man driven by conviction, caught between loyalty and survival, racing against the Templars in pursuit of an artifact that could change everything. The tension builds masterfully toward a climactic showdown with Tsar Alexander III aboard a speeding train that is as cinematic as anything the games have offered. What makes the storytelling particularly satisfying is how the two timelines speak to each other. The modern-day storyline — a young drifter haunted by visions of a past life — adds genuine emotional weight and mystery, and the way it intersects with Nikolai's story gives the whole book a sense of consequence that lingers well after the final page. Whether you're a longtime fan of the franchise or simply a lover of well-crafted historical action, The Fall is an easy recommendation. Kerschl and Stewart clearly understand what makes Assassin's Creed work, and they've channeled that into something that expands the universe in the best possible way.
Daniel has been having violent visions for a while now. He is too undisciplined to follow his doctor's treatment. During a particularly troubling vision, he sees Nikolai Orelov during an assassination mission targetting the Russian tsar who is working for the Templars. The mission doesn't go off well. Daniel is picked up by a member of the Brotherhood of Assassins who reveals that Daniel, too, is one of them.
An excellent addition to the Assassin's Creed franchise, bringing out new characters and lore for new directions and callbacks and tie-ins to new games! The art direction and style was also well done, not shying away from the brutality of the Assassin games, but also not needing to overdo the blood or gore for violence sake. Very well done transitions dealing with a person who continually goes into flashbacks in their own mind, which seems hard to translate from a game and tv medium to the page, but everything flows well here. If you were already a fan of AC and comics in general, picking this up should be a no-brainer.
This is the definitive piece of secondary Assassin's Creed content yet to be created. A unique and original story within the Assassin's mythos, this comic serves as a prequel to the present day story of the franchise, while also elaborating more on the Revolutionary Russia setting first alluded to in the second game and subsequently expanded on more. As far as my experience goes, this is probably as good as video game comic books get. However, this story may not be as interesting and might be confusing to those unfamiliar with the game's lore.
Very interesting ending. Although it doesn't feature any of the characters from the games, this comic book really shows the spirit of that of the games.
Somehow I’ve never read this chapter of the comics. I enjoyed seeing the origin of Daniel Cross and the first canonical appearance of the Russian Assassin from “Assassin’s Creed: Chronicles-Russia”.
Vuelvo a reseñar una nueva historia sobre el universo AC, en este caso la colección recogida bajo el nombre 'The Fall' y creada por Kerschl, Stewart y Thomas bajo la tutela de Ubisoft. Por lo tanto, cabe destacar que estos cómics (a diferencia de los que conforman la Trilogía de Ankh) sí son considerados canónicos dentro del mundo creado en torno a los Asesinos.
En este caso se deja de lado la historia principal sobre Desmond Miles y se centra en otro asesino que tendrá su importancia en la propia saga de videojuegos. Éste no es otro que Daniel Cross, un joven cuyos antepasados han pertenecido a la Orden de los Asesinos. Así, descubriremos su turbulento pasado a la vez que vivimos los hechos en los que se vio envuelto su antepasado Nikolai Orelov en la Rusia del zar Alejandro III mientras buscaba un poderoso báculo.
La historia va ganando en intensidad a lo largo de los 3 números que componen la colección hasta un fabuloso final en el que se nos revela parte de la verdad que rodea a Daniel Cross y que nos permiten comprender mejor al personaje y su futuro. Además, se incluye un epílogo que nos prepara para la siguiente colección, 'The Chain', que continúa la historia de Cross y Orelov,
En resumen, 'The Fall' supone otra pequeña parte de la inmensa telaraña que es Assassin's Creed, muy recomendable para fans de la saga, incluso una buena manera de acercarse a la franquicia sin destriparse parte de la historia de los videojuegos.
I'm a big Assassin's Creed fan, like many others are, and I have to say the scenery porn was beautiful as in the artwork and colors, they almost seem to shine at times. The characters are nicely done and the story...is a little rushed, but it fit well enough. The best part was the departure from Ezio Auditore da lalalala (He's very proud of his name) the guy who has gotten three Ac games so far. And no more Desmond.
Instead they took a Leap of Faith-it's an inside joke-and it worked. Especially with how close this time timeline is to ours and the touchy subject matter. Daniel is pretty typical, drugs are bad, made him bad, and now he's in trouble. Well, that's what you think at first. The reason he's in such deep shit is because of something central to the plot and is nicely worked in. A part of AC lore.
His ancestor, as in most AC games, is the more action oriented and cooler one of the characters. He's out to kill and his mission goes from good, to bad, to good and doesn't end up so well.
The only thing this book lacks is a little consistency. In the games, Ezio has just about everything in a hidden bracer, but here, it's only the blade, the most basic part of it. And there's a part where the Assassins is allowed to go for the stupidest of reasons, I kid you not.
Definitely a must for any fan of the series and could even work as an introduction if you're new.
That is not my typical read. I found it at my brother (who is a huge fan of Assassin's Creed games. I can say that the drawing was very good, and the characters were described quite good for a comics, but the plotline... Well, maybe the problem was that I know Russian history very good, so the whole story was just ridiculous for me. What do you get, if you take Tesla, Lenin, two Russian Emperors, the Tampliers and a mystical sceptre? Maybe if you don't know history at all you'll get a great comics, but let's be honest, there is too much to put on 24 pages. I don't mind putting real historical leaders into the comic book as long as they fit in. Here they don't.
Russians apart, there are still plenty of bad things with the plot. And the worst is the length. Just when I understood the connection between cruel doctors, horses, Siberia and an addict, the story was over. And the next part of it was taking place in another country 2 years after! The story could be written more thoroughly imho.
PS My brother loved it, so I guess for real fans it is a good story.
This is the first graphic novel I've read, and I'm so glad I chose one with a story I'm already interested in. Getting backstory and more AC content is awesome! I only started playing the games 1½ years ago so I'm still new to the world (playing AC3 at the moment) and I've fallen in love...
(I've read some manga before and I think I prefer the style of them more.)
Update 14. April 2016 Well...It did throw me back into AC-frenzy! Spent e few hours looking at different AC YouTube videos and then played AC3 for the rest of the evening (Y)
So if you want to get back into AC after a 'down period' this is superb!
3.5 Stars This book covers 3 missing aspects of the overall general series of Assassin's Creed: 1) Further adventures of Nikolai Orelov, the assassin shown in the game AC Chronicles: Russia. 2) The murder of the modern day Assassin Mentor. 3) The rise of Daniel Cross and his betrayal and defection to the Templars.
Drug addict and drunk Daniel is experiencing "the bleeding effect" with the memories of his great great great grandfather Nikolai, an Assassin in Russia. He is picked up by a modern Assassin and taken to their base, where he slowly rises through the ranks and gains popularity. On the day when he is brought before Mentor, deep mental Templar programming (placed in him as a child) takes hold and he kills the Mentor. He escapes, eventually joining the Templars which puts him on the path for us to meet up with him in the game AC: Revelations. I appreciate that this story helped fill in gaps, but it was too short, and I wasn't really loving the art. Overall, a nice piece of AC lore. Recommend, but only for fans of the Assassin's Creed game series.
I love how the story flashbacks (or rather, occurs concurrently at the same time that Daniel, the junkie, is having these flashes of remembrance), to the Russia before the Soviets came to power.
I love the historical allegation, of running two interconnected stories - the modern person who is having flashbacks of his ancestor's life experiences when he was appinted by the Master to assassinate teh Tzar and the Imperial Family - while he is also looking for an ethereal staff.
Can';t wait to finish the rest. This could lead to a game where the character is of today, instead of the Crusades or the Renaissance era.
Highly recommended for fans of the Assassin's Creed universe.
This is how comic books are supposed to be done. Ties into the established story. It doesn't make pointless cameos that serve no purpose other then to make people go "OMG IT'S SUCH AND SUCH SO COOL."
The art is really beautifully done. There is a lot happening in a single page without overwhelming the reader. It has a very fluid looking design.
The only real downfall is that to those who aren't interested in the series, it doesn't add anything super new or interesting that will grab your attention. It's clearly made for those who like the series and want to experience the storyline.
Tutto sommato un bel volume a parte il fatto che gli assassini moderni (nel fumetto) sono molto meno svegli dei loro antenati (in primis il Mentore, ma ) e dei frutti dell'Eden che sono un po' dappertutto (probabilmente .
Tornando al volume, bei disegni, bei colori, bella ambientazione, un po' troppo corto ma ci sarà un seguito.
Uma bela HQ dividida em quatro partes (lançada no Brasil como um encadernado com todas quatro) que conta a história de um jovem rapaz que possui alucinações com um assassino russo que é encontrado e inserido na Ordem dos Assassinos. Esse jovem trilha uma jornada pelo mundo todo, em várias sedes da ordem, em busca do Mentor.
A ambientação russa é bem bacana (e faz a roupa branca ter mais sentido), e a história paralela mescla de forma bacana com o que é mostrado nos jogos. A arte é bem detalhada e o ritmo bem afinado, que deixa um gostinho de quero mais no final.
This is the story of Daniel Cross and his Russian ancestor Nikolai Orelov. Daniel sees visions of "strange Europeans", breaks into random violence, has blackouts, and tries to drown his life away in alcohol and drugs. But the secrets of his life might finally be catching up to him...
The art and coloring were simply gorgeous. The story was well-crafted and I loved the characters. Daniel is... actually probably more fun than Desmond, and Nikolai is a force to be reckoned with. If you love AC in any way, I highly suggest that you read this.