So, I've started to pick apart the series. This is going to be a bit of a rant of all the problems I found with this book, which can be found kind of consistently throughout the series. If you're a big fan of this series and can't bear any criticism, you might want to walk on by.
The first complaint is a rehash, but it's such a big one I feel the need to mention it once again. The first rule any decent writer learns is the power of show, not tell, and this seems to be a rule that Scott has haphazardly disregarded. I am going to open this book to a random page now and find an example:
p 130: "They had been doing this a long time, and they only mugged people who had something worth stealing."
First page I opened it to, seriously. Please, SHOW me how they've been doing this a long time, because when you TELL me things about characters, I don't believe you any more. Which brings me to my second harp.
Bad Planning.
These books seriously drag on and on. I think it's obvious that Scott hadn't planned much further than the first couple of books, or hadn't planned in much detail, because you can see marks of this throughout the series. Because the same things happen in each book. Each twin learns a magic, they run around one town with perfect directions and we get one tiny step closer to the endgame, which seriously should have been summed up two books ago because nothing very interesting has happened since.
But, bad series planning. For example, sentences such as this:
"For some reason he didn't quite understand, Josh was still reluctant to let Dee know he had the pages."
For some reason he didn't quite understand, indeed. Because there is no reason that Scott could feasibly come up with that would make sense! He needed Josh there, with Dee, on Dee's side, but he couldn't let Dee have the pages, so he came up with this vague sentence to explain why. This is horrible planning and horrible plot, and characters have these 'feelings' quite often so that they will act in accord with how the plot needs to go rather than how their character would actually act. In my opinion, a better writer would think a little more about the plot and characters, and write a way for the character to achieve a plot point under their own power, staying true to their nature. But because Sophie and Josh don't really have strong characters (we are only told what they're like, and there aren't many examples from their actual personalities to be believed), I suspect it doesn't really matter.
Second Example of Bad Planning
"[Scathach] abruptly remembered that she'd once been told that she'd die in an exotic location."
Gee, that's funny. Because last book, she suddenly remembered that she had been told she would die in a desert. And because we haven't seen which memory is true, what do we believe? The problem is, most of this book for Scathach takes place in an exotic location, and if she's going to die in a desert, well, there's no character peril for her, is there? We know she's going to live. So either Scott didn't consult his previous book, or he hadn't thought far enough ahead about where this book was going to take place.
Inconsistencies. This one goes hand in hand with the other two. When you simply say things without providing any proof, then it's so much easier to contradict. Words are just words, and anyone can say them to change the shape of the story. But there's usually only a few ways to interpret actions, which is why they're so much more powerful as a storytelling element. Here's an example of my problem, looking at Flamel on his deathbed:
"Sophie knew her brother had really looked up to Nicholas Flamel."
What? Josh has spent the last three books thinking about how much he doesn't trust the Alchemyst. So now we have a problem. Either Sophie is right, and all those times when Josh was bashing Flamel in his mind and feeling uneasy in his presence, he was actually really admiring and looking up to him and his thoughts were just mistaken, or Sophie is wrong, and all those times when Scott went on about how the twins know each other so well and can almost read each other's minds and know how the other is feeling are wrong. Either way, this sentence contradicts a ton of examples in previous books. And because there have been no physical examples behind it, the reader doesn't know what to believe.
This also relates to how badly the character of Josh is written in general here. Scott needs one of the twins to go along with Dee to create the "one to destroy, one to save" whatever stuff for the world. But Josh keeps being written as a good person, yet is helping Dee release a bunch of evil creates to destroy San Francisco. There is one moment where he seems to be magikied into agreeing to help, but the rest of the time, it's all of his own free will because he has 'hardened.' What? You can't still be a good person if you're planning to let out creatures to kill a bunch of people.
An example of this kind of betrayal done right is with Edmund in The Lion, the Witch and the Wardrobe. It's difficult to continue to have sympathy for a character who is doing a bad thing, but C. S. Lewis manages it. Scott just manages to confuse his readers by continually saying what a good person Josh is while he's doing all these bad things. It's too big a contradiction, and actions speak louder than words (which is just another way of saying show, don't tell).
Second Example of Inconsistencies
Josh and Sophie naturally come with a special smell for the auras (and boy am I tired about hearing about what the air smells like when everyone uses magic). But in another book, it's mentioned how Dee picked his own scent. This inconsistency is 'resolved' by the author with this sentence:
"Of course. Well, except for those with gold or silver auras."
Wow. Talk about using a blunt sword for fine chopping. So EVERYONE except for the exact two auras that Josh and Sophie have are different. This type of sloppy writing just frustrates me to no end. You're a writer! Come up with a creative yet believable solution!
Power Players
In all the earlier books, for magic to work, there has to be a catalyst for it. If you want to float in the air, you need air magic to hold you up. But in this book, that thought is blown away. Now, if you can imagine it, you can just do it. This is just another example of how Scott continually makes his characters too powerful without thinking about the consequences and later has to invent new limitations to make things interesting. Aside from this change of magic, Sophie and her memories are a big example.
"She tried again to call up the Witch's memories for Tsagaglalal. But she got nothing."
Scott is going for the big reveal, because the character of Tsagaglalal is someone Sophie knows. So if Sophie remembers stuff about her, then she'll know who she is. So he conveniently just has her not be able to to remember. For no reason. The memory just isn't there, no explanation given. The only reason Sophie can't remember is because Scott needs her not to remember as a plot device, which is NOT a good reason in a story that shouldn't know it's just a story. Again, it's sloppy, and it's due to bad planning and the fact that Sophie's memories are too powerful and need to be limited. I could deal with this if some clever reason was issued, but again with that blunt sword, sawing away.
This happens all the time in these books. There's another moment in this one where someone goes "Oh hey, I'm a master of fire. I could call down some lightning and strike all these bad guys down" and someone else goes "Nah, you can't do that in here because the tech interferes with your aura, sorry dude." So get out of the freakin' space ship and rain down some fire!
But no. The plot must continue the way it's supposed to go, which means making changes to the world mid-series, putting unexplained limits on character powers which would otherwise disturb the plot, and altering character personalities (or not, though their actions change) for the SOLE reason of 'this is how the author needs this part to go.' In my book, this is NOT a good reason to base a change.
I started out enjoying this series, despite it's obvious flaws, but now I'm just frustrated. I'll read the last book, because I've already gotten it from the library and I feel like I've devoted so much time to this that I should at least know how it FINALLY ends. But I won't be recommending it to my friends based on the writing. The plot is decent, but the writing just brings it down.
Lastly
Scott Street? You didn't think that was a bit obvious? Yes, I know it's a real street in SF, like all your locations in your books, but seriously, Michael Scott.