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Masters of the Wild: A Guidebook to Barbarians, Druids, and Rangers

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These Forces of Nature Can Weather Any Storm

Barbarians, druids, and rangers are the rugged and noble champions of untamed lands. This book teems with new ways to customize even the most seasoned characters,

New feats, weapons, spells, and magic items.

Improved, more detailed rules for the wild shape ability.

New prestige classes such as the frenzied berserker, the windrider, and the oozemaster.
A new type of magic item -- the infusion.

Dungeon Masters and players who want to add a new dimension to their barbarians, druids, and rangers will uncover a cache of indispensable material within these pages.

To use this accessory, a Dungeon Master also needs the Player's Handbook , the Dungeon Master's Guide , and the Monster Manual . A player needs only the Player's Handbook .

96 pages, Paperback

First published January 1, 2001

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About the author

Mike Selinker

54 books11 followers

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Displaying 1 - 6 of 6 reviews
22 reviews13 followers
July 14, 2020
Masters of the Wild is the last of a series of 3rd Edition D&D books focussing on the various character classes, this time featuring the barbarian, druid and ranger classes. Like the other books in the series (Sword and Fist, Defenders of the Faith, Tome and Blood, and Song and Silence) it is moderately useful, but probably not worth its asking price.

The first chapter is a general discussion on the three classes - suitable races, interaction with other classes, advice on class specific abilities (barbarian rage, druid Wild Shape and ranger favoured enemies) and a variant form of ranger focussed on urban instead of wilderness life - and is pretty interesting. The second chapter focusses on a large list of new feats of use to the three nature classes.

Chapter 3 covers mundane and magical items, including the new infusion magical item type, and chapter 4 has a discussion on animal companions along with some new dire animals and the new legendary animals

Chapter 5 is the prestige classes. As usual, there's a mix of interesting and boring classes, plus some odd choices (why does the Exotic Weapon Master require the ability to rage? the class has nothing to do with raging). Chapter 6 has a list of new spells suitable for druids and rangers (and some that are suitable for clerics and sorcerer/wizards as well).
Profile Image for Mike (the Paladin).
3,148 reviews2,166 followers
March 8, 2010
When 3rd edition came out I was involved in 2 games. One I was a player and in the other I was the DM. I was playing a ranger in the game where I was a player.

To me the outstanding feature of 3rd edition was (is) that players and get very powerful very fast. As a ranger I also found that as powerful as I was, the magic characters (wizards and sorcerers) were even more powerful. The book above is one of a set of books that are supposed to help build your character. I had this one for my character and for use as a DM.

These books could I suppose be adapted to other editions of D&D if you want to put in the time as a DM. I plan to stay with 2nd edition and didn't care to. I sold my set.
Profile Image for Love of Hopeless Causes.
721 reviews55 followers
January 14, 2016
The last book in the series, but also the best. Thrills the imagination without even playing the game. My favorite is the Oozemaster--way to think outside the box--now if we can just get Minecraft to follow suit!

This volume typifies the player bloat complaints of V3.5, but it never bothered me. Keep what you like and chuck the rest, is always good DM advice.

The art is below average, almost laughable, in a classic way. The ideas hold value beyond the edition, making this a worthy DM's reference.
Profile Image for Kat.
2,404 reviews117 followers
February 7, 2020
Basic Premise: A supplement for D&D 3.0 for wilderness-based characters.

Much like all of the books of this type, it gives new feats, spells, abilities, and sundry details to add to the game. It's a combination of mostly crunch and a little fluff to make things interesting. The book is useful to players, but not indispensible.
Profile Image for Isaac Timm.
545 reviews10 followers
December 17, 2013
All the bad ideas of 3rd Edition in one place, uninteresting options, over-powered abilities, and strange weapons and rules. The "how to" manual to creating the perfect amoral and uninteresting ranger. But hey, the hero doesn't get the treasure first.
Displaying 1 - 6 of 6 reviews

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