Better than the last Star Trek book I've read (Watching the Clock) though incredibly similar in a lot of ways.
I used to read Star Trek books all the time, back when I was in middle and high school. In fact, I was reading this stuff just before going to college. It was one of the things I quit in that transition, and something I almost never got back into.
But as with all addictions, relapse sits waiting, and you're able to convince yourself that your old vices weren't as bad as they once seemed. I came across a few books over the last few years that seemed like they would be okay to read, and started collecting them, and then lumped them together in my reading list.
This being the second one, it's no surprise that the material is similar to the first. I was tired of reading the routine Star Trek book. Pocket Books, the publisher of these things for some three or four decades now, has quietly been transforming them into a whole pocket reality. When these first came out, heck when Star Trek books first came out from any publisher, the franchise was itself either nonexistent or present only in sporadic movies. These books were a way for fans to connect with familiar characters in new stories even when the official ones were few and far between.
This is a lot like the Star Wars books, actually. Two decades ago there was a whole renaissance of those things, and because at that point it seemed like there would never again be new Star Wars films, these books became increasingly bold about shaping the further adventures of that saga. And more often than not, they just weren't as good as the real thing. They lacked basic authenticity, although the legions of fans who just wanted more Star Wars would never admit that.
The same thing happened with the Star Trek books. The scary thing is, the ubiquity of this franchise that occurred during the '90s included the books, and Pocket Books never really backed down, even when the TV shows and movies disappeared for a while. The publishing schedule shrank, but if anything the books grew more bold, assumed that the legacy was now in their hands.
The biggest beneficiary of this new trend was the relaunched Deep Space Nine line, an extension of the Peter David New Frontier series that saw the publisher inventing from whole cloth entirely new adventures that weren't beholden to the strictly familiar characters previous books had adhered to.
I mention all this because the effects at least linger in The Needs of the Many, which is ostensibly the novelized background of the Star Trek Online game. But Michael Martin spends most of his energies waxing nostalgic for the good old DS9 days. Most of the characters in this World War Z-style oral history are from the third live action series. And the funny thing is, the basis for all the action is derived from that series, too, even though the creators of the game apparently twisted themselves into knots trying very hard to deny it.
The game is like any other game. A shoot-em-up, with starships. Whatever you know about Star Trek, you ought to know that at its heart Star Trek is not a shoot-em-up kind of landscape. The biggest shoot-em-up adventure in Star Trek was the Dominion War from DS9. For whatever reason, the creators of the game chose not to use this as their setting.
They instead opted for Species 8472 from Voyager, who achieved a brief moment of notoriety when they stood toe-to-toe with the Borg midway through the series. And then they pretty much disappeared. They resurface by way of the same logic that saw the Borg brought back to their own glory after similar developments towards the end of The Next Generation. Janeway had negotiated a truce with Species 8472, just as Picard had seemingly neutered the Borg.
Except as with the "small, unrepresentative pocket" approach with the Borg, the game decided that Species 8472 was still very much the menace it first seemed. And they get a lousy name. And war ensues. And it's pretty much exactly like the Dominion War, "only worse."
Anyway, the whole approach of the novel is the fictional Jake Sisko conducting interviews with key players, and even when the voices of individuals are almost universally lost in info-dumps of information, it's still pretty good. Watching the Clock was all about celebrating the combined canon and Pocket realities. This one actually gets it working better.
Owing to the unique format, Martin has less wiggle room. Though the concept as I'd determined it is contrived, and try as he might the author never quite redeems it, he still clearly does as best he can, and the best he can do is revisit a series his publisher has had a vested interest in for years now. (For some fans, DS9 remains the highwater mark of the whole franchise, so this is not such a bad thing.)
Some of the interview subjects work exceptionally well. Garak, for instance, is as always a clear winner, though the format provides exactly the wrong kind of ambiguity for a character who has always been known for that trait. There are stumbling blocks. The conception behind the resurrection of Data, for instance, or the glossing over of The Doctor from Voyager, even though he has a key role in the very same arc Data represents. These are points that make it clear writers for books (or games) just aren't to par with those of the screen, no matter how much fans can sometimes hate (or love) that brood.
On the whole enjoyable, more for nostalgia's sake than for what the aims of the book actually are.