Lawful, orderly, structured, regimented, boring. Always the least to do in the planes of Law, the least adventure, the least flavour, the least conflict - that's how I always felt. But this book... well, it doesn't really do all that good of a job fixing the notion. It spices them up a bit, helps the DM out, gets something out of them - but I think I'd still rather head on to Ysgard or the Abyss.
The part of the Outer Planes I was the most interested in growing up and I am trying to think about why. I think a lot of mythology and praxis revolve around the rules and stories of religious culture. Planescape I think is all about exposing the power latent in culture and maybe I was drawn to the gravitas that plenty of these mythological places brought up.
This time around I focused on Mt. Celestia. It is a big part of our stories right now. The obsession with perfect actions and the release of temptation. Asking the question 'what is sin and perfect living?' What happens when we ask those questions and when we fail? An infinitely tall order. Loved this set, as ever.