This adventure for the Fifth Edition “Dungeons & Dragons” game comes with its “Essentials Kit,” and thus is intended for beginning players and DMs. It occurs in the same region as “Lost Mine of Phandelver” from the “Starter Set,” and can be used as a second adventure for the same party of players, assuming they want to continue with the pre-generated characters they most likely played for those sessions, or it can be used as a stand-alone for players beginning at first level. I happen to have run it as the second adventure in my campaign, using the “Roll20” virtual tabletop.
Unlike the classic “modules” of TSR’s day, this is more of an adventure setting with short, mostly unconnected quests for the players to run, rather than a single dungeon or wilderness area to explore. They are all tied together by the fact that a young white dragon recently came to the area, disrupting the local ecology and economy, and causing various monsters and people to migrate to places they wouldn’t otherwise have gone to. One nice feature is the random “where is the dragon” table that the DM rolls on every time the party travels. There’s a small chance the party will wind up in exactly the same place as the dragon, far more likely they will arrive in time to see the aftermath of its attack. Perhaps unfortunately, there is no specific guidance for the DM on what the dragon will do in various locations, you have to make it up as you go along. Possibly the dragon wrecks a quest before the players get there or disrupts supply-lines, making it harder for the players to equip themselves. Or maybe it just flew overhead and scared everyone. Your choice.
Most of the short quests are neatly handled, although it’s more likely that a mid-level party is going to get to a too-easy quest than for a party’s power to be seriously tested. A good DM will compensate by beefing things up a bit (what? Only one carrion crawler? For this group, let’s make it three). I particularly like the minor subplot about the “Anchorites of Talos” and the Thunder Boar. It is possible to spin some of these plots into more involved, or longer-term quests, but again, remember that as the PCs’ experience level goes up, so must the challenge rating of their foes. If you’ve played “Phandelver,” you’re going to have to keep track of where the PCs have been before – none of those quest locations are on the map for this adventure. Moreover, some places that are marked on both maps have no descriptions or information for running them should the players choose to go there. This is most detrimental in the instance of the great city of Neverwinter, which is very much “on the way” to some locations and which the PCs are bound to want to visit, but there is no information at all about what they should find when they get there. Once again, the DM must improvise (that’s a big part of DMing at any rate.
I wouldn’t call this a perfect adventure, but it has some pretty fun parts and is a good way to introduce new people to the universe of D&D and especially the Forgotten Realms. It seems like a good way to flex your 5th Ed muscles as you are getting ready for something more serious.