In Arkham Apartments, kids have special powers, no grown-ups, and their imagination feels real. Young Bruce Wayne, whose family owns the apartment building, is drawn to the fun and excitement there. He's determined to find out what's so different about this apartment building.
Billed as a "unique, cartoony take on a Gotham City unlike any we've certainly seen before," this book certainly is exactly that. It's meant for readers aged 8 to 12, much like DC's Tiny Titans and Teen Titans Go! lines. The two creators had worked on Tiny Titans, actually, and there's a sample comic from that in the back. This means there's no Dark Knight, Thomas and Martha Wayne are still very much alive, and Commissioner Gordon is more like the superintendent at the apartment building.
The art style resembled the kind of drawings you would see children in that age range use, so it really will appeal to them. The colors are bright and happy, especially when the Joker and his friends at Arkham are playing. In contrast, Wayne Manor is full of grays and blues and distances so vast it takes Bruce twenty minutes to walk to the dining room. Assuming he even finds the correct one, because he often doesn't. If Bruce turns a corner in Arkham, he finds another room with another resident, not more stretches of hallway. Bruce is very literal in the beginning, unable to see the apartment building's smile at him or the vivid colors in the sky above it. This is definitely a function of imagination, and the Joker has it in spades.
I laughed at some of the nods to comics, cartoons, and movie versions of Batman. He has a huge rogues gallery, a fair number of whom are mentioned in this volume, and even Ace makes an appearance as his puppy. This is not a side to the characters that I've seen before, which is at once startling and fun to see. As much as I'm not the target demographic for the book by a large margin, it's still an adorable book to read and a nice change from some of the grimdark story arcs that show up in the comics.