Fate Condensed is a compact, stand-alone version of the Fate Core System streamlined for clarity and ease of reference.
Fate Condensed gives you easy-to- digest rules in as few pages as possible, letting you get to the table and roll the dice, fast. It includes a few simple refinements to the Fate Core engine honed over a decade of active play and development. And best of all, it's 100% compatible with every one of our 90+ Fate products already published.
Fate veterans will appreciate the concise layout, minor refinements, and additions to Fate’s rules (see below for the details).
New to Fate? Fate Condensed can drive any game, any scenario you can imagine. Unleash your creativity! Fate's flexible rules make it easy.
You can adapt your favorite movie or tv series, or create an original world uniquely tailored to your group. Players populate that world with proactive, capable characters leading dramatic lives. The Game Master challenges them with crises tied both to the world and to their personal troubles.
Fate Condensed gives you the flexibility and power to bring your vision to life!
Un manual útil per a fer jocs de rol. El sistema és senzill i permet moltes modificacions. A partir d’ara toca fer més històries i treure’n tot el potencial!
Finally, a book that explains Fate so that I can easily and quickly understand it. I recommend reading it with the SRD or Fate Core, so you can reference in-depth explanations or examples if you want them.
Clears up a lot of the things that got too glossed over in Core, but I figure it will still be difficult to get a game running smoothly with only these rules if you GM Fate for the first time. This is partly due to the flexible nature of Fate, and the difficulty of stuff like making good compels (not that anyone agrees on the matter either), but the explanations are solid and it's an overall upgrade. I'd recommend this in combination with Fate Core and someplace online where you can ask for advice if need be if you're a GM. If you're a player, this is perfectly sufficient and will give you a solid idea of how the game works too.
If you want to use this in place of Fate Core for a Fate supplement, the conversion is usually very easy. Note that hitboxes are different in this version, that will likely be the most glaring difference.
This is a reboot of the original Fate Core, and Fate Accelerated Edition. It is a nice blending of the two systems and felt like it held the spirit of the game in place while boiling it down to the best parts of the both. Little changes made the game more accessible to new players removing some confusion when involving health/damage.
I would of likes to see more examples of aspects and stunts, yet the formula for those are included and ought to suffice to help build your own game worlds and settings.
I actually have a physical copy; I don't want to go through the effort to add a Goodreads entry for the physical edition, though. Sorry (not sorry).
This looks like an interesting tabletop RPG, but unfortunately I can't gauge by myself how well it plays—I don't have the "Fate" dice/"Deck of Fate" cards, nor players to play with.* I do like the structure and the artwork. This genuinely seems well-thought-out, and I wish I could try it in earnest.
*I realise there are online forums for exactly this, but my sister-in-law, who regularly serves as Game Master for various parties, expressed a lot of disgust at constantly being bailed on/dealing with bad players she didn't even know ("randos"). Also, I would want to play with my friends, and getting together with enough of them is hard enough to do without spending most of our time learning a new game none of us even know when we've already spent LITERAL YEARS just trying to finish Pandemic Legacy.
More of an abbreviated "for FATE experts" version of the game. I don't think you'd get very far with this one book if no one (esp. the GM) had any FATE experience. But I definitely see how one could use this as the basis for a more fleshed out, focused game.