at first, plodding through the first couple vignettes of this collection, this was not clicking. as much as i could tell there was a dreamlike quality to the narratives, i was overthinking it. once i let myself go, slipped into the flow of ink and image and the slurry of logic and narrativity that is coursing through, it became oh so obvious. i'm not sure i've ever had dream imagery and logic so well rendered before, considering it now. this quality seems to be one of the major issues people have with this collection, and understandably so. comics in their typical forms, are usually very strict with a sort of visual logic as a feature of the form, so understandably this break from the norm would cause issue and reaction. this expectation, perhaps paired with the sophmoric nature of some of the earlier pieces, is the stumbling block i missed when i began reading this. once i was done tripping over that, suddenly absent like a zen epiphany, my enjoyment of what was here increased immensely. i was always impressed by the effortless ink renderings of place and landscape, but once everything else fell into place, what an experience this was. taking the comic form to new places is always a win to me. and bookending this collection with 'walking alone' and 'a walk', the latter being a rework of the former, is an extremely profound editorial decision having gone through all of the walking in between.