I'd actually give this book 3 1/2 stars if this website could handle such a fine rating system.
Black Summer starts with an electrifying premise: there exists an American kind of Justice League, The Seven Guns, science-superheroes, and one of them, the Egpyt-themed blonde-hair blue-eyed leader John Horus, in the year 2006, after 9/11, after years of war in Afghanistan, has murdered President George W. Bush and other cabinet leaders in the White House, for making up about weapons of mass destruction, for imposing torture policy, and for starting an imperialist war based on those lies; there are further implications about election theft. Covered in blood in the White House press room John Horus gives an ultimatum to the American people: the United States will have free and fair elections based in truth, or John Horus will just have to murder a president again, won't he?
The premise, taking the sort fascist justice fantasy that in many ways underlies every superhero story to such a political extreme, a sort of Superman imposing Truth and Justice, could make for a pretty fascinating graphic novel, especially since these heroes are so explicitly American--gun owners, scientists, entrepreneurs--unfortunately the premise is somewhat squandered, the plot instead being more in Ellis's wheelhouse of military espionage and intrigue. Though some ideas are touched on in TV segments à la Dark Knight Returns, the plot isn't what happens to the United States or the world in the wake of this, but what is happening to the Seven Guns, who are systematically hunted down and murdered by the government, until our protagonist manages to kill both John Horus and the military leader while speechifying about superheroes having to leave the government to their own business. One could read the final few pages as satirical given the talk of him being a liberal, but he ends up feeling like many of Ellis's characters, a mouthpiece for Ellis to talk about an idea, which unfortunately is boring and sucks. There is a funny scene where the conservative among the Seven Guns naively suggests turning themselves in, after learning the CIA has made it their mission to assassinate them all.
Still, the military vs superhero stuff, hyperviolence rendered in overwhelming detail by Juan Jose Ryp, is all pretty fun to read, and as usual for Ellis's science-hero stories the technology is interesting and believable. The book is mostly told in Ellis's trademark six-panel grid style, though there are a few 9 panel pages here and there. There's a lot of joy in the character designs, which seem to pull from The Authority, Metal Gear Solid, and Power Rangers all at once; as well there's a lot of fun with the superhero tropes: more than anything this feels like a take on Captain Marvel or Miracleman, where the heroes are given their powers by a mysterious benefactor (who has sold out to the CIA by the time our story begins) and they each have to say a magic word to activate their powers, which all have their focus. They each seem to have invulnerability, but one has magic floating orbs which fire lasers, one is very fast and good at science/hacking etc., one can fly, one has superspeed, one has superstrength, and then there is someone on a motorcycle. It doesn't have the density or theme or character depth of a Watchmen or even a Dark Knight Returns; it has a good premise and a lot of incredibly well-drawn superheroes shooting American soldiers and F14s. There's a lot of talk about it being a Watchmen riff, but it does feel like more of a Dark Knight Returns thing, or an even more hyperviolent The Authority than an attempt at doing a Watchmen-style story.