What do you think?
Rate this book


370 pages, Kindle Edition
First published February 28, 2018
Dungeon Deposed by William D. Arand is the first book in his Dungeon Deposed series, but it leaves much to be desired in both execution and depth. While it’s often marketed as a LitRPG novel, it ultimately falls flat when compared to some of its contemporaries in the genre. Below, is the break down or assessment of the book.
Pros: It's got an interesting premise, but the novelty wears thin quickly.
Cons: Almost everything else.
Let’s dive deeper into the issues that plague this book.
At the heart of Dungeon Deposed, the story should focus on the main character being deposed from his position as a dungeon master. That setup is, in theory, quite engaging. However, the pacing feels incredibly rushed after the initial setup, with events often jumping ahead without sufficient explanation or meaningful buildup. Major developments happen seemingly at random, leaving the reader with little connection to the plot.
It doesn’t help that the plot itself is thin and repetitive. We have the protagonist, Ryker, who quickly acquires massive amounts of power and resources, leading to predictable and unchallenging conflict resolutions. In a LitRPG, progression is key—but when the protagonist is a walking deus ex machina, it strips the narrative of any tension or stakes.
Ryker, the protagonist, is essentially a self-insert power fantasy. He lacks depth or any significant flaws. There’s little to no emotional or personal growth over the course of the book, and his interactions with other characters are shallow at best. Supporting characters feel like cardboard cutouts, existing solely to serve Ryker’s needs or to emphasize how powerful he is.
The portrayal of women in the book is particularly problematic. Female characters are objectified to the extreme, often serving as little more than tools for the protagonist’s gratification. This tropey, misogynistic writing style is not only dated but lazy.
In most LitRPGs, worldbuilding is critical to immersing readers in the game-like mechanics of the story. Sadly, Dungeon Deposed barely scratches the surface in this regard. The world itself is bland and underdeveloped, with only occasional nods to dungeon dynamics. There are no clear rules or systems, making it hard to care about Ryker’s rapid rise to power, as it all feels arbitrary.
William D. Arand’s writing is simplistic to the point of being amateurish. Dialogue is clunky and often serves as thinly veiled exposition. The tone of the novel is also inconsistent, wavering between attempts at humor and unnecessarily grim scenes. It’s as if the author couldn’t decide what kind of story he was trying to tell.
Furthermore, the novel’s tendency to over-explain certain elements while glossing over others leaves readers frustrated. The balance between showing and telling is poorly managed, and it becomes tedious to read extended passages of characters spelling out obvious details.
Dungeon Deposed has a decent concept at its core, but its execution falls apart due to weak character development, inconsistent pacing, poor worldbuilding, and problematic gender dynamics. For anyone expecting a polished, engaging LitRPG experience, this book will be a disappointment.
There are far better options within the genre that offer more complex characters, meaningful progression, and immersive worlds. I would recommend skipping Dungeon Deposed in favor of more thoughtfully crafted works.