4/5**** - NO SPOILERS
Both Bleak Seasons and She Is The Darkness both still show a lack of tonal hook to keep the reader focused on the characters themselves. The world around them is ever richer, the events ever more dangerous and thrilling, but the people who endure them rarely show a depth to match that of the scope of their tasks.
And don't get me wrong, I'm liking the books overall. But there's something very, very off about the tone of the narrative. Very few characters seemed to be able to draw upon my mind an image clear enough about their personality. A very good example of those few is One-Eye. Everyone shits about him, but hey, he's one of the few people in the Company who seem to have enough personality to be more than the average, cussing Black Company mercenary. He has more detail than even Lady herself!
And the books had plenty of page space to expand on those details. But once again, we are presented with two rather short books, which could have been merged into just one, 500 pages long book if we left out all the stagnant moments of both, in which the Company just seemed to do nothing more than wait for the planets to align before actually moving one step closer to its destination. Also, the number of chapters is more insane than before. Around 110 chapters for She Is The Darkness means that there's a new chapter every 4-6 pages. The feeling of cohesion that comes with using longer, more typical arcs is just gone, by fragmenting the story after a character cusses 10 times and almost nothing happens in between. The pattern repeats itself until the reader reaches a point of inflexion in which whether somebody makes an actual move or the story takes an actual step forward.
Another thing that kept me from granting the 5 stars is that one particular mechanic that has to do with dreams and ghosts (on which, from certain point on, the plot heavily relies) seemed to come from basically nowhere, and is introduced just because.
Some characters take some very dumb decisions at some points, and show what I now identify as a severe and chronic case of indecision. At few times the Company has the power to decide whether a very stubborn enemy finally dies or not, by having them at their mercy after, usually, a hard fight or campaign. And sure enough, and following the same old "what if" thought pattern that characterizes the Company, they choose the least useful of the options, at which point you can't help but think to yourself: they are going to pay for that later. It is not surprising, then, that they do pay, usually some 200 pages after the decision is made. We know this pattern already, we just hope to see it broken in a good way, sometime.
I'll now depart to end this tale, which is a good one after all. I'm leaving certain details that made me a little happier in the dark, of course, but you'll see for yourselves. The last two books must start on a high note, that's for sure...