Heroes need impregnable fortresses to assault, wondrous towers to explore, and majestic castles to protect. This book is stocked with everything needed to design any fortified structure imaginable,
Over 150 new magic items .
More than two dozen magical augmentations for stronghold walls.
Rules for magic portals, mobile strongholds, and trap creation.
Five complete strongholds, including maps, ready for immediate use.
Players and Dungeon Masters who want to create customized strongholds will find all the construction materials they need within these pages.
To use this accessory, a player or Dungeon Master also needs the Player's Handbook .
I'm an award-winning, New York Times-bestselling author and game designer and happily married father of five, including a set of quadruplets. For more on my work, see Forbeck.com.
Basic Concept: How to build a castle, fort, or keep.
This sourcebook is all about the logistics of castle building and maintaining. If you're running or playing a game that involves any kind of long-term use of a castle, this is a great sourcebook to have on hand. Honestly, it doesn't really matter what system, as the basic building info is based on at least mostly-historical information. That makes this a really solid resource, and I learned a lot about how castles work, how they are built, how they survive/thrive, etc.