"Ire of the Void," by Richard Lee Byers, is the second in the series of Arkham Horror novellas--which most people are buying for the "Arkham Horror Living Card Game" cards inside of them.
The Arkham Horror universe, from Fantasy Flight Games, is based heavily on the Cthulhu Mythos of author H.P. Lovecraft. In that Arkham Horror universe (of the 1920s), a diverse group of Investigators band together to stop the imminent threat of horrible godlike beings from other dimensions and the Cultists and Monsters here who serve them.
"Ire of the Void" concerns an unlikely hero, Norman Withers. Norman is an older fellow, with a flowing white beard, who teaches astronomy at Miskatonic University. Yet his life was negatively impacted by the Cthulhu Mythos when a group of six stars he had been observing mysteriously disappeared. He wrote papers about the phenomenon and was discredited and ridiculed. His life went downhill from there.
When a visiting scientist--a peer of Einstein's--comes to Miskatonic University, Norman sees a chance to get a learned mind on his side. The German scientist, however, has his own agenda for visiting Arkham. He knows something of the Mythos himself and wants to measure it scientifically. Let's just say that was a BAD idea.
Presented with undeniable proof that the supernatural is very much present in Arkham--not just bizarre phenomena at the far reaches of the galaxy--Norman decides to become an Investigator. The police, of course, think his story is a sign of mental illness and threaten to have him locked in Arkham Asylum if he goes around telling weird tales. The police in Arkham have been finding "rational" explanations for supernatural activity for decades. They don't like anyone coming to them with eyewitness accounts of what's "really going on" in Arkham.
On his own, Norman is forced to delve into places he shouldn't and encounters significant dangers at every turn. Because this is a novella, the tale isn't padded with unnecessary subplots or characters. Norman educates himself about the Cthulhu Mythos in harrowing fashion and then goes off to rescue the missing scientist...in another dimension.
That was the first false note for me in the tale. While I saw Norman's desire to rescue his missing friend to be noble, it also seemed pretty stupid. The Cthulhu Mythos is full of dead people who tried to play hero. If you look at the actual Lovecraft stories, you'll see a lot of people end up dead or mutilated or insane. Not too many happy endings there.
Once Norman leaves Arkham for...elsewhere...things get even more far-fetched. The fairly safe and sane "inter-dimensional roadway" he discovers makes me think of something I saw in comic books a lot when I read them many years ago. It's not the type of thing one expects in a Lovecraft-inspired tale. Gateways to other worlds are unstable rips in the fabric of space and time, not doorways to a polite path of maze-like roads (which get less polite because of the monsters on them). And the part about how the spell that opened the way also gave him mental guidance along the many paths was a bit hard to believe for me.
It just seemed that the author was showing his lack of familiarity with the Arkham Horror universe as well as the Cthuhu Mythos of Lovecraft. Maybe he had orders to keep it "nice for the kiddies," since these books are technically gaming aids, of a sort. I can't be sure. Because the latter half of the story seems like a mish-mash of comic book and Dungeons & Dragons tropes with a Lovecraftian theme slapped on.
There is some sloppy writing here and there in the book as well. At the beginning of the story, they keep calling Norman Withers "Professor Norman," as opposed to Professor Withers. And at the end, some dynamite is erroneously referred to as grenades. Just shows that there need to be competent people actually reading these stories before they go to print, not just spell-checking them.
This is not a bad story, just not really what I was expecting. I've read all the Arkham Horror (gaming) universe novels, you see. So I have certain expectations. Though I'll admit Norman Withers isn't exactly one of the most thrilling Investigators in the Arkham Horror universe--don't try to fight Cthulhu with a telescope!--he deserved a better origin story.