Provides a comprehensive and definitive documentation of all OpenGL functions. Covers OpenGL Version 1.2, including its newest 3D texture mapping, multitexturing, mipmapped texture level-of-detail control, new pixel storage formats, including packed and reversed (BGRA) formats, and lighting after texturing. Softcover. Computer graphics.
The book is just as its title implies, a programming guide. It acts more as a reference than as a learning material. It's suitable more for someone who's already familiar with openGL API and just wants to check a couple of details about a certain feature or aspect, or someone making a come back to refresh his/her knowledge. It doesn't help however for prospective newbies aspiring to pick up basic principles of openGL and how to start using it in their application.
The book mostly focuses on API's that have been deprecated. This's evident in the many function descriptions in every chapter marked by compatibility extension notes. It isn't very helpful for the reader to learn about deprecated API. Even the most important and relevant part to contemporary implementations, GLSL and shaders, come at the very last chapter.