I don't do D&D in any of its editions. I've tried it. I don't like it.
However, I've been really enjoying Dungeon Crawl Classics in recent years, and as I've discovered recently, converting/translating D&D modules over to DCC is pretty easy.
I'd heard some good things about Treasure Hunt, and I have to agree. It's set up as a Zero Level scenario, which I don't think had been done for D&D before this, and I'm not sure it's really been done much since. However, it's basically the default way of starting a DCC game. Your PCs are just a bunch of peasants who get mixed up in some bad stuff. The ones that manage to come out on the other side move to Level 1 and their life as an adventurer can begin.
This scenario offers a lot. There's action, mystery, role playing, factions, traps, a couple monsters, treasure, and a ticking clock. It seems like a good introductory game for new players, too. There are a lot of lessons to learn, from being proactive, to doing good while nobody's looking, to avoiding a fights when it's possible, to paying attention and looking a bit deeper. It even has a couple player handouts. And as a Call of Cthulhu guy, you know I like handouts.
It could be very deadly, and I think that actually makes it even better for DCC, where a player is likely to start with 3 or 4 Zero Level characters. It's a lot easier to lose one to a pit trap or a goblin sneak attack, when you've got three more.
I've been itching to run a semi-nautical Dungeon Crawl Classics game, and this might be the perfect start.