The Revolution reboot brings a new creative team to X-Force. Warren Ellis and Ian Edgington shift the title from a para-military strikeforce to a shadowy covert-ops team. X-Force continues their mantra of taking the fight to the enemy, but their attention is more focused on international, rogue, behind-the-scenes intelligence agencies.
Revolution introduces a few other changes. As with the X-Men titles, the stories start six months after the events of Powerless (Era #9, Part 15). The lineup is down to four: Cannonball, Bedlam, Proudstar, and Meltdown. Mutant super-spy Pete Wisdom becomes their new coach and leader. They also swap out their spandex for a new look.
There are two distinct arcs in this collection. In Games Without Frontiers, X-Force returns to San Fransico to stop a horrific experiment long-ago abandoned by the CIA. The original director, Dr. Niles Roman, orchestrates his new world vision as every resident of the city is turned into a monstrous mutant. Domino returns in Shockwaves, and she needs X-Force's help. She was has a mysterious, intelligent growth on her back and a mutant assassin, Marcus Tsung, hunting her for it.
I really like the new look and the new direction, but it isn't without some issues for me. The foremost is the heavy reliance on exaggerated spy cliches. It takes itself too seriously to be a caricature but remains too small in scope to be intriguing for the genre. The villains, Dr. Roman and Tsung, are only plot devices. What little character exposition we get is over-the-top cardboard cutout version of super-spy villainy.
One big bonus: Whilce Portacio! Another one of my favorite artists back on the X-Books.