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Vampire Damnation City *OP

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Look, it's simple:
See that fat lick over there?
With the backpack?
When he steps onto the black asphalt of the parking lot, he's mine. Until then, he's in the fields, where any vampire can take him. I am the lord of this ground, and the penalty for poaching from me is you must drink from me. When you drink the kine that walk on my ground you drink from me.
—Sycorax, Lady of the Blacktop

The City-creation sourcebook for Vampire: The Requiem

The Prince is the master of the city, but he has named you lord of your territory. It's up to you and your cohorts to maintain the Masquerade, influence mortal lives and pass judgment on the Kindred who dwell in your shadow. Are you a tyrant or a saint? Will you pull the Prince's strings or become the Prince yourself?

This book includes:

• Guides to selecting or designing a modern city that's right for your chronicle, and giving that city the World of Darkness's gritty supernatural atmosphere.
• Tools and tricks for running dramatic and suspenseful stories in a crowded and shadowy city, including such new systems as "City of Millions" and "Attitude and Ambience."
• New styles of gameplay for Vampire: The Requiem, called Barony and Primacy, that take advantage of more than 50 urban Districts and unique Sites.
• A guide to the fictional city of Newcastle—a new World of Darkness environment ready for you to customize and activate in play.

400 pages, Hardcover

First published July 31, 2007

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About the author

Will Hindmarch

57 books19 followers
Will is a writer, game designer, graphic designer, producer, and mooncalf aiming to write one of everything. He's got a lot of work to do.

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5 stars
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Displaying 1 - 4 of 4 reviews
Profile Image for Ramón Nogueras Pérez.
710 reviews411 followers
December 13, 2018
Una de esas obras maestras imprescindibles, que son útiles más allá del juego para el que fueron diseñadas originalmente. En este mastodóntico libro los autores dan sistemas e ideas para crear ciudades que sean personajes en las campañas, o adaptar ciudades reales para que sean útiles como trasfondo en una partida. El primer tercio del libro se hace algo pesado y verboso, con mucho ensayo y poca chic en cuanto a reglas, pero a partir del momento en el que se empieza a hablar de mecánicas con las reglas de graffitis y, sobre todo, los Príncipes, la cosa gana en utilidad y valor.

Todo aficionado a cualquier versión de Vampiro debería tener este libro. No le doy 5 estrellas porque la primera parte podría ser más breve.
136 reviews2 followers
February 13, 2023
Extraordinarily useful material. As a singular tool for the construction of a city, it is indispensable. Its use is not limited to Vampire, either; the information contained herein could be easily carried into other NWoD settings or games completely outside the WW line. Yes, it's that good.

Why is it so good? In large part, because it's long on ideas, inspirations and flavor. Most sourcebooks focus on NPCs, gear, abilities and the like. Those things tend to be exciting because they are new, not always because they are interesting or compelling. "Damnation City" does it's share of 'here's a new thing', but it never fails to be interesting. The book offers it's methodology first, then gives examples after the fact. There's a flow chart for nearly every concept in the book. Introduce idea -> incorporate structure -> finalize -> example. However potent, awe-inspiring and creative the examples are (Ten Princes, anyone? F*CK yes), they are still examples. It works tremendously well. The idea of 'here's how you create a thing, let us offer some guidance and inspiration' is often confused with 'here's a thing'. They are not the same. While the former is much more work, it is much more rewarding to all participants.

The layout also leaves something to be desired. The book is set up with reference in mind, so nearly all of the concepts it introduces are mentioned or referenced before being explained. While distracting to contend with, this approach facilitates ease of use after the fact. After all, once you've read the material, it's much easier to have the relevant information grouped together instead of having to search for each point chapter by chapter. For those of us accustomed to having a new concept explained when it's first mentioned... we're SOL. At times it may feel overwhelming, but it's worth it in the long run.

My only real gripe with the book is a lack of editing. At times, the thought or message being presented is maddeningly unclear. Not because the concept itself is vague (though at times, this will certainly be the case); but rather because the prose that presents the idea is cluttered. This work is rich in concepts and dense with useful, thought provoking material. Navigating those ideas is challenge enough. But having to decipher a sentence before you can even get to the thing you want to learn is just plain frustrating.

For all of that, this is still one of the best resources for gaming that I've ever read. If you are planning on running a game that spends the bulk of its time in one city/community, I cannot recommend "Damnation City" highly enough.
Profile Image for Mark.
159 reviews4 followers
June 22, 2015
A lot of great ideas in here, though heavily leaning towards Vampire the Requiem. To be fair, I skipped much of the vampire specific stuff and a lot of the fluff and focused on the game-able parts. The hot pursuit rules are great and can't wait to try them out. The city of millions is something I wouldn't have expected to ever see in a White Wolf game - though I wish it was put in a single table that I could, potentially, roll on. And there are other bits and pieces that make this quite cool. But some of it seems to be just filling space. The description of skyscraper is nice... except if you use a city in Europe where we don't have many skyscrapers.

I'll be using a lot of it in my next campaign.
Displaying 1 - 4 of 4 reviews

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