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Vampire Daeva Kiss of the Succubus*OP
The Daeva Clan Book for The Requiem™
Love them or hate them, the Daeva are the ones you die for. Tempters and priests, madonnas and horrors, these vampires feed on the blood and vices of the World of Darkness ― and feed well. From the best parties to the worst parts of town, be seduced by the beautiful among the Damned. For the Succubi, a good-looking corpse is only the first step in the Danse Macabre.
A Clan book for The Requiem™
• Trace the history of the Daeva ― from their first chilling nights in Sumeria to the sticky heat of modern cities.
• Tune into the Cacophony, the underground journalism of the Kindred. Find out what it takes to stay on the cutting edge of the Masquerade... and why that edge is cutting deeper than ever.
• Experience the Daeva through the “writing” of the living and the dead from around the world. Players and readers are drawn into a World of Darkness that’s more frighten-ing every night.
• New Merits, bloodlines, Discipline powers, and clan secrets that every The Requiem player will want to have.
Love them or hate them, the Daeva are the ones you die for. Tempters and priests, madonnas and horrors, these vampires feed on the blood and vices of the World of Darkness ― and feed well. From the best parties to the worst parts of town, be seduced by the beautiful among the Damned. For the Succubi, a good-looking corpse is only the first step in the Danse Macabre.
A Clan book for The Requiem™
• Trace the history of the Daeva ― from their first chilling nights in Sumeria to the sticky heat of modern cities.
• Tune into the Cacophony, the underground journalism of the Kindred. Find out what it takes to stay on the cutting edge of the Masquerade... and why that edge is cutting deeper than ever.
• Experience the Daeva through the “writing” of the living and the dead from around the world. Players and readers are drawn into a World of Darkness that’s more frighten-ing every night.
• New Merits, bloodlines, Discipline powers, and clan secrets that every The Requiem player will want to have.
144 pages, Paperback
First published May 28, 2008
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Displaying 1 - 5 of 5 reviews
April 2, 2020
My second least favorite clan, I think. There were a few highlights where the book explores atypical seduction, atypical characterization, but for the most part the book and the lore within was as shallow as the Daeva themselves.
November 24, 2010
Daeva: Kiss of the Succubus
Published by White Wolf Publishing
Written by Russell Bailey and Benjamin Baugh
More than any other vampire clan in the World of Darkness, the Daeva are all about appearances: vanity, thy name is Daeva. Of course, most vampires have to put on a good show to avoid detection, but Daeva have mastered the art like no other. In Daeva: Kiss of the Succubus White Wolf Publishing gives the kiss of life to the most outwardly self-centered of the vampire clans.
From their beginnings in ancient Sumeria, the Daeva have specialized at blending in with human society. In game terms, Gangrel may be the most overtly kick-ass clan due to their mastery of the Protean powers of shape-changing — able to sink into any patch of earth at sunrise, or to instantly grow claws and throw down. Daeva, on the other hand, have mastery over social skills, and the most efficient character builds tend to reflect this and play to that strength. Daeva may not be quite the combat powerhouse that a Gangrel can be, but they excel at manipulating others, inspiring desire, devotion and need. On a lonely patch of country road Gangrel rule, but put that road in the middle of any city – with people around – and you’d have a tough time finding the equal of a Daeva.
A large chunk of the early book is taken up by a diary of sorts – a patchwork monologue written by a former vampire’s lover. He hungers still for the lady who both victimized him and drove him to heights of ecstasy, after which she abandoned him and left town. A pathetic creature now, he bounces from job to job, his former wealth and skills (and lover) abandoned. He fears the vampires he finds easier to spot these days, yet he documents them as a means to understanding them. He hopes by solving the riddle they represent he will find this woman with which he is obsessed and fall into her arms again – even if only for the last time. As a reader I both envy and despise him; it’s clear from the writing he feels the same way. Later sections are culled from the journals, letters, and notes of several Daeva. As with the other clan books, Daeva includes new Merits, Devotions and Bloodlines, plus two sample Daeva characters to whet the appetite.
The rest of this review can be found at: http://www.flamesrising.com/daeva-cla...
Published by White Wolf Publishing
Written by Russell Bailey and Benjamin Baugh
More than any other vampire clan in the World of Darkness, the Daeva are all about appearances: vanity, thy name is Daeva. Of course, most vampires have to put on a good show to avoid detection, but Daeva have mastered the art like no other. In Daeva: Kiss of the Succubus White Wolf Publishing gives the kiss of life to the most outwardly self-centered of the vampire clans.
From their beginnings in ancient Sumeria, the Daeva have specialized at blending in with human society. In game terms, Gangrel may be the most overtly kick-ass clan due to their mastery of the Protean powers of shape-changing — able to sink into any patch of earth at sunrise, or to instantly grow claws and throw down. Daeva, on the other hand, have mastery over social skills, and the most efficient character builds tend to reflect this and play to that strength. Daeva may not be quite the combat powerhouse that a Gangrel can be, but they excel at manipulating others, inspiring desire, devotion and need. On a lonely patch of country road Gangrel rule, but put that road in the middle of any city – with people around – and you’d have a tough time finding the equal of a Daeva.
A large chunk of the early book is taken up by a diary of sorts – a patchwork monologue written by a former vampire’s lover. He hungers still for the lady who both victimized him and drove him to heights of ecstasy, after which she abandoned him and left town. A pathetic creature now, he bounces from job to job, his former wealth and skills (and lover) abandoned. He fears the vampires he finds easier to spot these days, yet he documents them as a means to understanding them. He hopes by solving the riddle they represent he will find this woman with which he is obsessed and fall into her arms again – even if only for the last time. As a reader I both envy and despise him; it’s clear from the writing he feels the same way. Later sections are culled from the journals, letters, and notes of several Daeva. As with the other clan books, Daeva includes new Merits, Devotions and Bloodlines, plus two sample Daeva characters to whet the appetite.
The rest of this review can be found at: http://www.flamesrising.com/daeva-cla...
May 6, 2013
I don't think this book is bad but it's also not very memorable, I am pretty sure in a few months I will have forgotten most of it.
I liked how they had a short section on vampires as sexual predators in different environments (retirement home, high schools, LAN-parties etc.) which most of the modern day vampire fiction don't even seem to consider. Also I liked these little educational comic-strips for vampires the book showed and when they truly played into the Succubus aspect of this vampire clan. It was also fun to read that they dared to name the god of the Israelites as the progenitor of these vampires, not cursing humans but actively siring these vampires, that is rare. It is interesting how the Daeva refer to themselves as family (using words like son, cousin and the like) and how different they are from the savage Gangrel and the terrifying Nosferatu. The concept of the Erzsébet sounded interesting (e.g. they long to walk in sunlight again and they still age, well somewhat, I don't want to spoil it for you) but it still fell short in my eyes. What I really liked where the merits Social Chameleon and Cacophony Listener, both would make very good stuff for storytelling I think. Also some of the Devotions (combination of powers) of the Daeva are very interesting.
However when these aspects (powers or social) are missing from the text… well there is still the element of devotion that these vampires can inspire in humans but the book falls short nonetheless. I think its way too tame and silent to fit the image of sensual and hedonistic succubi that these vampires where portrayed as in the main book of the game line. And apart from Carmilla (yes the Carmilla) there is really no "mystical" member of this clan presented in the book, unlike the Gangrel and Nosferatu who each had at least three I think. That really stole from the mysticism these vampires might have had.
Like I said, I don't think it’s a bad book, since it definitely has very good elements but I think it also has bad elements and they did not use its good elements to their full potential.
I liked how they had a short section on vampires as sexual predators in different environments (retirement home, high schools, LAN-parties etc.) which most of the modern day vampire fiction don't even seem to consider. Also I liked these little educational comic-strips for vampires the book showed and when they truly played into the Succubus aspect of this vampire clan. It was also fun to read that they dared to name the god of the Israelites as the progenitor of these vampires, not cursing humans but actively siring these vampires, that is rare. It is interesting how the Daeva refer to themselves as family (using words like son, cousin and the like) and how different they are from the savage Gangrel and the terrifying Nosferatu. The concept of the Erzsébet sounded interesting (e.g. they long to walk in sunlight again and they still age, well somewhat, I don't want to spoil it for you) but it still fell short in my eyes. What I really liked where the merits Social Chameleon and Cacophony Listener, both would make very good stuff for storytelling I think. Also some of the Devotions (combination of powers) of the Daeva are very interesting.
However when these aspects (powers or social) are missing from the text… well there is still the element of devotion that these vampires can inspire in humans but the book falls short nonetheless. I think its way too tame and silent to fit the image of sensual and hedonistic succubi that these vampires where portrayed as in the main book of the game line. And apart from Carmilla (yes the Carmilla) there is really no "mystical" member of this clan presented in the book, unlike the Gangrel and Nosferatu who each had at least three I think. That really stole from the mysticism these vampires might have had.
Like I said, I don't think it’s a bad book, since it definitely has very good elements but I think it also has bad elements and they did not use its good elements to their full potential.
April 29, 2009
Another successful clan book for the new World of Darkness stuff. While well written and certainly screwed up (in the best of ways), the book felt the slightest bit...flat. While the Ventrue book was filled with all kinds of vibrancy, this one rang just the tiniest bit hollow, especially considering how amped up and passionate the Daeva are supposed to be. Then again, that may be the point, a kind of subtle remark on what the Daeva consider passion, which is nothing but a cheap Xerox of real human emotion. Regardless, it was still very well written and the art was marvelous, so I enjoyed it immensely.
December 5, 2016
A difficult book to rate as I couldn't really decide between 2 or 3 stars. Would be 2.5 if that was an option. Not quite what I was expecting but interesting in its own way. Too much fluff though and not enough actual mechanics in my opinion.
Displaying 1 - 5 of 5 reviews






