Well, this is a case of getting exactly what I was going for. I just read it in one go for now, to see what aspects of world-building it touches upon, and my copy is already filled with quickly torn-off pieces of paper stuck in there as reminders to myself: 'please consider this'.
Anyway, it's a book that's quite scientific at points, but makes up for it by providing ready examples of situations on Earth, or just simple comparisons to make sense of it all. There's quite some humor in there as well, which I didn't expect, but appreciate nonetheless.
The author also provides examples of settings already used before in SF (and he seems to have a preference to Poul Anderson - or maybe he's just written an awful lot). This is nice, because he also tells you when a setting hasn't been used all that much before, plus, you can check out how others worked out similar settings before you.
The only downside: this book is over fifteen years old, and science marches on (and so do writers, so I'm sure a lot of new books on new worlds have been published in the mean while). We've discovered a lot more about exoplanets and our own solar system (oh, and we downgraded Pluto in the process; it's still a planet in this book), so it's not always a guarantee that the science in this book hasn't been proven otherwise in science at this point. Of course, you can always just go online and look things up...
Anyway, I think this is a very useful guide if you're trying to build your own planet and need some help with what you have to consider. It basically gives you an overview to start with, with a lot of formulas as well if you want to be scientific in your story. That's not the direction I'm taking myself, but I do believe you have to know what you could include, even if you're discarding it.